I think its smaller than youd imagine. Maybe I'm wrong. If it became a problem I dont have much doubt other options would become available.Quote:
Originally Posted by Maxico
I think its smaller than youd imagine. Maybe I'm wrong. If it became a problem I dont have much doubt other options would become available.Quote:
Originally Posted by Maxico
The DS has as many buttons as the SNES.Quote:
Originally Posted by Endless
I think I need some rest. Obviously, watching AC with the idiotsubs fried my brain.
Edit: at any rate, using both parts of the remote-chuk gives A + B + d-pad + "3 virtual buttons from remote movement" + stick + Z1 + Z2 = 7 buttons + d-pad + stick. Compared to the GC, you lost the ministick.
I was hoping for better.
No matter how small it is, there's no way you could easily hit the bottom a and b buttons while keeping your hand up by the D-pad.Quote:
Originally Posted by Destai
And portable systems are made for portable games. Just because the GameBoy made it with four buttons doesn't mean a full console controller should be made that way. Fighting games, sports games, action games, and pretty much every game genre outside of RPG and RTS (where you pretty much just need an analog stick and accept/talk/open, menu, and cancel buttons) all need more than just 3-4 buttons.
...what? So now I have to wave the damn thing around to do something?Quote:
"3 virtual buttons from remote movement"
That could be somewhat cool for certain fighting games (as has already been suggested), but I don't want to have to do that for every game. And not using that takes out half the buttons right there.
They should have waited a bit longer to release the controller. You look at that controller and think, "how the hell is that supposed to work?". If they had waited until they could show us a solid demonstration of (for example...) how this wacky l'il controller would work totally awesome with SSB Revolution or somesuch. Did Nintendo actually think this thing would make a good first impression? :-/
Impressions don't matter. Nintendo knew it would be talked about a lot, and gain publicity. No one's going to say "there's no way I'm buying a Revolution now that I've seen the crappy official controller!"
Except that judging from it's shape, it doesn't look like it would be comfortable to hold sideways (not that the NES controller was either, but we've come a ways since then). I'm not saying that it won't be able to pull it off for all of the older games, but I honestly dread the thought of some SNES or N64 games on that controller. Especially games that pretty much require all the buttons to be in easy reach, or a Dpad. If you're using it sideways as you said for Dpad games, there just aren't enough buttons for it to work with a lot of SNES games. I do think we'll see either the GC controllers or other plug in peripherals for the controller to fit the bill (here's hoping for the former, I hate paying extra for peripherals after already shelling out a few hundred for the console).Quote:
Originally Posted by ljkkjlcm9
I do have problems with the smaller buttons at the bottom of the main controller portion as well. If you're holding it the way it looks like it should be comfortably held (and the way all the pics show it being held) you can't reach them, or at least I can't see how you could comfortably. You may be right about the NES controller thing, but I've always hated buttons that can't be reached on a controller without some creative hand postioning. If you're going to put buttons on a controller, give us the ability to use them all at once, rather than only in certain games, in some situations. It's a waste of space, and poor controller design if you ask me, especially when you could easily fit more buttons where the big A button is.
I'm sorry, not trying to be rude or anything, but I did almost laugh when I saw this. Nintendo has done a lot of things that were just plain stupid over the years. The entire left side of the N64 controller was pretty much useless (see my above feelings on controllers). They stuck with expensive cartridges, with severely limited space when everyone else was going with CD's. They also decided to use the GC discs which again had far less space than the current standard of using DVD's. They'll tell you that it's to prevent piracy which I can buy, or even that the limited space is to promote creativity from developers (one of their arguments for using cartridges with the DS). One thing developers will almost always agree on is that they like having more storage space. The more the better. I'll give Nintendo credit for trying to put a good spin on some of their weaknesses, but that's about all they do sometimes. I didn't even mention their online policy, but I think I've said enough already. Point is, they've made some pretty sketchy decisions in the past, and in some cases alienated third party developers in the process.Quote:
Originally Posted by Craig
I'll give them credit that this controller looks to be about the most innovative hardware development to come from them or just about any company since the analog stick, but only time and developers are going to be able to tell if it will live up to it's potential.
I imagine most of the movement would be on the control on the RIGHT similar to how the gamecube worked. I dont think many gamecube games used the d-pad on the remote.Quote:
Originally Posted by Raistlin
And if they can fit the feautres of a game with more buttons needed on a controller with less buttons then in my opinion that will make the controller more impressive.
I can imagine the people looking stupid trying to change the channel with the controller
The more I look at it the more it just seems like a flashy lightgun.
The more I look at it the more it seems like it's been designed for lonely and unsatisfied housewives.Quote:
Originally Posted by Maxico
I hope Ninty can pull this off. Hope.
I expect the Revolution will bury their console department right next to the Dreamcast.
I'd take this new idea any day over the Playstation's 3 year old design.
What's the problem with having fewer buttons? The motion sensor covers much movement involved in games. Ex:
Zelda: Movement with analog stick, shield with B button(possibly aim the shield at different locations throw motion sensor), hack away by swinging your controller, D-Pad can be used for your on-hand inventory, A can bring up the menu.
Resident Evil: A can start the aiming process, moving can aim, B shoots.
Honestly, I'm starting to believe people are picking at Nintendo simply because they actually do new and unique things.
Dingo Jellybean made the same remark about the DS by comparing it to the Gamegear. Can I stress how much he was wrong?Quote:
I expect the Revolution will bury their console department right next to the Dreamcast.
I can think of very little that Nintendo has done that's completly new and unique.Quote:
Originally Posted by SomethingBig
Analoug sticks were available for the Genisis/Mega Drive, Stylus's, touchpads and tablets have all been available for a while (I used a Wacom tablet with PC games long before the DS was announced), Light Guns have been around for ages.
Now the term "new and unique" would suggest that it has NEVER been done before but all I see is Nintendo taking existing ideas and giving them a bit of spit and polish.