Quote:
Originally Posted by
Bubba
Quote:
Originally Posted by
Bolivar
I actually think a few of the bosses were recycled from previous games. I think all the throwback references are what hurt the difficulty - we've used these items and beat these bosses before; our minds are ready to solve the puzzles before they're even presented to us.
I do think this is partly true. However, I do think that modern Nintendo games have dialled down the difficulty a lot. It is a lot easier to do this with the advancement of technology.
I was thinking the same thing. Mario 3D Land comes to mind with how short and straightforward the levels were. It almost seems like a Nintendo-wide policy to make their games more accessible and forgiving.
I think Sky's point on the regenerating stamina mechanic is another piece to the puzzle as to why this game was such a breeze, albeit a refreshing one.