Originally Posted by Australian Gamepro, Issue 19, Dec/Jan 07, Page 8.
Evolve or Die
So here we are with the Wii about to launch and its decidedly unique approach to what constitutes a 'next-generation console' raises some pretty interesting questions, the most obvious of which is 'do gamers really want high-definition games?' It's a good question. Microsoft and Sony have staked their claims to next-gen superiority almost soley on graphics and all we've seen from either camp is the same old games with prettier visuals. There's no doubt that the games look fantastic in hi-def, but it's not hard to sympathise with Nintendo's claim that chasing graphical realism is an evolutionary dead end.
Good game design and good art design will trump sheer graphical horsepower every time. The Sims and Grand Theft Auto don't even come close to having cutting-edge graphics, but they've outsold every other franchise they've come into competition with. So let's be frank: no, we don't need hi-def games (want -- maybe, need -- no).
The key question is -- can Nintendo deliver something better? Will the Wii be to the X360 and PS3 what the DS has been to the PSP? Will the less powerful machine with the intuitive input mechanism and innovative games kick the others to the curb?
It's an interesting notion. Hi-def TV sets have a relatively low penetration (though it's climbing all the time, of course) and the 'hardcore' gamer audience is, if anything, shrinking. The industry really only grows when products reach out to new audiences with accessible products like SingStar, Guitar Hero, Nintendogs and The Sims.
Sounds like a good perscription for Nintendo. Sony's the next best placed, franchise-wise, until or unless Microsoft leverages its price and install-base advantage. It'll be a fascinating battle: let's preay it's not fought out solely on the basis of hi-def visuals.
Michael Butler