I don't really like it, it's basically Yu-Gi-Oh! with a few changes. I think I'll be sitting this one out.
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I don't really like it, it's basically Yu-Gi-Oh! with a few changes. I think I'll be sitting this one out.
Well I could always go with plan B of ccg..
Rules:
Characters;
Unlike my previous game there is only one type of character this time around. No strength or nothing like that, but every character has a "job". (Based off FF job class system.) or "monster".
What role jobs/monster race play:
You and your opponent may bring lands into play, only one during your turn though and only one character during your turn as well. You "attach" the characters to either you or your opponent's land in an attempt to "complete" or "destroy" that particular land. Your choice.
Complete/Destroy.
All lands have the potential to either become great nations or dust bowls.. character cards declare which they are trying to do. A ceartain number of characters is needed inorder to destroy or complete a land. When you complete a land you gain 2 points and the land's special power if any, when you destroy one (which is naturaly easier.) you get 1 point. When you are the first player to reach 20 points you win the game.
how do i complete or destroy a land?
besides the obvious number ratio, you must be on the list of needed character types to complete a land. For instance a land may either need fighter-theif-red mage. In which case you have to be one of those job classes inorder to help complete the land, be anything else, and your helping destroy it. Get it?
assited destruction/completion.
the main reason to put your characters on your opponent's land is to call assited destruction or completion. when this happens both players have contributed to the cause and differant occurances happen.
in an assited completion both players gain 2 points but no special power is activated.
in an assited destruction no player gains any points.
is it an assited completion/destruction if it's only MY characters that contributed to my opponent's land?
no. if only one player's characters are present on the land then it is treated as normal.
Equipments, actions, events, deck rules, and reshuffeling still apply. Better?
It's better but the reshuffle rule bothers me for reasons stated prior. I don't think its a good idea, the reason there is the "decking" rule is so that games don't last forever.
True enough. okay it's settled, deck out is a way to lose and if all prefer will go with card game type B ^^Quote:
Originally Posted by Behold the Void
Well, I'll probably just watch this thing as it expands. If you want you could make a card of me, but I doubt I'll have time to play this intriguing, confusing game.
That sounds good to me.
If you don't want decking to be an immediate loss, you can make it so that people lose points if they cannot draw, and once you reach a certain negative number of points you lose immediately.
Now it looks like the only way to lose is deck out. IE: I´m playing against someone. he playes some location that needs fighter, monk, black mage. he puts a black mage in there and i put a fighter. both got points. or he puts fighter and i put summoner. neither got points. You anyway have as many points as your enemy. the only situation your opponent or you get points more than the other is that you or your opponent does not have any char cards available
A good game is designed so that decking out is the last option and if both decks are so evenly matched that they fight to a standstill. If this is made correctly, it shouldn't happen very often.
I was thinking about that just yesterday, while reading my quantamn physics book and the chaptor about the dimensions it got me to thinking about combining both my ideas it'll a more sensible one. That way no character card is "weak" or "strong" simply differant. For instance..Quote:
Originally Posted by KuRt
The lands could have a point gauge, a ceartain amount of points needed to either complete or destroy. Like before the character declares which he's going to do. Here's an example.
Earth.
Land.
Complete-10
special power:
none.
Destroy-5
Now I have to put character cards on this land untill i get enough "points" to either destroy it or complete it. Like before assisted destruction/completion can happen.
So now you may think stompy cards will dominate right? not nesscarely. As there will be a differant "stat" for destroying things and completing them. Using the common poker symbols.
http://www.lwwa.org/Activities/Clubs/cards.gif
Spades represent your ability to destroy something. Naturaly those with a high spade score will want to declare destruction on the land they're setteling on.
Clubs represent your ability to complete something. Obviously those with a high club score will be quick to declare completion of a land.
Hearts represent your health, if for any reason your heart score should reach 0 that character is immideatly discarded.
Diamonds represent you as a person and your personal worth, in-game this blunty translates into how many of that card is allowed in your deck. All cards have a diamond score.
When you complete or destroy a land the land card and all characters etc attached to it are sent to thier owner's graveyard. Like before pick a video game enemy you'd like to see yourself in the shoes of..
What do you think?
could work, could work
Great. ^_^
I still stand by my orange wizzrobe, i determined through mathamatical equasion (And adding up that one blast from him depletes link of four hearts..) that the wizzrobe is the equivalent to a black mage casting 6th level magick!
Is this a game we actually play or is it all in our heads?
Assuming you're still doing this, Jellisaurus was kind enough to send the pics.
http://img.photobucket.com/albums/v2...urusbanner.jpg
http://img.photobucket.com/albums/v220/foogle/BAoTW.gif
Thanks Jellisaurus!