Well, using that reasoning, Cloud should have every spell in addition to his Limit set, since materia allowed for full customization. However, he was restricted. Similarly, rather than give Terra every spell, (or the Sorcerer's ability set All Magic, which includes things like Dark Holy), it makes sense to give her spells that would make her useful, without being overpowered. The spells that RedCydranth listed were noted because those were the spells Terra learned independent of Esper assistance; a certain spell would be gained at particular levels.Quote:
Originally Posted by Koryiaki
I assume you're referring to the pillars at Nelveska Temple. The most common strategy for obtaining the items at the top of the pillars is to move Worker 8 next to one, then move a character with at least Jump 4 on top of Worker 8. Proceed from there to the top of the pillar. Repeat for the other pillar. On top of one of the pillars is an Escutcheon, and on top of the other is a Javelin. However, this is deceptive. You can either get the extremely weak equipment, or the best spear and shield in the game (names remain the same). You can tell which is which by appearance. The good Escutcheon appears golden, and the good Javelin looks much different from its counterpart.Quote:
Originally Posted by Koriyaka
Lower Brave doesn't translate to better chance of finding an item, exactly. However, the idea is similar. The lower one's Brave, the better the chance of getting the rare item. The exact formula is:
(100% chance of getting the rare item) - (Brave).
In other words, if the character with Move-Find Item has a Brave of 60, they have a 40% chance of finding the rare item. A character equipped with Move-Find Item will always find an item on initially moving to the panel; it's a matter of chance whether they get the preferred item. Rafa is often used to find items, because her Brave statistic starts very low.