If the main character is a silent protaganist, that means that the main character represents you. I personally miss that in RPGs, it really helps you get into the adventure, IMO.
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If the main character is a silent protaganist, that means that the main character represents you. I personally miss that in RPGs, it really helps you get into the adventure, IMO.
Hmm, interesting concept. The progtaganist IS you. That gives me an idea. What if they updated RPG's with the ability to make the characters look like you.? I dunno, just a thought.
See, the thing about silent protagonists is it makes the game more of a 'role playing' since it's easier to relate the character to the player it makes the player feel more like he actuall IS playing as himself. I mean why do you think in ALL of the Zelda games link never has a single word of dialouge?
Joel's hit the nail, we feel more like part of the game rather than viewing it if we have silent protagonists
Phantasy Star 3 did something akin to that. Problem was the rest of the game was trash.Quote:
Originally Posted by Tama2
As for me, in future RPG's I'd like to see a lot more freedom. On-rails RPGs ala Japan are fun, but really the classics are things such as The Elder Scrolls, Fallout et al of the Western World that truely push the boundaries of RPGs. I'd also like to see true moral/choice-based gameplay. For me an apperance change/added abilities for my alignment isn't enough. If I'm evil I want people to cower from me, for my exploits to spread across the land and be exhaulted/reviled. More importantly I'd like to see ever-expanding worlds. Spore has got me excited about the idea of procedurally-based worlds. Now if someone could apply that to an RPG...o my, the possibilities.
I never felt like I was Link, or any of the Light Warriors or Crono, or any of the Dragon Warrior heros. They were just silent personality-lacking leaders, which made no sense that they were leaders at all. The only time this worked for me for some reason was on Genesis with the Shining series. Shining Force two especially, but the reason that one worked so well is because you travel with your best friend who does the talking for you. In which case one would wonder, why can't the main character just speak for himself. And these days, I'm glad they do speak for themselves.
RPGs are there to tell a story. You're put in a role, but I don't think the role necissarily has to be your own. You're put in the shoes of the main character. Its an outlet for telling the story. Western games are better at actually putting you in the role. Like with Baldur's Gate where you can create your person from scratch however you like and choose all their dialogue throughout the game.
Just play em and toss em man. Don't hate the player, hate the game.Quote:
Originally Posted by Vyk
Anything good in the future of RPG's would be great.
bipper