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Originally Posted by
Miriel
You say you gave Town scrambler to help the town, but I think that just made things even more confusing for town.
I disagree.
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Beloved Princess effed up the town too, as did Vigilante.
I agree.
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Not only that but, you gave town insane cop (which benefits the mafia until it's discovered that the cop is insane - and who knows how long that'll take)
Levian discovered he was the Insane Cop before he died, so y'know. Insane is a real cop with a slight weakness, which balances out the fact that there were two cops.
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Plus, there was no detective role that would help town figure out who cult members were.
Haha, I wanted an Inquisitor (or Psychologist as you guys called it), qwerty disagreed. I do think that if we'd had one you guys would've focused more on the mafia, but lord knows the cult took enough of a pasting in this game anyway.
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Also, you gave town Masons, but gimped them with the fact that they could recruit scum and never know about it. The fundamental benefit to the mason group is having the knowledge that the people within the mason group are innocent.
You didn't have to recruit anybody though. Besides, yould've just waited for a proven townie claim and then recruited them.
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And there was also the SK.
White Mage.
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Oh and you gave Mafia the ability to recruit. And tossed in power roles (prostitute, godfather) to boot.
Four mafia has never been enough to win, so we tried five. Seems we were right about that. On consideration though, I think there should've been no recruitment and we should've given them five from the start.
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I think that South Africa (and yeah, I'm biased here) was one of the few players who took the time to analyze things and engage in interesting arguments with other players and tried to promote discussion and activity.
Yes. We need more of you.