*huggles Rye*Quote:
Originally Posted by Rye
Finally, someone agrees with me!
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*huggles Rye*Quote:
Originally Posted by Rye
Finally, someone agrees with me!
Kinda funny how phoenix down never works when the plot requires it to. :rolleyes2 A lot like in Final Fantasy Tactics with (SPOILER) Teta's murder by Algus. Her body lies in the middle of the battlefield and yet phoenix down doesn't work.
Pheonix Downs and the Life spell only reverse knock outs and swoons, not death. It says it in the description.
Quite funny how you talk about common decency and then defend the idea of laughing at her death.Quote:
Originally Posted by TheAbominatrix
Oh no! I laughed at the death of a video game character! What a horrible human being I am.
Come off it. It's a video game character. I know she's some beautiful thing to you, but to me she's a digital character on a screen. No matter how much I like or hate a character, it wont blur the line between digital and real. I didnt like her, I laughed when she died. I'm sure in your mind I'm a horrible person, but frankly I really dont care.
Fainting and swooning? Even with that description, the game is logically inconsistent. You fight monsters until their HP reach zero and they don't faint, they die (or at least disintegrate). A monster knocks down a characters HP to zero and they just faint? It doesn't make sense.
And the E-skill Level 5 Death is incorrect. It should be Level 5 K.O. or something.
Edit: I forgot about Revive materia. I'll concede that you can also revive people who faint, but Life1 and Life2 sound like something to bring back the dead not wake up unconscious people.
I suspect calling the temporary loss of a character 'dead' sounds too offensive or harsh to some people, so they're softening it.
I liked her a lot. She was a great character, no doubt about that, and she was very important for the game. She was a gentle character and yes, I found it sad when she died... But as sad as it was I wasn't crying. That's a little too extreme, I think.
Okay, to put it quite simply, if people died in battle (people, not monsters) and can be revived with a Life spelled (the spell is called RAISE in Japan for the love of Pete, Life is a bad translation) then how does anyone in the FF world die? Why wouldnt they call the loss of a character death when usually at least one well-known character in every FF kicks the bucket? If Life restores life, why is it so selective? Why does it only work in battle?Quote:
Originally Posted by BG-57
Next time you play an FF and your people get knocked down, look at their status (like, for example, when your character has haste cast on them, it should say 'Haste' next to their name. How you view the status varies from game to game). It will always say 'K.O.', 'Swoon', or something to that effect.
And, quite simply, if a character dies in battle... how does spending the night in an inn or tent restore their life?
lets pretend for a moment that there were no iteams of revival spells at all...
...you= X.X= dead
the life spells,reviaval,heal,regain,extra were there for gaming purposes.
Materia is expensive and not everyone can afford it. Also (I suspect) Revive materia is used to cure people who died from wounds, not from natural causes.Quote:
Originally Posted by TheAbominatrix
This doesn't explain why spells like Life and phoenix downs don't bring back enemies, even human enemies. And E-skills can affect both the party and enemies like Roulette. It seems silly that it kills enemies and knock out party members.
I know about statuses but I think it should say 'dead'.
I agree about the Inn, but the game seems divided on what happens to party members when their HP reach zero.
Clearly the game makes a distinction between dying in battle and dying because of the plot requirements. I contend that the distinction is arbitrary.
I just think of it as them fainting and if they all faint the monsters can, you know, kill them. Not as them dying.
What does Materia have to do with this argument as a whole? What about in worlds with white mages? And that still doesnt say why it doesnt work everytime. Aerith died from a wound, didnt she? So why didnt they just cast Life or Revive, or give her a Pheonix Down.
When the game says they're K.O.ed, that's a lot more important than your opinion on what their status is. And Rye is right.
Materia is the basis for all spells and spell casting in FFVII. Most curative/restorative spells require a materia to cast. White magic in other games is innate, or learnable but almost always rare.
My point is they should have been able to raise her. They couldn't because the plot required it. But if zero HP (for party members, not enemies) isn't death, then many of the spell names are wrong or misleading.
As I already said, the spell is called Raise in Japan. Life is a bad translation.
I'm refering to Final Fantasy as a whole. Life has never restored life (except, perhaps, in one... but you'll have to ask DJ Zen about that). In IV people can be taught magic if they show a talent for it, and it's not at all rare. In VI it's rare. VII has materia, VIII has draw, IX and X go back to people learning it. But no matter how it exists, Life never restores life. The correct name is Raise.
Important characters die in every game. "Because the plot requires it." doesnt make enough sense to be a proper explination as to why Life doesnt restore life. Life doesnt bring people back to life. It revives after K.O., as the spell descriptions say.
~
When did Tifa tell Aeris that she had feelings for Cloud? It's been a long time since I played and if that part exists I don't remember it :-\Quote:
Originally Posted by TheAbominatrix
At the time Aeris joined the party Tifa and Cloud weren't even an item. Cloud was fair game at the time in my opinion *^_^*
However even though Aeris is one of my favourite characters I am more of a Cloti fan than a Cleris fan :) Both couplings are quite sweet though and it's fun to read about them *^_^*
I like Aeris. I believe she was open and honest most of the time, I don't believe she deliberately meant to hurt anyone by being so. She was playful ... almost childlike at times ... yet she was also mature and mysterious at other times.
I don't understand why people dislike happy characters :erm: I think happiness is meant to be a positive thing :)
I also don't understand why people think Aeris is weak in battle. If she is equipped properly then her physical attacks aren't all that weak. On my best disc one save she only deals a few hit points damage less than Tifa and Cloud the other two characters I have in my party and sometimes she deals more damage than them if she lands a critical hit on the enemy *^_^* It is also possible to boost her strength with Power Sources and if she had (SPOILER) lived it would have been possible to stat max her strength so she probably would have been able to hit for nine thousand nine hundred and ninty nine hit points worth of damage points alongside the other characters. She also has the highest magic stat so she can deal a lot of damage with Beta, Aqualang, etc on disc one *^_^* Her spirit is also high which means she takes less damage from magical attacks.
As for her limit breaks I quite often find most of them very useful.
Below is an Aeris/Aerith limit break faq that I wrote. It has some of my personal thoughts on her limit breaks in it *^_^* Feel free to tell me what you think of it if you want :)
Healing Wind: Restores the hit points of all three characters in battle without using up any magic points. This skill will heal half of a character's maximum hit points. For example if Cloud has five hundred hit points, Tifa four hundred and Aeris three hundred they will be healed for two hundred and fifty, two hundred and one hundred and fifty hit points respectively. Yuffie’s Clear Tranquil skill has the same effect. Many people use All+ Restore Materia combination to heal the party early on in the game but I personally never say no to free health fill ups while I have the chance.
Seal Evil: Stops and casts silence on the enemy. I myself have yet to use this limit break in random encounters but I found it useful against APS in the Midgar Sewers, Lost Number Boss as well as against Reno and Rude at Gongaga.
Breath of the earth: Fully cures the party of negative status effects. I have to admit that this is the one limit break that Aerith uses that I have a problem with, it can be useful for example to cure the whole party of i.e "Poison" but not so useful when it cures the party of i.e "Fury” While the "Fury" can be seen as negative status as it decreases the attack hit rate, it also allows the limit break bar to fill up quicker and so can be a useful aid for training up limit skills with. The only time I really use this limit break is when Aerith is training to gain her next limit break "Fury Brand",she has to use "Breath of the Earth" five or so times to gain the "Fury Brand" skill.
Fury Brand: Aerith sacrifices her own limit break by using the energy stored in her limit bar to fill up the limit bars of the other two party members that are being used in battle. For example, Cloud’s and Tifa's bars are full, they then use one of their limit skills thus emptying their limit bars, Aerith then uses Fury Brand to fill their limit bars up again. This means they now have the chance to immediately use a limit break again without having to wait for the bar to fill up by enemy attacks. Fury Brand is also an excellent aid to use when training to gain new limit skills, example a character needs to use limit break a specific number of times to gain a new limit skill, Fury Brand increases the usage of limit skills thus enabling characters to learn limit skills quicker.
Planet Protector: Aerith makes the whole party invincible for a short while. I haven't got much to comment on here, as far as I can see this is a good limit break, the invincible status is always good in my opinion. I found this limit skill useful in a battle against Midgar Zolem when I was aiming to learn the Beta enemy skill from it very early on in the game.
Pulse of Life: Fully restores the hit points and *bonus * magic points of the party. I’ve found this limit break to be very useful in random battles while building up the levels of characters and it's also very useful during the Wutai side quest where Yuffie has stolen the team’s materia.
Great Gospel: Fully restores the team’s hit and magic points as well as making them party invincible for a limited period. The only bad points I can see about this limit skill is that it can make battles much too easy (which isn't a problem for me, I like feeling like a goddess ;-)) and that there is a limited time period in which Great Gospel can be used. The fact that the invincible status is limited also doesn't bother me, because my characters are usually strong enough to finish the battle before the status wears off.
I think that is all that I have to say at the moment. I might edit my post to include my opinion of Tifa ( I like her a lot too by the way) or I might do that it my next post, I'm not sure yet *^_^*
Edit: I'm starting to notice a few typos and stuff in my faq :-[ I'll need to fix them sometime.~