Originally Posted by
Laddy
Final Fantasy Tactics and Planescape: Torment aren't even remotely alike. This is about as bizarre of a comparison you can make. Torment is real time, dialogue-focused, nonlinear, handling metaphysical/philosophical dilemmas over battles as the main conflicts, dying is a gameplay device rather than a fail state, and all combat is optional. The only similarities is that both games involve sad dudes who can change their class. I mean, do you even know the premise of the two games? Your insistence of difference and similarities on mechanics are very very superfluous, to be honest.
Can Ramza use his Persuasion stat to convince Argath to abandon his classism? Can he sneak into various battlegrounds to avoid combat if you choose to stat him that way? Can Ramza decide, smurf it, I'm going to just stick with being a mercenary and smurf saving the world? No, because that's not the developers' intent, they wanted to deliver a finely-tuned narrative that better suits their vision, so your comparison of its narrative structure outside of its influence from European history (which can be applied to any genre) to CRPG's is very inaccurate and one-dimensional. I question your experience with games like Torment or The Witcher since you seem to have a very limited scope of what they entail.