If Hux and I made a combined list I think the games would be about 95% the same :shifty:
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If Hux and I made a combined list I think the games would be about 95% the same :shifty:
So you admit that you are not the real I'm My Own MILF.
You're Not Your Own MILF at all!
I like to shake things up sometimes.
45. Star Fox Adventures
Attachment 43465
Release Date: 2002
Platform(s): GameCube
This was the one of the reasons I got a GameCube. I like it when developers try something new with a franchise. It doesn’t always work out, but I respect the desire to try and keep a series fresh and entertaining. This game was a really great 3D adventure, and shared a lot of its control scheme with Zelda:OoT which is never a bad thing. The graphics were quite stunning, especially for the GameCube. They were highlighted by some beautiful world and character designs. The world had a natural daytime and nighttime pattern, the maps were entertaining and fun, and the game in general created a good open feeling. When put together with some nice music, it made an atmosphere that felt like adventure. Seems like the right feeling to go for in a game that has adventure in the name. This was Rare’s last hurrah as basically….Rare. Y’know before Microsoft bought them, thereby ensuring we’d see no more good games like Killer Instinct 3. I think Star Fox Adventures was a fantastic ending to a legendary chapter in Rare’s history, and any GameCube owner should try it.
74. Bushido Blade
Attachment 43466
Release Date: 1997
Platform(s): PlayStation 1, PlayStation Network
What a great game! This was a fighting game that famously tried several unique ideas, and pulled them off with a good amount of success. It got rid of individual levels, life bars, and timers to name a few. Each available fighter had a choice of several different weapons to use, which would modify their move set. This combined to make several different characters in one. Another great feature was the full 3D roaming that was available to the player. Disengaging from combat and then running, jumping, and even climbing around the levels could be used to attempt and give your character the advantage during combat. The grounds you fought on were incorporated into one giant level that most of could be accessed during a fight, which meant the battle could span across several different areas. The most important difference Bushido Blade introduced was the idea of realistic body/weapon damage, translating into one hit instant kills or the ability to cripple your opponent almost instantly. This was another one of those games that created a very unique style of play that I had not seen before, and also really captured a much more realistic feel in a weapons based fighting game. Graphically this game was pretty good, while not amazing. The music matched the mood of the game well. I rank it so highly for being able to take a lot of unusual ideas and use them so successfully to make a really fun game.
73. Shadowrun
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Release Date: 1993
Platform(s): SNES
I was a big fan of Blade Runner as a kid, so this game was something I really looked forward to. It had a really great back story to draw from, and I’ve always enjoyed the idea of combining cyperpunk/futuristic tech ideas with magic and mythology. This game took all those elements and wrote a great story with them. I didn’t have anything else like it on the SNES, and it just felt more grown up at the time. The game just felt gritty and more realistic. It was a very good, and VERY challenging RPG. (At least from what I remember.) It introduced me to an idea of what the future might be like, and how different things could be. The graphics and music matched the setting very well. I enjoyed how as you progressed in the game, you could take knowledge you learned to go back and talk with NPCs choosing specific information you now had to get new information from them. It’s hard to explain what made this game so good at the time, but it was simply an RPG that had a lot of really fresh things going for it, set in an alternate future of our world. In 1993 it was a type of game I just wasn’t used to seeing, and it was really well done. The SNES had so many excellent RPGs, but this is near the top of that list.
42. Tekken Tag Tournament
Attachment 43468
Release Date: 1999
Platforms: Arcade, PlayStation 2, PlayStation 3
This Tekken combined a lot of the gameplay I enjoyed so much in Tekken 3, with almost every character that had appeared in the series up until that point. I spent a lot of time in playing this one with my friends on my time off in the dorms on base. In classic Tekken style, it was a great “pick up and play” style game that also offered many characters with a lot of depth. This allowed for players to develop their skills, and kept the game from becoming too boring or easy. The biggest new feature other than the return of all major characters was of course two player teams. This opened up a lot of new combos, and unique move sets that became available only with the combination of certain characters. For those of us who actually paid attention to the storyline (of a fighting game, I know) it was also fun to see the different rivalries and friendships play out with the different characters. Namco did a great job of updating the move-lists for older characters to differentiate them from their modern counterparts and keep them competitive. I feel this game was sort of a swan song for this chapter in the series. More recent games have introduced the “bound” system, allowing for long, unblockable string combos that have really changed the feel of the game. I still like to dust this game off once in a while and enjoy the Tekken for what it once was.
Tekken Tag did little to advance the series story wise, but it was very enjoyable for a number of reasons. One being the large selection of characters and the return of characters like Jun who hadn't been seen since Teken 2. It had a swap out system where you would tag your partner and switch characters, esentially allowing you to control two characters per fight. And I actually very much enjoyed the bowling mini-game.
41. Myst
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Release Date: 1993
Platforms: (everything) Mac OS, Sega Saturn, PlayStation, 3DO, Microsoft Windows, Atari Jaguar CD, CD-i, AmigaOS, PlayStation Portable, Nintendo DS, iOS, Nintendo 3DS
I never played any of the sequels, and I imagine this is yet another FPV-adventure game that if I tried again, wouldn’t be as fun today. When I played it back in good ol’ 1993 however, this game was really fun and pretty different. The graphics were pretty solid, and the design of the island was pretty refreshing. Personally, I liked the fact that your character was basically just dropped into the story without much in the way of guidance. It matched the storyline, and helped create the feel the whole game was about. It sounds skeptical, but despite being an interactive slide show, the ambient music, puzzles, and different possible story line paths really did draw me in and make me want to continue exploring. It was one of the first video games I can recall playing that had the added twist of letting your decisions during the game affect the outcome. Although, if you can judge by how many platforms it’s been released on, perhaps there’s still a certain aspect to this game that still keeps bringing people back to it. I know I really enjoyed it.
I vaguely remember enjoying BUshido blade once upon a time.
I recognize the name Bushido Blade, but I remember absolutely nothing about it. Which is a shame, as it sounds pretty fun.
And I haven't played Myst since I was really young. I kinda want to go back to the series, because I think it'd be something I'd enjoy more now. But that's very low down my list of limited gaming priorities.
There aren't many games I've bought in my life that I traded in/sold/gave away to whatever poor sap wanted them, but Star Fox Adventures is one of those games.
:doublecolbert:
I really, really, really wish I had the time to get back into Myst, but there are so many games and the time I have is so limited that it wouldn't work. Also, probably more a game for when I'm on holiday than when I'm as busy as I am right now. But yeah, I never got too far into it but I loooooved what I saw. I have Myst III and I haven't got far into that, either, but I absolutely adore just walking around the world because even by today's standards, I still find it to be stunningly beautiful.