There's more PC games, and older games still one the way. Naturally they're higher on the list.
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To be fair, I don't think I've played enough games to even HAVE a top 100 list.
Do I look like someone who plays 100+ games? I mean, I am only on a gaming forum :roll2
55. Soul Calibur III
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Release Date: 2005
Platforms: Playstation 2, Arcade
This was a solid entry into the series, but not my favorite. The character designs started to become less interesting to me, though the three new characters introduced were pretty unique. Setsuka sticks in my mind as being pretty fun. Certain aspects of the gameplay remained fun, but I did not enjoy the fighting mechanics as much as I did in SC2. The combined score helped it out, but I would not have rated it above SC2 on my own.
For most of my review of this game, see Soul Calibur II. The game was very similar in many regards. What made the game slightly better to me was the ability to customize your characters more, and the addition of some new characters that I enjoyed. It's a good solid fighting game, it has good graphics and some excellent arena designs, and its a fun play.
54. The Legend of Zelda: Link's Awakening
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Release Date: 1993
Platforms: Gameboy, Gameboy Color, Virtual Console
This was a superb entry in the Gameboy library. I knew I was in for a treat as soon as the little movie showing Link caught in a storm and getting stranded on an island had finished. It was a great little story line that chose to step outside of Hyrule for what I’m pretty sure was the first time. While Link runs around gathering the instruments he needs to wake up the Wind Fish and return home, you were introduced to a brand new world with lots of fun characters, and fun environments. It had several mini-games such as fishing and the classic “bringing items to the right people and trading for items other people need” to help add variety. You got to see Link play his ocarina, and while it was just fun at the time, it became even more cool after OoT because you know where it came from. This time Link could jump, which doesn’t sound like much, but it felt different at the time. The game was a little more lighthearted in some areas. Goobas from Mario make an appearance as enemies, and you can communicate around the island with certain people by using a telephone.
The graphics for the system were quite good, the gameplay was smooth, the music was catchy, the dungeon designs were fun, and the item system was good. This is one of the best Zeldas, and it was portable. Hard to beat.
53. Suikoden
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Release Date: 1995
Platform: PlayStation
I bought the original Suikoden after playing III and IV. The game did not disappoint. The story of the Soul Eater rune was excellent and I think one of the most tragic. Forced to live out your life with a rune that takes away your loved ones. Tir was a silent hero, and yet I could still feel his growth through the game. A lot of the characters interested me and I enjoyed using. This was the first game in the series, so it did have some kinks to work out, but it was still an enjoyable game with good characters and a good storyline. This game started one of my favorite video game series and I like this game very very much.
52. Super Mario World
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Release Date: 1990
Platforms: SNES, Gameboy Advance, Virtual Console
I love how Nintendo used to give you a Mario game with a new console. The games were always so solid, and for me, this one was the best. This time the gang decides to visit “Dinosaur Island” so that Princess Peach has a new place to get kidnapped. Bowser does his thing, and now you have the setting. The music, while maintaining the same basically melody for most of the game, was still very good. It was the same Mario style of play, but with some new tricks like spin jumping to smash through bricks. One of the most important “new tricks” was Yoshi. You can’t have Dinosaur Island without a dinosaur. I enjoyed how just like Mario, Yoshi would get his own power ups by eating certain colored shells. I loved the amount of hidden levels, and the Halloween themed secret world (or whatever they called it). The levels were unique, and colorful. The new enemies kept things fresh. Things were new where they needed to be new, and stayed the same where they didn’t need improvement. A well balanced game.
51. Age of Empires
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Release Date: 1997
Platforms: Microsoft Windows, MacIntosh
I’d played a few real-time strategy games by the time I got this as a Christmas present, but this one simply did it for me. I really enjoyed building up my little tribe of hunter-gatherers into a thriving Iron Age empire that dominated the landscape. I love how each different culture had their own unique aspects, and how that played out over time. The graphics were really great to me at the time, and the control interface was intuitive and made sense. The music never really grabbed me, but it didn’t stick out as annoying. Before I really learned how to strategize properly, I fondly the remember the computer kicking the living trout out of me on a regular basis the moment my poor little village started to finally get somewhere. I played this game a lot, and never got tired of building towns, armies, ship armadas, and other neat things. I know there’s other games that have done it better, like the sequel, but this game was always a special RTS for me.
Top 50!
50. 7th Guest
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Release Date: 1993
Platform(s): PC, CD-i, Mac OS, iOS
This was the first game like it that I had ever played. I was immediately drawn in by the creepy music, the unique story, and the puzzles. I’m sure today the game would probably seem cheesy, but all of the aspects combined with the first person POV combined to make something totally new. I’d stay up and play it late at night with the lights off, and get all creeped out. It wasn’t really scary, just creepy. I remember the skeleton hand icon that would beckon you forward or wag it’s finger specifically for some reason. I remember all my nerd friends and myself talking about it, and talking about which puzzles were stumping us. I don’t want to spoil the ending, but it was a classic twist, and at the time I found that pretty cool as well. 7th Guest used CD-ROM, which allowed it to be pretty big and contain a lot of pretty cool live action sequences which became all the rage for a little while. This was probably the first horror game and intuitive puzzle game I played, and I found the combination really memorable.
49. Gran Turismo 4
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Release Date: 2005
Platform(s): Playstation 2
Of course I’m going to have a racing game on here. For me this was Polyphony’s pinnacle to date. The graphics were spot on, and the music selection was pretty good. It had the inclusion of many different makes and models of cars across several different eras. Many of the possible modifications available became more indepth, and the alterations you made to the set-ups came more close to reflecting how cars actually behave. Lots of special attention was given to many details of both the vehicles and the tracks. The amount of cars and tracks expanded overall, along with a new photo mode that I really enjoyed. Setting up cars in different locals for photo shoots is pretty nerdy, but it was just right for me. Admittedly I haven’t spent as much time playing GT5, but I have the game and haven’t felt compelled to play it. To me, that says something. My best memory of GT4 is the many hours I spent lapping the Nordeschleife in a Lancia Stratos.
48. Star Ocean: The Last Hope
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Release Dates: February 2009 (XBox 360), February 2010 (PlayStation 3)
Consoles: XBox 360, PlayStation 3
Star Ocean the last hope was a game I enjoyed playing. The characters were kind of annoying but it was fun to be able to switch who you're using in battle and experience the different fighting styles. The graphics were very nice and some of the areas were beautiful. The customization was not entirely there but the worlds did feel vast and enjoyable.
47. Final Fantasy X
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Release Date: 2001
Platform(s): Playstation 2, Playstation 3, Playstation Vita
This Final Fantasy is pretty polarizing, so maybe my position is a little unusual in the fact that I think it’s a fair entry. Not amazing, not awful. It’s a quality RPG, and I believe it was a pretty good first entry for Square to make on a new platform. I found the graphics to be very well done, the game still looks good today. A lot of the music was very pretty, and even though I haven’t played the game in years, I still occasionally find myself humming “The Hymn of the Faith” while I’m at work. I was luke warm towards the sphere grid, and the voice acting. Parts of the story were pretty good, but some of the main playable characters and a few of the antagonists were either forgettable or lame. Kimahri needed more face time. The game was overall an entertaining playthrough, but I missed the open feel the previous entries had provided, and I was glad to see at least some of that openness return in the sequel and especially in FF12. Still, this was a pretty fun entry in the series and I don’t feel it gets enough credit.
Final Fantasy X is an enjoyable game. The graphics are good and the story had good potential. I especially liked what they did with Yevon and how the group started. I think the twist at the end with Tidus was kinda dumb but I appreciated a change from the “they live happily ever after” that gets played out in stories. It had a few good characters, like Kimahri, but a lot of them were kind of annoying. I didn't like the sphere grid much, and I prefer the ATB style in battle, but I did like being able to swap out characters in fight. Overall a good, enjoyable game.
46. Super Castlevania
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Release Date: 1991
Platform(s): SNES, Virtual Console
This was a great side-scroller. It really did justice to the franchise, and is still really fun today. The graphics were sharp for the time, and the music was very well done. From the moment Simon walks across the bridge into Castle Dracula and the famous opening stage melody kicks off, you know you’re in for a treat. The levels are fun and challenging, the controls are precise, and I like the different secondary weapons that were available. I liked the creativity shown in several different aspects of the game. Super Castlevania gave the player unique controllability over Simon’s whip, and some of the level designs were really eye-grabbing. The bosses at the end of each stage added a lot of spice, and grimness. I particularly liked the use of Death and Medusa. Konami should be proud of this one.
Ooh, Gran Turismo 4! I've got that game. As for X, many of the criticisms surrounding the lack of time for Kimahri (and even Lulu!) was very justified.
You know, I think as a game I liked GT3 a bit better, but in terms of sheer amount of content, GT4 was better by a long shot.
SO4 above Super Mario RPG, Age of Empires and FFVI?
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*brain implodes*
As one of the few how found enjoyment in Star Ocean 4, I too am baffled by this. o_O
Of course X is also on this list, so the SO4 placement is the least of my confusion.
I haven't played a whole lot of SO4.
The whole point is to see what happpens to games when they're on a combined list. :monster: