Yeah, anyone who hates any Final Fantasy must be an idiot, they're all p-friggen awsome.
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Yeah, anyone who hates any Final Fantasy must be an idiot, they're all p-friggen awsome.
Correction, anyone who hates any Final Fantasy besides VII must be an idiotQuote:
Originally Posted by TheBrent
It has my favorite final dungeon: Pandaemonium!
I still need to beat it on my Nes emulator though..:greenie:
I personally didn't care for the leveling system or the plot. The plot just didn't scream "Final Fantasy" to me--just like FFT didn't either. It was more of a tyrannical empire takes over the world then throw in some magic and a couple of other fantasy elements.
Also, the codeword/key item system was unnecessary. You could find yourself knowing exactly where to go and what to do, but have to backtrack an hour because you forgot to mention "Sunfire" to someone.
The leveling system is innovative, but it is easily abused and hard to level up legitimately. I think they should have kept the way to level weapons, but kept stats to an EXP level-up basis.
That particular plot element got used in FFIV and FFVI and FFVII and FFIX and FFT and FFTA and probably FFXII.
Anyhoo, they actually did re-use the weapon skill and magic skill system in FFXI. However, the stat increases in FFXI work very differently. It's a similar concept, but the execution isn't familiar to FFII fans. It's possible that it will also be used in FFXII (aka FFXI Offline), but it's hard to say based on the demo alone.
Actually, you can miss out on some stuff depending on when you use the key words. (I missed out on the second blood sword because I entered the Whirlwind too soon:cry: )
Or is that the only instance? meh. :cat: :choc2:
having 2 blood swords is the FFII equivalent of putting master summon and counter and mime materia on everyone. Not that OHKs aren't fun, but it is kinda overkill.
Didn't they take the second one out of later ports?
:confused:
i liked it thought it was very interesting :D
The GBA version only has one.Quote:
Originally Posted by Lookout Zeromus_X
>>> This is one reason: Unlike FF1 and FF3, FF2 didnt has job classes to choose from.
FF II is cool. But it seems like you appreciate it more AFTER you beat it. With me at least...
Yeah, it's weird the first time around since it's more open-ended in the beginning than most games. Sure, you could go to Phin and talk to Scott like Hilda tells you to, or you could wander too far north and get killed.
It's more subtle than that-- you make your own, which is more fun for me, at least;)Quote:
Originally Posted by black orb
While you can make your own, you're still better off leaning toward one of the standards from FFI. Except Red Mage. Red Mages are a bad idea in FFII for oh so many reasons... shame, really.