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Carry Armor [DARK]
******
[Machine/Effect]Select two monsters on your opponent's side of the field. As long as this card is face up on the field, those monsters lose 800 Attack points and cannot Attack or change battle positions. If a Thunder type monster battles with this card, destroy this card without applying battle damage.
2400/2500
Barrier
[Eqiup Spell] If a Warrior type monster attacks the equipped monster, the attacking monster is destroyed at the end of the damage step.
M-Barrier
[Eqiup Spell] If a Spellcaster type monster attacks the equipped monster, the attacking monster is destroyed at the end of the damage step.
Reno, Turk [EARTH]
****
[Warrior/Effect] During your Main phase, you may send this card back to your hand.
1800/1600
Rude, Turk [EARTH]
*******
[Warrior/Effect] If there is a face up "Reno" on the field, you may special summon this card without a tribute.
2500/2300
Tseng, Turk [EARTH]
***
[Warrior/Effect] As long as this card remains face up on the field, all cards with "Turk" in thier name gain 400 attack points.
1200/800
Elena, Turk [EARTH]
****
[Warrior/Effect] If there is another card with "Turk" in its name, this card may not be selected as a target for battle.
1500/1400
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**** Earth
Setzer
Warrior/Effect
At the beggining of your upkeep flip a coin. IF its heads your opponent selects and offers one card on their field. It its tails, you select and offer one card on your side of the field.
1400/1000
************ Water
Emerald Weapon
Weapon/Effect
You may only special summon this card When Jenova is in the grave yard and you make five offerings of level six or higher monsters. Ruby is unneffected by spell or trap cards. For every spell or trap card on your opponents side of the field increase ruby weapons attack by 500.
6000/6000
Well, transfered into yugio stats its about right. IT comes out and your screwed.
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Cid #7 [WIND]
****
[Warrior/Effect] If there is a face up "Highwind" on the field, sacrifice "Highwind" with this Card's effect to destroy all monsters on your opponent's side of the field.
1800/1700
Highwind [WIND]
*******
[Machine/Effect] If there is a face up "Cid #7" on the field, sacrifice "Cid #7" to destroy all Magic and Trap cards on your oppenent's side of the field. This card may not attack the turn this effect is used.
2700/1300
Yuffie [EARTH]
****
[Warrior/Effect] You may discard a magic card in your hand to destroy one monster on your opponent's side of the field. This effect may be used twice per turn.
1600/1300
Hojo LV4 [DARK]
****
[Warrior/Effect] During the end phase of your turn, if this card destroyed a monster in battle, you may Special Summon "Hojo LV6" from your hand or deck.
1300/1500
Hojo LV6 [DARK]
******
[Fiend/Effect] This monster may only be Special Summoned by the effect of "Hojo LV4." Once per turn, select a monster. Until the End Phase of the turn, that monster's attack and defese are decreased by 700. When this monster destroys a card in battle, add one Magic Counter on it. When it has three magic counters, sacrifice this card to Special Summon one "Hojo LV8" from your hand or deck.
2000/1700
Hojo LV8 [DARK]
********
[Fiend/Effect] This monster may only be Special Summoned by the effect of "Hojo LV6." As long as this card remains face up on the field, your opponent can activate magic or trap cards. Whenever a magic or trap card is activated, decrease the attack and defense of this card by 300 points.
3000/2400
Cait Sith [LIGHT]
*
[Beast Warrior/Effect] This card's level increases every turn. Once per turn, you may roll a number of dice equal to this card's level. Inflict direct damage to your opponent equal to the sum of the dies' outcome.
300/300
Megaphone
[Magic] Increase the level of one "Cait Sith" by two.
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Some one should think of descriptions for the black waltzses, eden, tonberry, and huge materia magic cards.
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Black Waltz #1
[Spellcaster/Effect] Water
**** (1800/1200)
If there is a face up "Zidane" on your opponent's side of the field, you may special summon one "Sealion" from your hand or deck and switch this card to defense mode. On the end phase of the turn this card is sent to the graveyard, discard one magic card to special summon "Black Waltz #2" from your deck.
Sealion
[Aqua/Effect] Water
*** (1200/1000)
If this card is summoned by the effect of "Black Waltz #1," increase the attack of this monster by 500 points. During each standby phase, the attack of this monster will increase by 100 points if there is a face up "Black Waltz #1" on your side of the field.
Black Waltz #2
[Spellcaster/Effect] Fire
***** (1800/1500)
If this card is summoned by the effect of "Black Waltz #1," increase this monster's attack by 400 points. If there is a face up "Garnet" on your opponent's side of the field, this card can attack twice in the same battle phase. On the end phase of the turn this card is sent to the graveyard, discard one trap card to special summon "Black Waltz #3" from your deck.
Black Waltz #3
[Spellcaster/Effect] Wind
******* (1800/2000)
If this card is summoned by the effect of "Black Waltz #2," increase this monster's attack by 800 points. If there is a face up "Vivi" on your opponent's side of the field, increase the attack of this monster by 200 points. If this monster is destroyed in battle, it can remain on the field by switching to defense mode and reducing its defense by 1000 points.
Tonberry
[Fiend/Effect] Dark
******* (2500/1500)
Once per turn during the battle phase you can roll a six-sided die and activate the following effect:
1 - Attack one face down monster and negate its effect
2 - Attack the monster with the highest attack points ("Tonberry" is not destroyed in battle by this effect)
3 - Attack all monster ("Tonberry" is not destroyed in battle by this effect)
4 - Destroy one magic or trap card
5 - Do direct damage equal to 25% of your opponent's life points
6 - Receive direct damage equal to 25% of your life points
If you roll 4, 5 or 6, "Tonberry" cannot attack during this turn.
Eden
[Machine/Ritual/Effect] Light
********** (3000/2800)
This card can only be Ritual Summoned with the Ritual Spell Card "Eternal Breath." On each of your standby phases this card gains one Spell Counter (max 5). Increase the attack of this card by 400 points for each Spell Counter. Remove five Spells Counters from this card to do direct damage of 2000 points to your opponent.
(Limiter Removal this with 5 spell counters and you have a 10,000 attack monster for one turn :D )
Eternal Breath
[Magic/Ritual]
This card is used to Ritual Summon "Eden." You must also offer Light monsters whose total stars equal 10 or more as a tribute from the field or your hand.
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**** Dark
Black Walzt #1
Spellcaster/Effect
When this card is summoned to the field, special summon one Sealion from your hand or deck. As long as this card remains face up on the field, the summoned Sealion cannot be destroyed by spells, traps, monster effects or as a result of battle.
1200/1000
**** Water
Sealion
Aqua
1600/1000
***** Dark
Black Waltz # 2
Spellcaster/Effect
This card can only be summoned to the field if Black Waltz # 1 is in the Graveyard. Increase this Cards attack by 200 for every magic card on your side of the field durning your battle phase.
2000/1200
******* Dark
Black Waltz #3
Spellcaster/Effect
This card can only be summoned if Black Walzt #2 is in the graveyard. If this card battles a spellcaster type monster, increase his attack by 500. For every magic card on your side of the field increase this cards attack by 100.
2500/1500
**** Dark
Zorn
Spellcaster/Effect
If Thorn is on your side of the Field this card can attack your opponents life points directly. If thorn Leave play, switch Zorn to Defense mode.
800/1200
**** Dark
Thorn
Spellcaster/Effect
If Zorn is on your side of the field it cannont be the target of spells or abilities. Also Zorn cannot be attacked. You may also summon Thorn in face up defense position if Zorn is on your side of the field.
0/1800
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Imperial Soldier [DARK]
****
[Warrior] A solider working for the Empire, completely loyal to its every command.
1500/1600
Magitek Armor [DARK]
******
[Machine/Effect] If there is a face up "Terra", "Sabin", "Cyan", "Shadow", or "Imperial Soldier" on your side of the field, you may treat this card as an Equip card. Increase the equipped monster's attack by 1500.
2200/2000
Golbez [DARK]
*******
[Spellcaster] A dark knight leading the Baron Air Force, he may not be the one pulling the strings.
2800/2000
FuSoYa [LIGHT]
*******
[Spellcaster] An ancient Lunarian spellcaster probably as old as the Moon itself.
2800/2000
Do the Meteo!
[Spell] If there is a face up "Golbez" and a face up "FuSoYa", you may destroy all cards on the field. Special Summon one "Rydia, Aged Caller", "Cecil - Paladin", "Edge", "Rosa", and "Kain" from your deck.
Rydia, Young Caller [LIGHT]
***
[Spellcaster/Effect] Discard one card from your hand. Destroy one monster on the field. After this card has been on the field for five turns, Special Summon one "Rydia, Aged Caller" from your hand or deck.
900/700
Rydia, Aged Caller [LIGHT]
******
[Spellcaster/Effect] This card may only be summoned by the effect of "Rydia, Young Caller" or "Do the Meteo!". Discard one card from your hand. Destroy all monsters on your opponent's side of the field.
2300/1600
EDIT:
Cactuar [EARTH]
****
[Plant/Effect] Using this card's effect, deal 1000 damage to you and your opponent. This card must be attacked twice before it is destroyed in battle.
1400/1000
Oglop Raid!
[Trap] When our opponent declares an attack, negate the attack and end their battle phase.
Prison Cage [EARTH]
***
[Plant/Effect] Select one monster. As long as this card is on the field, it cannot attack or change battle positions unless it is a Spellcaster type or Fire Attribute monster.
1800/300
Plant Spider [EARTH]
****
[Plant/Effect] When this card is Normal Sumonned, Special Summon 2 "Plant Spider" cards from your hand or Deck.
1300/200
Plant Brain [DARK]
******
[Plant/Effect] When this card is Tribute Summoned successfully, Special Summon as many 4 star or lower plant-type monsters from your hand or Deck as possible.
2800/500
Nymph [EARTH]
**
[Plant/Effect] As long as this card is face up on the field, it's owner gains two extra spaces for monster cards.
800/100
Dendobrium [WIND]
****
[Plant/Effect] Select one monster. It cannot attack as long as this card is on the field.
1600/200
Evil Forest
[Feild Magic] Increase all Plant-Type and Earth Attribute monsters' attack by 500 if they are on your side of the field. If a monster is both, increase it's attack by 1000.
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1 Attachment(s)
Tohru
Back to the start, those cards are obviously fake. My friend is a yugioh freak and she collects them just for fun. Dream on to the person that copied and pasted these. You can also tell by the writing of Sepiroth that it's not a real card because the writing is in a different format on the card. Half of the yugioh cards you can buy of the net and in shops are fake you have to look for different symbols to tell if it is a real card or not.
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1. Why did you attach a picture of Sailor Moon?
2. We can all tell these are fake.
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hmm, need to make a final fantasy card like yugioh.... it sound fun... i guess.:confused: :confused: :confused:
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And now, the cheapest card in existance!
Knights of the Round [LIGHT]
************* (13 stars?)
[Ritual / Warrior / Effect] This card may only be summoned by the Ritual Magic Card, "Gold Chocobo, Away!". This card may attack 13 times in one turn.
9999/9999
Gold Chocobo, Away!
[Ritual Magic] Sacrifice a number of monsters whose total level equals 13 or more.
-
thats my kind of card:up:
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im not really into this little card game of yours, but just the last line on Bahamut about negating anything and destroying anything sounds pretty kick ass
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We're not playing, we're just making our own.
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***** Dark
Bahamut
Dragon/Effect
Increase the attack of all other dragons by 300
2500/1500
******* Fire
Neo-Bahamut
Dragon/Effect
Increase the attack of this card by 100 for every monster on your opponents side of the field.
2600/2000
********** Light
Bahamut Zero
Dragon/Effect
This card may only be special summoned by offering one Bahamut and one Bahamut Zero on your side of the field. This card may attack all monsters on your opponents side of the field. Increase the attack of this card by 200 for every monster on your opponents side of the field. THis card may not attack your opponents life points directly. If this card attacks, no other monster can attack this turn.
3200/3000