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Just for fun I will make another party(that and this thread seems to be dying :( )
Shadow Imp- even without the genji/offering relic combo an Imp in full imp equipment can max out extremely early. I mean come on.. talk about but kick power. With my shadow imp my defense and magic defense are nearly maxed. And he can hit.. hard. And shadow, for his speed and hp.(most hp for a fast character I have ever seen(some others do have more.. but usually your ninja has really low hp... his ain't bad.. not at all)).
Mog(in snow muffler)- the snow muffler puts mogs regular defense at the max. most physical attacks do extraordinary small damage. And mog can do damage with physical attacks, magic attacks, as well as heal.. Mog ain't good for his dancing(though it is cute) he is an jack of all trades kick butt man.
Vincent- Put him in the back row, give him his strongest sniping gun(Long Barrel R) add deathblow+HP absorb. He then has some lasting as well as attacking power. and while anyone can use HP absorb with morph and a couple others, Vincent can use deathblow and hit every time.(I'd use Tifa's, hers hits harder.. but she has to be front row.. well we do have long range materia.. but a long range fist? ok an hp draining bullet isn't exactly super believable either.. but meh.) Plus I wanted to keep the materia down as low as possible. But vincent fits death blow and HP drain.. imo anyways.
Auron- What the hay.. I am trying not to repeat the exact same I had last time.. so put Auron in instead of Squall/Coud.
Faris(bluemage with white magic)- Once again this is what I usually have her as in game(though sometimes it is black instead of white). With this you get to deal with Image, Mighty Guard, Healing Powers, plus a suicide move just to annoy someone. Oh yes Blue mages get shields and I always put them in the back row.. so they make a Tough mage(though not an ultra good one.. good thing blue magic still hits hard, though my heal won't be great).
Mustadio(Engineer with speed save and concentrate)-He always goes as an archer for a while with me... until I pick up the later guns(glacier, stone, etc.). So he doesn't miss, is in the back row, and gains speed whenever you hit him. Not an ultimate by far. but should be able to do some damage... after all what are you going to do to me if you can't move your arms? *crosses fingers*
Hmm.. two more.
Celes- Configured as an attacker she can make the ultimate anti mage character... though she can't do much with rune.. what is a mage going to do with his staff/rod... hmm? Particually considering she can wear both the strongest armor and weapons. Good fighter though Edgar may be a stronger one. With Illumina, Paladin Shield, Genji Helm,and the Genji Armor she could make a tough warrior(keep in mind we will assume that (if this reaches the max.. never used her as my main warrior before) the bugs are fixed and that physical evasion is indead based of physical evasion.
Relm- Configured as a spell caster(all spells preferbly so a WM/BM combo). Behemoth Armor, Cat hood, and Magus Rod. No shield cause I dont' remember he being able to equip one. I am only going by what they could normally equip. She is a strong mage, and with the possible defense she can get(that behemoht armor is quite nice) and the fact that she is in the back row will make her slighlty less vulnerable to physical attackers then the others.
Btw for my FFVI chars I am assuming they have a normal dodge rate... FFVI is absurbadly easy with the dodge bug. So consider it void. the equipment is only there for actualy defense and attack stats(and with the Aegis the random chance to block a spell.. other FF's have shields like that if I recall).
This party is mostly trying to be a straight hard hitter.. but it lacks due to the fact I didn't want to reuse characters I have already used. I got a decent team.. though I got no single char capable of dealing with Orlandu.. it will take at least two to take him out.. maybe more. So I have to pick it up else where.
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I believe I can make a party for this.
Orlandu as Holy Swordsman with Summoning as secondary to make use of his Dark Sword ability.
Ramza as a Squire with Math Skills as a secondary ability and two swords for power. Also has the ability to keep his HP up, increase his stats with spells or abilities, and can employ some powerful spells in addition to his sword.
Yuna for healing, but with summons so that she can also protect herself to some degree.
Terra's my black mage in this because her morph ability allows for more power. The fact that she can also heal herself helps too.
Freya for the dragoon, since her spells give her the edge over Kain.
Cloud is in for a power hitter, materia focus on offensive but with a cure materia thrown in because I feel it important that all characters are able to heal themselves.
Wakka is another power attacker, his attack reels and ability to hit air attackers gives him a distinct advantage.
Beowulf is the final addition to the team, he can use his magic sword to cripple his opponents. Also, his drain spell can keep his life high and his Shock! spell can come through if he's been weakened. Give him two swords as well, and set his secondary skill as Item for recovery purposes.
I'll challenge any party who wants to face me.