Well, it's a third person shooter with some RPG elements, as I heard that you can enhance Vincent's weapons with Materia.
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Well, it's a third person shooter with some RPG elements, as I heard that you can enhance Vincent's weapons with Materia.
are you sure? anyone play the game in japeneese confirm this?Quote:
Originally Posted by Amaru
i heard that there was a minor materia element in the game.
RPG elements? im not to sure where you heard that!
Peace!
That's exactly what I meant by an 'RPG element' to the Devil May Cry style shooter - the Materia enhancements to his weapon.
Another Final Fantasy game with materia, COOL!!!
That sounds good to me.
That isn't what he thought you said. Nirojan thot it was like a real RPG!Quote:
Originally Posted by Amaru
Ye thats what i thought. Like you know command your guy. In this game its more of a "CONTROL your guy"Quote:
Originally Posted by sephiroth45
Ah, ok. You read my meaning wrong. I said RPG elements, not that it would an RPG. :)
FF VII:DC is being presented at the upcoming e3 at LA!!!
If anyone lives there get some FOOTAGE!!
Anybody seen any of that opening CG movie? Twas' greatness.
I'm disappointed more people aren't excited for this... I hope Square's dip into the action realm goes well >_<
I'm pretty excited about this. I'm not going to say anything presumptuous as "Square can do no wrong!", but I think they've done enough right to earn my faith. Even if the gameplay turns out less than steller, the story will probably be more than enough for me to buy this game.
It's a PS2 game by the way, not a PC game. It's one of the first thing that is said in this topic. :eep:Quote:
Originally Posted by Omega_Weapon
Come check it i got a new section about the new cell phone game!
THE NTSC VERSION WILL NOT HAVE ONLINE PLAY!
http://www.ffonline.it/ff5/?lng=en
But to balance this out they'll make 40 unlockable levels with the backgrounds of the online mode!
Here's the full story from the Localisation thread. You might want to update your first post, Niro. Online play is out...
Quote:
LOS ANGELES--Believe it or not, the designers of Dirge of Cerberus--the third-person action game starring Final Fantasy VII's vampy anti-hero Vincent Valentine--didn't think the game was perfect when it was released in Japan earlier this year. Or at least, after receiving player feedback and doing some of their own design retrospection, they decided to retool many of the aspects of the game before its August release in the states. You don't often see a game like this so radically tweaked during the localization process, so we were interested to see everything that's new in the forthcoming North American version.
For starters, Vincent himself will play a lot differently. He now runs noticeably faster--1.2 times faster, to be precise. You also won't experience as drastic a slowdown when you've got your weapon drawn in aiming mode (and you can further reduce this drag by customizing your weapon to make it lighter). There's also a new double-jump move that will come in handy in more open areas, and you can even perform shooting attacks and melee combos in midair now. Vincent's dive-roll dodge move has been supplanted with a dash move that gets you out of the way just as well, but lets you recover into an attack position faster. Finally, the limit break special attack move no longer detracts from your magic bar; instead, you'll have to find single-use limit break items to invoke this special power.
The game balance has also been changed quite a bit. There's no more easy difficulty mode--now you start out with only normal and hard, and finishing either of those modes unlocks an "extra hard" mode that contains a whopping 40 special missions (which become unlocked as you go) as well as new, modded weapons. You'll also be able to access a character model viewer and artwork and sound galleries by playing through these bonus missions, which promise to be among the most difficult in the game.
40 missions sounds like a lot to add, huh? You had to figure there'd be a tradeoff somewhere, and indeed Dirge of Cerberus will lose its online multiplayer mode for the US release. In fact, most of the bonus missions are adapted directly from the previous multiplayer content. Square Enix reps said this was mainly due to the relative unpopularity of the company's PlayOnline service in America, and because the game's online mode required the PS2 hard drive, which has a very small installed base here. Besides, they wanted to offer a more tightly focused single-player game instead. You'll still have mouse and keyboard support, if you want to play the game more like a shooter, though.
Anyway, if the multiplayer mode is gone, at least you've still got Gackt. The gothic Japanese renaissance man--who makes music, acts, provides anime voice work, and stars in his own game in his mother country--adds his likeness to an enigmatic character in Dirge of Cerberus, as well as providing two songs for the soundtrack. We had to confirm that Gackt's contributions would remain intact, for those members of the American audience looking forward to them.
alrite i updated it! keep posting your ideas