Auto-Slow?
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Auto-Slow?
Auto-haste overides and covers with Auto-Slow from Super Ribbon. Let Somebody post and create their own DSP.
The Plumber Dressphere
Attack with bad hygiene and hairy buttcracks!
Omg, more incoming homemade Dresspheres.
Name: Lolipop Sucker
Description: Sucks on a lolipop, then spits a raging fire out at the enemies.
Name:skirt string
Pull out a string from the skirt hit the enemy or wrap around neck and choke.
Special:Triple pull the girls throw string all wrap enemy put spells on the string make enemies hurt.
Can hurt enemy while using other dress sphere moves.
Archer.
.....And no im not gonna stack every single possible advantage in the game like most people, usually when you make your own dressphere you might wanna try keeping it rather legit, ya?
Uses a Bow, maybe a crossbow for Paine. :eek:
Basic abilities are a mix between Thief and Gunner.
Some specific moves would have to be:
-Their basic attack is replaced with Longshot, which slides you away from the battlefield so you are a bit safer.
-Call to Arms, which raises everyone strength, agility, defence, magic, etc... by the users level in points (A level 90 using call to arms will give everyone a 90 stat point bonus,) and sphere changes everyone else into the Archer dressphere for the next 5 turns. (They also gain the abilities of the person that used it)
-HeadShot, Deal 3 shots worth of Critical damage to an enemy.
-Hail of Arrows, causes all Archers to use a Trigger Happy-ish move at once, except they ALL fire arrows at a slightly slower rate than T.H. for every time you hit R1. (There is a lvl. 1,2, and 3)
-Poison Arrow, Fire Arrow, Ice Arrow, Lightning Arrow, Holy Arrow, etc.. except, these skills are added to your origional damage. When you choose Fire Arrow, ALL of your arrows for this round have fire damage.
-Aim: Armor, Weapon, Wallet, Leg, Arm, Head, Heart, Random. Depending on where you Aim does damage and a certain effect. Aim: Leg for example, could cause Stop, Slow, lower Agility, Evade. While Aim:Head could do critical damage, lower magic, and magic def. Aim:Wallet steals Gil and Items. Every time you level up Aim, it has lower wait time and better chance of multiple effects.
-Sprint, makes entire party flee the battle.
Name: The tools dressphere
Abilities: All the Tools abilities of FFVI, plus a couple of new ones- mini-missile launcher, machine gun, angle grinder, revoling grenade launcher, adn the secret tool... CHAINSAW CHUCKS!
There is also a super abilities, the NUKE ability. The girl pulls ot a nuclear bomb and detonates it. It instany ends the battle, and if the enemy isn't killed you get a game over.
Looks: a black shirt with a black Tee over it, black gloves,black combats, black Doc martins, blakc shades, and a long black cape.
[ Summoner DS
Ninja Dressphere.
Paine uses a thin Samurai sword, rikku gets 2 large daggers, and Yuna gets those assassin claws. (think something alone the lines of Wolverine from Xmen)
Mainly a swifter and more deadly mix between Thief and Samurai.
A lot of the attacks would cost a lot of mana mainly due to the fact that most of em are very powerful.
Some abilities:
-Steal, just like the Thief except it steals gil while they're at it.
-Nightfall. Casts darkness on all enemies and gives 100% chance of rare steal for anyone who uses the Steal ability.
-Ninjastars. There are 3 levels. Level one throws 4-5 ninja stars, each doing 1/3 of the users regualr attack damage. Level two throws 8-10, each doing 1/4, and level 3 throws 12-15 doing 1/3 of the users regular damage.
-Meditate. Casts a type of Regen, except it gives you more mana each turn.
-Nightvision. (Passive) Makes you immune to darkness.
Each Character gains a special ability slot containing their own personal moves.
{Yuna}---Martial Arts
-Tiger Claw. Attacks enemy two or three times, each with a high chance of critical hit.
-Pheonix Strike. Attacks twice, each attack consisting of a random element. (Gravity, Holy, Fire, Lightning, etc..)
-Viper Bite. Steals life and mana from the enemy.
-Dragon Teeth. Teleports and kicks the enemy. Always hits and does critical damage.
-Dragon Breath. Deals a random element with a random status effect to all enemies. (Fire+Berserk, Ice+Slow, Lightning+Confusion, or Holy+Petrify, etc..)
-Shadow Warrior. Makes an exact duplicate of the user except you cannot control it and it only uses Yunas learned abilities. (Except for Shadow Warrior)
-Relinquish. (Passive Skill) Revives a fallen party member when you slay an enemy.
-Envenom. Adds poison damage to your parties attacks.
-Fury. Casts Berserk, Haste, Raises all stats by 15, adds fire and holy damage, and allows user to attack 3 times every turn. Drains all mana, requires a 40 mana minimum to cast.
-Inferno Trap. Deals fire damage to all enemies for the next 5 turns.
-Gravity Trap. Randomly reduces an enemies hp by a random number of 1/X. X equals the random number and the trap lasts X turns. So if you roll a 4 it will reduce a random enemies HP by 1/4 and it will last 4 turns. (If you think about it, the less damage it does on the first attack, the longer it lasts)...[X can land on any number from 1 to 10]
/Paine\----Shadow Disaplins
-Blade Beam. Attacks all enemies with a wave of energy that propels from the sword when its swung. Also deals MP damage.
-Sacrifice. Does Quadruple damage to all enemies, but drains 1/6 of the users hp. (Can be used even if it K.O.'s her)
-Omnislash. The oh-so-loved omnislash from FF7. Costs at least 100 mana and 3/4 of whats left over. Strikes 15 times and delays her next attack.
-Last Stand. Drains all MP and casts Pancea, Haste, Shell, Protect, Ribbon, Regen, Heals all HP, but stops the usage of any mana-required technique, regardless of what mana she regains during battle. Wears off after battle.
-Aerial Arch. User jumps into the sky and comes down on a random enemy. (Sometimes casts Doom, Instant Death, Critical hit, and/or breaks enemies Protect, Shell, reflect, etc..)
-Heavens Trap. Makes a bolt of holy damage strike random enemies for the next 3 turns.
-Lightning Trap. Throws a net on the ground that activates on the next turn, dealing repeated shocks to the enemies every turn.
-[Rikku]----Assassinate
-Cloak of Shadows. Makes the user invisible and immune to attack until the user makes their next move.
-Impale. Throws daggers and impales the enemy. (Rikku can no longer attack, unless you attack the impaled creature to grab the daggers back. She can still use abilities not requiring her daggers.) Each turn the daggers stick in the creature,it takes 1.2 times the damage of her regular attack.
-Cut throat. Deals damage and silence to the enemy.
-Heart Puncture. Cause slow, stop, and/or poison on the enemy.
-Mind Blast. Deals damage and lower enemies Magic and Magic Def.
-Zealot. Casts Berserk, raises all stats, casts Darkness and Poison on all enemies and makes her never miss on attack. Sometimes breaks enemy barriers, shells, protects, on striking.
-Cover blast. Throws a smoke grenade greatly raising evasivness, but lowering accuracy.
-Rush. Casts a one turn haste on the user and makes them run around randomly slicing enemies on the battlefield. (Hits up to 8 times)
-Speed Breaker, Power Breaker, Mind Breaker, etc... lowers enemy status.
-Heart Breaker. Makes enemy starts attacking other enemies.
-Backstab. Attack enemy. Has a chance of dealing instant death, critical damage, or any random status ailment.
-Blade Trap. Throws a boomarang-ish blade that swoops down and hits random enemies at the begining of Rikkus turn for the rest of the battle.
-Glacier Trap. Casts slow, Blizzard, Blizzara, or Blizzaga randomly on all enemies for 5 turns. (About 50% chance for Blizzard, 35% chance for Blizzara and 15% for Blizzaga.)
EDIT: Booya....i always wanted to say that...booya....anyways, after reading most of this i realise why my friends always ask me to make up abilities and stuff for their Mods and games that they make....
name; Cheff Dressphere.
all characters were chef hats, aprons, oven mitts etc.
Paine has a Clever,
Yuna has a Spoon,
And Rikku has a Fork.
they can only use fire and Ice spells
and they have te Eat and Cook abilities (quina ffIX)
ive got two cool ideas here.
1.
name: the last boss.
weapons. masamune.
abilities:the abilities of the last boss of most FFs. supernova: powerful gravity attack from sephiroth. high level magics(from chaos in FF1.).hells judgement: from FF8, lower normal enimies HP down to one. alpha and omega from FFTA.star cross and ultima from kuja (hes not a last boss but he is the main enemy.)and also the move sins head does when it charges the overdrive this move kills all enemys but takes 3 turns to charge.and trance. its not an attack kuja uses but he is in a trance so the trance move just raises stats by a lot.
stats. very high on everything apart from luck. the luck stat is very low (the reason for this is because bad guys are always unlucky and end up losing in films so thats bad luck.)
appearance: paine looks like sephiroth, yuna looks like kefka and rikku looks like kuja.
2
name: hero.
abilties: limit breaks and special moves of heroes from FF.
yuna: FF7s limit breaks.
rikku: FF8s limits.
paine.FF6s near death attacks.
they can use the attacks anytime and yuna can use any weapon from FF7 and rikku can use FF8 weapons and paine can use FF6 weapons.
appearance.
yuna: like tifa.
rikku: like quistis.
paine: like terra.
Martyr Trap-sentinal.
Description: One who suffers for the sake of principle, Misunderstood at first as you will have to rely on the fact the burdens of this dressphere will slowly leech away at your hp.
in the begginings the girls dont have anything to help them lure towards them, thus wasting away at your life.... unless you have incredible luck and are constantly getting attacked by a fiend, setting off the traps you set in front of yourself.
ovcourse in there later days, they learn how to effectively lure the fiends into there traps, and also figureing out techniques to lighten the damage put on them by a fiends rather heavy damage attack, the girls will be wielding nothing but there bare hands... another thing the girls must carry the burden of.
[techniques]
1. [passive] Auto-Drain Hp self - Drains own hp slowly.
2. [passive] Martyr title - cannot equip any acc.
3. [passive] Mp recovery - recovers little mp as time progresses.
4. Spikedecipio - sets a trap that will do attack damage to passers.
5. Thundecipio - sets a trap that will do thunder damage to passers.
6. Fidecipio - sets a trap that will do fire damage to passers.
7. Aqudecipio - sets a trap that will do water damage to passers.
8. Frodecipio - sets a trap that will do ice damage to passers.
9. Blinforca - sets a trap that will blind passers.
10. Bioforca - sets a trap that will poison passers.
11. Psychforca - sets a trap that will berserk passers.
12. Negalaqueus - sets a trap that will do arcane damage to passers
13. Posalaqueus - sets a trap that will do holy damage to passers
14. [passive] defence rank 2 - doubles defence of wearer.
15. [passive] defence rank 3 - triples defence of wearer.
16. Provoke - provoke a fiend.
I think they should've really had a monk dressphere, they would dress up as traditional monks and use all of those martial art skills.
Name: Fencer Mage Dressphere.
Description: A fluid dressphere that allows for quick combat with insta-cast skills and rather fast recovery times, there defence is quite brittle though, so think when using them in battle, they wield Rapiers to guide them through the fight.
[Skills]
1. Stinger - Deals poison to target.
2. Silver Rapier - Lowers targets speed, cannot be cured.
3. Gupti Aga - Dooms target.
4. Estoc - Never misses the target, does low damage, use when blind.
5. Djinn Flyssa - Rush all enemies with a powerful shockwave.
6. Mage Masher - Deals MP damage.
7. Flamberge - 2x your attack power, lasts duration of the battle.
8. Joyeuse - Attemps to eject target.
9. Mirage Vest - for 1 turn dodge all physical attacks.
10. Aerial Hole - deals null damage to all enemies.
11. Diabolique - recieve double gill at end of the battle.
12. Femme Fatale - Completely heals the caster.
13. [passive] Counter - May decide to counter the attacker.
14. [passive] Anti-Cast - Intercepts an enemy charging up for a spell.
15. [passive] Higher loot - Recieve 20% more gill after a battle.
16. [passive](final) recover speed rank 2 - halved recover times.