Quote:
Originally Posted by
Bolivar
Those other games are short.
Your premise is also flawed in that games don't need to do something different to co-exist, they need only do something well. A FFX today would be just as well received as 2001.
Why would length matter? A good story doesn't require it to be a door stopper. I could enjoy the entire Uncharted Trilogy in the time it would take to play FFXIII.
As for co-existence, if they could do so as the genre is now, we wouldn't have so many topics about the fall of the genre. The issue I'm pointing out is that people only like JRPGs for their stories and characters and my question is then why does it matter if its a JRPG when other games can provide great story and characters? You mention length but a long story has just as much chance as being a lgood as a short one and vice versa. Are you saying Uncharted 2's story and characters would be better if they stretched the game out another 30 hours? Are you saying a 20 hour RPG can't make it in today's market even if the story is well written because its just not long enough? The flaw in your argument is that you're placing too much importance on a quality of writing that other forms of medium have proven is just not the case as many short films can often be more successful and compelling than some 3 hour Hollywood blockbuster or writers being better known for their short-stories than their novels, so I fail to see how a game transcends this fact. The Last Story is a game that shows an RPG can be 20 hours long in scope and still be enjoyable experience with a compelling plot. The major flaw in its story is the poor writing of the two leads of the game but I don't believe an extra 20 hours could have fixed that as much as just getting a better writer would.
My point is that if the writing is good, length wouldn't matter. I also disagree that an FFX design clone would do well in today's market considering how its design kind of killed interest in the genre during the PS2 era because the cinematic story telling interfered too much with gameplay, and RPGs began to be seen as more film than game. XIII did well because it was an overdue game from a famous franchise, not because its core design philosophy was embraced by the fanbase, XIII-2 and LR would not have had to go so far in in the opposite direction in terms of game focus if fans truly wanted the FFX experience of 80% plot 20% game. FFX sold 8 million units, 1.4 million of it was pre-ordered. The HD remake has barely reached half a million in the three months of its release so I feel you are speaking too much from personal preference in saying fans love that style of game since even the originator can't be greeted with the same fan fare when its re-released. Its design is flawed for the genre but other genres have utilized it better.