Quote:
Originally Posted by
Loony BoB
stuff
References to other genres weren't brought up to imply that they are equivalent, it is to show that things that were distinct to JRPGs are increasingly co-opted into other genres.
Imagine if you will two products, #1 and #2. #1 has features A,B,C and #2 has features D,E,F. If #2 adds features B and C then people who were mainly interested in B & C no longer are solely constrained to product #1. This tends to decrease the market share of product #1, though there are still people who like A and the combination A,B,C.
In this case those features are story telling as a central game role, and (in a more general RPG sense), leveling/skill progression mechanics. The genere can't trade on it's old signature staples as well as it could before, because there is more competition in the market place. But instead of focusing on strengthening the parts/combinations that are unique to the JRPG SE is instead trying to compete in an area it is no longer dominant in (story telling) and ripping up things that it can still offer that other genres don't (turn-ish based combat, etc..).