As this thread is dying, I make an attempt to revive it... Favorite Combo in MTG/Yugioh?
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As this thread is dying, I make an attempt to revive it... Favorite Combo in MTG/Yugioh?
MAgic: Mirri+Urza's Rage= a 14 mana 20 damage unstoppable, unblockable, uncounterable, Damage, 1rst round win in a an all mana down/mana drop game, I have a tendincy to do that.
Yugioh: An entire Exodia set+ butane lighter= Angry Yugioh freaks^^
In Yu-Gi-Oh! I'm fond of the Shadow Ghoul and Chaos Necromancer type decks. Since monsters die so quickly anyways, plus with all my discarding abilities, I can get them to be fairly powerful.
I have an interesting deck going in Magic which is, for lack of a better term, a bounce deck. One of the major cards here is Phyrexian Infilitrator. I switch control of other cards with the Infiltrator, and use something like Man-o'-War or Repulse or Boomerang to return the Infiltrator to my hand so that I can use it again. With the exception of one creature that allows me to return creatures to the top of my deck, all my creatures have an effect when they come into play.
Nice :choc: I still have yet to test this one, but I think my fav's gonna be Joiner Adept and Mirari's Wake(Joiner Adept: let's you control can produce mana of any color) (Mirari's Wake" All creatures you control get +1/+1 Whenever you tap a land for mana, add another mana of any color that land could produce.)
Another great combo is Incoming (a rare unglued card allowing all players to search their deck for any number of permants and lay them on the feild) and wrath of god (destroy all creatures, they can't be regerated) and Llyurgoyf (0/1 that gets +1+1 for every creature in all graveyards, played after wrath of god) This plays your oppenents greed against them. Very fun
Hmmmm....I had 2 decks of each color, and each had a few cornerstones.
Here are a few: Anti-Red White Deck:Southern(?) Paladin (WW Tap: Destroy Target Red Permanent), and a slew of cheap red proof creatures, Ivory Mask (YOU can't be target of skills or abilities), and if that's not out, Gerrard (Gain 1 Life for each Card in opponent's hand), and Absolute Law (All Creatures are Redproof), and Entangler (I think that's it's name. Allows a creature to block any number of creatures) on a little Red resistant critter.
Anti-Black: Absolute Grace (All creatures are Blackproof), legions of cheap Blackproof creatures, Northern Paladin (WW Tap: Destroy Target Black Permanent)...basically a mirror of above.
Counter (Blue): Fun...just a lot of land and counter spells. A real pain in the ass.
Growth (Green): A lot of draw/play land cards. ESPECIALLY Lay of the Land (Reveal Hand. If I have no lands in my hand, I can hunt down a basic land of my choosing and put it into my hand at no cost!). To top it all off, I had A Treefolk Legend that allowed me to pay 1 G to bring a saproling into play, AND sacrifice a saproling to give all others +1/+1. Once I have the ball rolling, THIS one is unstoppable.
Mindbender (Black): A slew of discard cards, Megrim, Bereavement, any cards that punish a player for discarding cards. Very fun, especially, as it drains a hand, quickly, so I THINK a Rack may work well with this deck too (Less cards, more damage?)
I am a very good deck builder, though.
I like MTG more.
My fav combo:
I don't have alot of cash so I build cheap elf decks. I have an aggravated assault out and I tap a channeler (tap: add x mana of any color, x=# of elves in play) to activate, I can only do this during a mainphase. I get an extra attack phase and another main phase after that. After that attack phase I can untap all creatures! Just keep tapping those wellwishers(tap: gain x life, x=# of elves in play)! Of course if I am experiencing a mana flood, I can always channel it to a stonewodd invoker (1F,7 any color: +5/+5). :D And almost forgot about the Timberwatch: tap: +x/+x,x=#of elves in play.
Yeesh! But my mindbender deck would've made short work of it. As would my counter.
MTG > YGO!
Having played more than 10 TCGs for multiple sets, I am going to very obviously give this one to M:tG. In casual YGO, everything comes down to whichever kid took the most money from Mommy's wallet to make his deck. There's very little freedom when it comes to decks, even in casual play. M:tG has to be split up into two forms: Tournament play and Casual play. Casual Play assumes that the player purchases less than a full box per expansion. These players have the most deck creativity simply because they don't have 2 dual lands, the Power nine and 4 charbelchers to work with. In casual play, M:tG is by far the winner.
When comparing tournament play, both games equally suffer, however M:tG holds the upper hand. Yes, you see the same three decks at both tournaments, but some M:tG players are able to get Top 8 or 16 with a deck that's out there. That's the beauty of it.
-John
(Star Trek: TCG is still my favorite. Grind your enemy into oblivion or expand your horizons..)
Ok Magic Is The Best The Cards Have Some Sort Of Meanin To The StoryLine And They Follow The Books (which Are Very Good) But Yu-Gi-Oh Have Some Sort Of Messed Up Storyline About Savin The World Over And Over Again Its Like Pokemon Boo Yu-Gi_oH Sucks Monkey Nuts
(Mtgo Name Is Ivyman So Give Me A Byzz If Any One Wants To Play)
The Magic storyline is no where near as good as the L5R storyline, but I digress.Quote:
Ok Magic Is The Best The Cards Have Some Sort Of Meanin To The StoryLine And They Follow The Books (which Are Very Good) But Yu-Gi-Oh Have Some Sort Of Messed Up Storyline About Savin The World Over And Over Again Its Like Pokemon Boo Yu-Gi_oH Sucks Monkey Nuts
The best Magic unglued combo is Cheese Stands Alone and Jokalhops (or however the crap you spell that). Instant win.