I still never lost a mafia game either. :p
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I still never lost a mafia game either. :p
I lasted so long! And it was my first time as mafia :p
Link me and I will archive. Can't be bothered to look it up.
All I can say is geez, town got lucky that we had a good vig this time around. I still remember when Shiny and Kentarou played as Edge. That was a load of laughs to read the death scene though. It's funny when mafia is out classed by a vig. :p
I'd like to see in the next game:
No recruitment (been in the last three games)
No Vig (been in the last three games)
No Masons (been in the last three games)
But of course it's entirely up to the moderator.
a shrink and serial killer would be awsome
The only thing I would like to not see in the next mafia game is immunities for roles that you want to keep in the game. Yeah, it sucks if the serial killer dies the first night. It sucks if the godfather dies early on. It sucks if town loses a major power role before that role even gets to be used. And so on and so forth. But giving immunities in order to ensure that the roles will play out as they were intended to play out sort of ruins the element of danger in the game. I like the idea that unless doctors do their job properly, anyone at any time could kick the bucket.
This last game had 3 night kill immune people for the town, and 2 for the mafia. That's a bit much in my opinion. And the game before that there were night kill immunities as well. I say the next game, everyone should have a fair shot at dying. :)
Death by Moogles and I are thinking of a classic game with no power roles when it's our turn. What do y'all think?
In a small game sure, but I'm inclined to go no in a 23 person game. I mean no need to over do power roles as some games have been, but having a few additional interesting roles can spice up the game I think. But that's just my opinion.
No power roles doesn't necessarily mean no special roles ;)