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Um, I've hated Valve and Steam since I first bought a non-Valve game, with no online interaction, from a brick and mortar store, and it told me I had to install Steam in order to use it. Steam is nothing but DRM, and a LOT of people hate it.
Oh yeah, it's totally DRM, but I just choose not view that is purely negative. It's DRM done the best way possible. DRM is not always and entirely a greed based thing done by evil companies. It's a necessary evil spawned by the rampant piracy of entitled consumers. At least Steam has tried to find a balance to make it palatable which is vastly more than most do when it comes to making ridiculous restrictive DRM. Nintendo's region locking and tying games to devices rather than accounts is a much worse version. Steam's version ultimately makes the games better in a lot of ways than the boxed copies. I've rebought so many games on Steam and put my 90s era boxes in the attic for pure convenience sake.
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The ability to monetize mods is GREAT. The ability to only do so through Steam SUCKS.
Steam now has the monopoly on legally profiting from mods. In a few years, the free modding community will largely disappear. There will be no reason to keep making mods for free when you can make them and get paid. Again, this is no problem, except that Valve now owns that entire market.
I agree it sucks and the monopoly worries me. But I don't think most people even realize why it's the case. Modders have always been in a legal gray area. Steam has just made it possible for them to finally sell what they do. But rather than people treating Valve as a facilitator, which is really what they are, they are treating them as a greedy villain.
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At that point, Valve can do whatever the hell they want, and everyone has to accept it. When Valve declares that the 75% take is rising to 80%, 85%, or more, modders have no recourse. "Well, you can go back to making mods for free then! Bye!" Valve can dictate prices, market strategy and viability to the modders wholesale.
What's more, they can do the same to game publishers. "Oh, Bethesda? Yeah, you're only getting a 10% cut now instead of the 20% you had been getting. Oh, you don't like that? That's fine, we'll just stop allowing your games to use our service." So Bethesda has to take the cut. Or has to pay extra to get on Steam, or however else they want to do it. And since Steam has such market dominance on the PC console, Bethesda will fall in line and comply.
Companies will either charge more for games, or start slashing features to keep the budget down in order to make up for the increased costs. Modders will start charging more or making lower quality mods that they rush to make with less effort because they are getting less for them. Both of these directly affect the consumer. Who do they not affect? Valve. Valve, who is doing the bare-bones minimalist effort of a middleman and collecting the vast majority of the pay.
Valve is attempting to monopolize PC gaming through their service, and that is going to be bad for EVERYONE. Except Valve, of course.
When this happens, don't say you weren't warned. Don't act as shocked as people were when Amazon began extorting book publishers to pay them or they wouldn't get their titles carried. Monopolies are bad. Period.
This just sounds like rabid, tinfoil hat paranoia to me. If it was Comcast, or EA, or even Apple; someone with an actual history to back up this sort of worry, I'd be all in with you. But Valve has a pretty good track record so I'm not going to go in assuming the absolute worst until they give me good reason to. Yes, they have the potential power to do those terrible things, but I just don't see it as being likely. Yes, monopolies are bad, but a lot of companies with relative monopolies aren't exactly destroying people with their corporate greed. Hell, Amazon has a virtual monopoly on dozens of things and they barely make a profit because Jeff Bezos pours anything they make into constantly trying to innovate. Gabe strikes me much more like a Bezos type than a corporate suit bent on dominating for pure financial gain.