Temple Knight is my favourite because I like turning vampires into chickens in my spare time.
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Temple Knight is my favourite because I like turning vampires into chickens in my spare time.
I would have to say that Mediator is the most interesting. In the heat of battle they bore thier enemies to sleep with boring stories. And how can you prais yourself and miss? "Go me! I'm doing a great job! Who said that?" Or gaurding against yourself preaching. "Jesus loves me...NO! LIES! ALL OF IT IS LIES!"
But a good party always needs at least one dancer for entertainment in between battles (and she gives private dances.) [wink, wink, nudge, nudge, say no more, say no more]
Lets not forget geomancers. The female geomancers kind of look like hippies. Gotta love that.
knights just look cool, like "don't mess with me or i'll cut you. I'll cut you up so bad you gonna wish i hadn't cut you up so bad."
Archers! Damn can't live without 'em.
White mages have Holy. I love that attack.
That about covers everything.
Knights never appealed to me, their abilities aren't that great and the fact that they tend to die in alarming numbers whenever another Zodiac Brave pops out tends to make me less inclined to use them.
Ninja class all the way! not only do you hit once, but...TWICE! *gasp*
Absolutely amazing, I know.
The lancer class is also cool, after you get past the fact they look a lot like giant rats wearing silly red capes.
Believe it or not, I am very fond of the Archer, and I'll tell you why:
I use him in hand to hand combat, and he is nearly more powerful than Orlandu, with the way I have made him. (No codes) He isn't as powerful though, if only he was a Holy Swordsman...
In both hands, he is equipped with nothing.
His head has a Twist Headband, and his body has Power Sleeve. He also has a Bracer. (Thanks to Orlandu joining my party.)
His abilities are this: The mastered punch art ability (From the Monk class.) The reaction is either Counter, Blade Grasp, Or Auto Potion, (They all work well, seeing as how he has high brave.) The other one is Two Swords ability (From ninja) and the last is Move +2.
Here is why he is so great: Each punch usually does well over 200 damage, and he hits TWICE. This guy kills behemoths in a single turn. He helped a lot in the battle against Worker 7, in fact, he was the only one alive in that battle, aside from Worker 8.
And you do know, that punch art skill increases when you have more physical. All of those items increase his physical, making his Chakra and Revive powers extremely helpful.
This is one badass Mofo.
Then there's the CHARGE ability, which I use if a character just took his turn awhile ago, because it leaves me with time to attack even more than I would normally. I haven't mastered Charge, but there really isn't much need to...
I call it the Fighter class, cause I like to be creative. :D
I love the Divine Knight! Meliadoul RULES! For generic, I'd have to say Oracle with Black Magic. Not too many people like the Oracle, and most of my friends never even touch it. Can you say FAITH?!
I hate fighting divine knights, they always break my stuff and then I have to kick their asses and buy new stuff. :cry:Quote:
Originally Posted by Yuzuki130
That must explain why you like using them so much, you cruel, cruel person.. :tongue:
Tough enemies make the game that much more fun! Haven't you gotten Meliadoul yet? She can break enemies stuff right back at em'! I like her so much better than Orlandu because overpowered characters take the fun outta the game :( LOL What am I talkin' about... The first day I got my Game Shark, I put her in my party at the beginning of the game. SHE MAKES IT SO MUCH EASIER! **feels horrible for cheating**
Only 200 damage? That's not that great. Why not just use a Monk with Two-Swords? Stronger overall, albeit with less defense.
Oh yes and you can buy bracers.
I'm not too fond of the Charge skill, so I think it'd be a waste of a skill slot personally. Having a Monk character like that, I'd probably raise his faith and give him either Summon or Math Skill. With Summon he'd be able to restore his MP with Chakra so he'd be able to keep casting them.
I think I've had Ramza doing about 350 with each sword, personally, which easily trumps 200.
And why give him only Move+2? Why not get the Bard and learn Move+3?
I really like the Mediator!
I pick up really strong characters with that class! It was fun! :D
I tend to prefer to not use monsters when I play, I like the versatility and customizability of normal human characters.
Though that does tend to lead to an abuse of Math Skills.
Dunno, always loved Archers, the way it shoots, I liked it :tongue:
Have you tried equipping 'Maintenance'? It prevents equipment breakage.Quote:
Originally Posted by Mega Man X
Meliadoul's abilities are great against human opponents, but worthless against monsters. She works best with a secondary skill like Math Skill.
And it is for that reason that I don't like using Meliadoul.
I wish tactics was online. All these job classes and combos would be fun to test out and see who is victorious,. but in all the post defending your fav. job classes. no one can say anything to sway me from the awsome power of a well trained female calculator/summoner. I put her into balle with one other person. Who ever it is dosen't matter, they are there to train and hone their skills, under Big Mama's supervision. :chop: If it gets to tough she stops the enemy or heals her student. If I get bored, cast holy on the field (never misses) and wipe everyone out... exccept her. Here are her abilities, see what you could do against a goddess.
1: Summon
2: Math Skill
|__> all calculatable skills :rock:
3:Mp Switch :meditate:
4: Teleport Important equips: Ribbon/Chantage
:magus: