Quote:
Originally Posted by
Moon Rabbits
Quote:
Originally Posted by
SwordFighter_Dago
RPGs being so hard to create is generally overrated. At first I thought it was difficult too and opted to not make an RPG until I garnered some experience. However, I managed to make a complete RPG-text-based battle system all on my own. To be quite honest, RPGs only seem difficult because of the many stats/skills/magic, but many people don't take into account that most action or platform games have advanced physics systems, something most traditional RPGs generally lack.
As for the story, I have some pretty original ideas myself. And no, they aren't clichéd overused tropes that many people use. Just wait and see.
A text-based battle system is far easier and less nuanced than actual, animated battle systems. Not to mention implementing enemy AI and so on.
Platform engines can easily be tile-based, and unless it's a game based around physics in the gameplay (ie. Crayon Physics) you could probably get away with some pretty simple run/jump stuff.
There are also several very professional and well documented physics engines available for
many different platforms.
An animated battle system is really nothing more than a text-based battle system with animated sprites and added effects played at the right moments. Also, because rgps tend to have many skills/stats etc. they generally lack any real interactivity. If you've ever created something with RPGmaker, you know how the trigger system works. Compare that to constant gravity calculation, enemy movement patterns, advanced collision and robust level designs that platforming games require.
Combine that with the fact that the narrative determines how interesting an rpg is. Someone who is good at writing stories is also good at creating an interesting rpg experience. This is what, in my opinion, makes an rpg more favourable for a beginner than other genres. Except arcade games, but those are typically small-scale games void of any depth.