When will the sequal to aria of sorrow come out.
(its the only castlevania ive played)
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When will the sequal to aria of sorrow come out.
(its the only castlevania ive played)
It's probably not. This is all Kishi's fault! Let's... not get too close to him.Quote:
Originally Posted by gibbi8
:love:
I'm assuming the on-the-fly character switching will be a gameplay feature, ie. Alucard can only get to certain places, and maybe even depending on who partakes in the story sequences, we'll see a different story unfold. Can't wait!
Okay, times like this make me sad that I lack a DS or the money to get one. :(
Hopefully I'll be able to get one within a year from now, as I just finished Aria of Sorrow and I must say I thoroughly enjoyed it. Man, this game looks to be oh so sweet.
It's another big day!
Curse of Darkness
Thirteen new screenshots, three new gameplay movies, and a brand new trailer.
Dawn of Sorrow
Twelve new screenshots, four new gameplay movies, and another new trailer.
It's not "Oh here's Hector from a different angle, fighting a different enemy" stuff, either: the new content is all very revealing. At the very least, watch the trailers--CoD's for its curious new characters, dramatic cut scenes, and stunning operatic music; and DoS's for the absolutely incredibly insane boss battles.
The DoS screenshots also show some more of the Julius/Alucard/Yoko quest, as well as a glimpse at the map screen at a much higher rate of completion than we've seen previously. It was hard to say before, but now it definitely looks like DoS's map will be even larger than SotN's. (That's not counting the inverted castle, but we'll see.)
I can't get enough of how, every time I think I know what the deal is with these games, they go and reveal some new content that makes them twice as impressive as before. Check it out.
Damn, after seeing that Curse of Darkness Trailer, I now want it more than DoS. Hell, it has just moved up right there with Phantasy Star Universe as my most wanted game. Period.
Indeed. I actually loved Lament of Innocense. Plot was a bit quirky, but gameplay, graphics, music, and everything... for some reason I couldn't put it down. And SotN I don't even have to talk about. People that didn't like that game have issues. I need to put a DS on lay-a-way...
yes, SoTN is damn near perfect.
as for these 2, I'm looking forward to both and DoS might play a key role in my DS purchase.
CoD looks good so far, but I'm still concerned as to the "repeated rooms".
of course, as long as its better than LoI, it must be good.
Looking at trailers through the whole series, I think I'll go spend alot of money on those games. Good job Kishi.
Does Square-Enix know that Kishi is moonlighting for Konami?
Electronic Gaming Monthly reviewed DoS in their November issue.
Tuesday Tuesday Tuesday Tuesday.Quote:
SHANE: In many ways, Dawn of Sorrow actually trumps Konami's quintessential "Metroid-vania" that started it all--Castlevania: Symphony of the Night for PS1. Here, girly-man hero Soma Cruz amasses more varied equipment (everything from swords to rocket launchers), masters more powers, and weaves his way through a perfectly paced, respectably difficult side-scrolling adventure. Everything fits into place: vibrant graphics (peppered with stylish 3D backgrounds), tight controls, inventive boss encounters (expect very few repeat performances by classic series villains), and a haunting musical score combine to form a remarkable gameplay experience.
And if you're a slightly addictive personality...say, a recovering crackhead or fresh-out-of-rehab Pokemaniac, Dawn's soul-collection aspect will make your head explode. Sucking up enemy souls grants Soma such startlingly cool abilities (which can be upgraded by gathering additional copies of said souls) that you can really get caught up in catching 'em all. Factor in a treasure trove of unlockable modes and multiple reasons for replay and you're bound to be in a hazy, twitchy Castlevania stupor for a good month.
For my money, Dawn of Sorrow is the DS's second must-buy title after Meteos. Unlike most of the oddball DS software it shares shelf space with, Dawn isn't some think-outside-the-box experiment with synergistic touch-panel technology (in fact, its tacked-on touch-screen bits feel pretty weak), but hell, who's complaining? Quality lasts; gimmicks fade from memory. Sure, it's an awful lot like its Game Boy Advance forerunners, but don't listen to the critics--that's a very good thing.
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MARK: As reliable as Dracula's castle reappearing every 100 years, Dawn of Sorrow is everything we've come to expect from the excellent handheld Castlevanias: responsive controls; beautiful, crisp 2D graphics; and old-fashioned gameplay that'll keep you up way past your bedtime. It's a formula that's changed little in almost a decade (since Symphony of the Night), but the many refinements here do make a difference, especially the ability to collect multiple monster souls to increase powers and upgrade your weapons. It keeps you gladly swatting at enemies as you crisscross the castle and, along with awesome new playable characters and plenty of secrets, makes it impossibleto put down Dawn of Sorrow until long after the first time you see the credits roll.
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SHOE: Musty hallways. Skeletons, bats, and flying Medusa heads. The slick weapon that's just out of reach because I haven't scored the double-jump boots yet. Wait...haven't I visited this castle many times before? Yes, Dawn of Sorrow walks down the same design path as its GBA predecessors, but that's just fine because it has the same excellent pacing that makes exploration, combat, and leveling up so compelling.
If you don't have that urge to collect stuff, you won't get the best mileage out of this game. I didn't spend hours beating up on the same monsters over and over just to get a new soul like Shane "Mr. Yawn of Sorrow" over there, so my end experience wasn't as deep as his. But still, I'd recommend this game just for its dedicated map on the upper DS screen. Castlevania veterans understand why...
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Multiplayer 'Vania?
Dawn's sole multiplayer mode (a series first) isn't exactly the tag-team vampire-whipping party you might have hoped for. Instead, you and a pal each fill a pre-designed level with enemies from your soul collection and then race to see who can complete the other's stage first. It's a fun diversion at best.
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Alucard and Pals
After glimpsing the first of Dawn's multiple endings, you'll unlock Julius Mode, in which you tackle the game as a trio of vampire hunters--Julius Belmont, sultry shopkeeper Yoko Belnades, and Drac's legendary son (and Symphony of the Night star) Alucard. You can switch between the three unique protagonists on the fly, and each character sports his or her own special powers. Kudos to Konami for including this stellar unlockable bonus.
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Good: As addictive, challenging, and engaging as a console game
Bad: More evolutionary than revolutionary
Coolest Weapon: Throwing giant platters of beef curry
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THE VERDICTS
SHANE: 9.5
MARK: 9.0
SHOE: 8.5
GAME OF THE MONTH
I have thirteen hours of work / school Tuesday. :( Wednesday, Wednesday!
I got DoS yesterday. So far, it's pretty awesome. :D
Someone said it was a sequel, though, right? What did the original come out on?
GBA - Aria of Sorrow
I'm getting it tomorrow. I was too lazy yesterday.
I got it yesterday and stayed up all night with it. Twelve hours or so. It's still sinking in.