Tee hee i actually thought it was hillarious how the blood was just splattered there.
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Tee hee i actually thought it was hillarious how the blood was just splattered there.
I don't like fighters but I like Mortal Combat. As Del said, I play RPGs to think, I play fighters to fight.
Me too. I don't think they were trying to be realistic. I don't really like much realism in games.Quote:
Originally Posted by lionx
I think SF wins this, no questions asked. It has better character designs, a better combo interface, better graphics, better.....everything!
You don't seem to play SF very much, so how would you know this? Yes, you can use basic combos and win; it's not impossible. The only time you would EVER use those really long, complicated combos is if you were in a tournament, and only, what, 0.0001% of SF players join tourneys, anyway. (I know that's not an accurate number, but you know what I'm getting at) Most of us SF players don't even join tourneys so it wouldn't even matter.Quote:
Funnily enough, I've tried playing a Street Fighter game with just basic combos, it doesn't work.
You can't just say "lolz u hcf hcb n u kin play", 'cause it's not true.
Anyone complaining about SF's controls being too "complicated" probably hasn't played the game for more than 5 minutes. It takes maybe that long to learn to do a Hadoken. I'm serious, go out and play an SF game, and you would be surprised at how fast you can learn the basics.
Plus, SF has really great character designs and music to make the gameplay experience enjoyable. Characters like Guile, Blanka, and Fei Long will be remembered for years to come. Also, who could forget the music in any of the SF games?
SF has a more interesting storyline as well. It doesn't just focus on one event. It focuses on more than one event, and in the a couple of the newer games (A2, A3), almost all the characters even have their own midboss, which fleshes the story out even more.
MK, on the other hand, has no gameplay depth whatsoever. It's so shallow that half the cast are palette-swapped ninjas, and EVERYONE has the same normal moves. Bleh.
Then there's the Block button, which seems to not want to work when it's supposed to. I can't count the number of times I tried blocking a jump kick in MK3 standing up, and STILL got hit through the block. WTF? And yes, I was always holding the Block button the entire way through.
Not to mention the game usually devolves itself into a projectile/sweep fest. I know some of you are gonna say "WEL SF DEVOLVES INTO A PRUHJEKTIL FEST 2 LOLZ" but alas, it doesn't, not if the players playing it are good at it.
SF is open to all types of fighting styles, such as rushdown and defensive. When you play MK, any sense of depth is flushed down the drain, no matter how good both players are (Incidentally, I've never heard of an MK game being in a tournament, except for UMK3, because it always becomes a sweep fest, or a jumpkick fest, or a projectile fest.
Then there's the other stuff about it, such as the bland music, choppy visuals, and cheaply-made Fatality effects. At least (IMO) MK has gotten somewhat better in recent years. Now you can no longer throw projectiles over and over until victory, and the gameplay is a bit more deep. Plus, the damn Block button finally works.
hey wow, MK is making a come back...........
Depth != fun.
The end.
You're my new favourite member.Quote:
Originally Posted by Bakuretsu Hakkei
MK is more about looks then gameplay. All it is is just an overglorified gorefest that any idiot can play. It's got a ninja for each colour of the rainbow, all the characters fight the same, and the story was just something some angry teen scribbled on his book cover during 8th grade.
All the characters have 4 non-special moves Lowpunch Lowkick, highpunch, and highkick. They all have the sam attack no matter what character you use and no matter what button you press. But with street fighter, each character has his or her own unique move each time you press one of the 6 attack buttons. The characters actually have their own unique backgrounds, as the MK characters are all out just ot get the main badguy who holds the tournament. Plus in all the MK games, no matter what the sequel it's the same exact storyline, some high and mighty godlike man can destory the world with a wave of his hand.... so he holds a fighting tournament to see if he can be defeated. Street Fighter only had two games with "tournament" storylines. Plus Street Fighter requires you to use your brain as well as your brawn. In Mortal Krapbat you can just air kick the opponent 4 times and you win.
Don't get me wrong, I would have liked the earlier MKs more if the controls were loosened up and the normal moves all had different animation.Quote:
Originally Posted by Lindy
I don't mind a lack of depth in a fighter, but if it becomes so shallow that you can win with one or two moves used repeatedly, the game isn't worth my time :P
This is why I like the newer MKs (4, DA, haven't played Gold or Deception yet) over the older ones. They feel more polished. They're still not that deep, but I can work around that, since the controls and fighting styles are up to par, IMO.
I don't understand the conflict here. Street Fighter is obviously the superior game.
MK: Immobilize enemy, uppercut, repeat
Oh wait, MK has blood. What the hell was I thinking?
Street Fighter!
I like both, but SF is largely superior.
There are the alternate versions, Evil Ryu, Shin Akuma, Violent Ken, and also you forgot Allen.Quote:
Originally Posted by Darth Holmes
Okay, so that makes....
Ryu, Ken, Akuma, Sean, Evil Ryu, Shin Akuma, Violent Ken, and "Allen".
MK, by the same token has...
Scorpion, Sub Zero, Reptile, Rain, Ermac, Smoke, Noob Saibot, and Khameleon.
Now they're tied for greatest number of cheap knockoff characters, unless this "Allen" who I've never heard of before is actually a joke.
Also, as an afterthough, anyone who accuses SF of turning into a projectile fest has never played for very long. Any player can throw a fireball, but any GOOD player can make you seriously regret throwing that fireball.
Allen Snider
Edit: His information is slightly wrong, though, Allen is South African.
Shin Akuma and Evil Ryu don't count. Evil Ryu only existed for a short time, and Shin Akuma is just regular Akuma with strength enhancements. Allen wasn't really Shotokhan either. He's like a stronger Dan.