This will go on forever if you continue to damage the same amount as you heal, I suggest you up the damage to 60 and leave the heal at 30.
This will go on forever if you continue to damage the same amount as you heal, I suggest you up the damage to 60 and leave the heal at 30.
RedCydranth, other than changing the posting from 10 to 5, stick to the original rules.
It was just a suggestion...anyway, heal Zell, hurt Ellone
Ellone 300
Xu 390
Zell 390
Which one shall it be?
Original rules or the one Red suggested damge to 60 and heal at 30?
What Red has suggested seems like a good idea in my opinion, well I'm not sure about you guys.
In the mean time, I'll just stick to original rules.
Attack Zell [-30]
Heal Ellone [+30]
Ellone 330 [Healed]
Xu 390
Zell 360 [Attacked]
heal zell hurt xu
Ellone 330
Xu 360
Zell 390
kick zell heal Elle
Ellone 360
Xu 360
Zell 360
hit xu heal ellone
Ellone 390
Xu 330
Zell 360
Heal Xu, Harm Ellone
Ellone 360
Xu 360
Zell 360
(Ha! Now, they're even again.)
I'm stickin with 30, 30. It worked out for the FFIX one so it will for this one as well.
Hurt Zell, Heal Xu
Ellone 360
Xu 390
Zell 330
dont heal Xu, heal zell.
Ellone 360
Xu 360
Zell 360
Zell's too cocky to be teh best. :D
too right! :DQuote:
Originally Posted by Heero Yuy NWZC
hit zell heal xu
Ellone 360
Xu 390
Zell 330
Hurt Zell, Heal Ellone
Ellone 390
Xu 390
Zell 300
NO!!!
Heal Zell, Hurt Ellone
Ellone 390
Xu 390
Zell 300
Nice job, DoaJ, you forgot to heal and hurt. :p
Ellone 360
Xu 390
Zell 330