None of them past 151 need to exist. However, I am quite fond of the 152-251 set (and any of their future generation evolutions).
None of them past 151 need to exist. However, I am quite fond of the 152-251 set (and any of their future generation evolutions).
Merged both pokemon threads, so continue talking about old or new pokemon, your choice! :mog:
I want a Normal/Dark or a Normal/Ghost type.
The reason?
To KILL WOBBUFFET.
Edit: Nvm, the Normal thing won't do anything. Destiny Bond may be a Ghost type attack, but it doesn't target, so Normal types will still die. God damn you Wobbs, cheapest pokemon ever.
I think I'm done with Pokemon. I was hoping Diamond and Pearl would be either, A. Massive, or B. Different and it was really neither. I might get SoulSilver or HeartGold, because I loved Silver version so much, but the pokemon are getting lamer and lamer and aren't worth basically rebuying a game I've already played before.
tl;dr Nintendo needs to step up its game.
It was ages since I last played Pokemon. Basically, Pokemon Gold was my last one. To say the least, I was not impressed when Gen III came out. I was of the mind that there are only 252 Pokemon for the longest time. Last year, I got a DS Lite and decided to get Pokemon Platinum, I had heard good things about Pearl and Diamond, after all it almost sounded like a second wind into the series' popularity. I got Platinum cuz the third game usually adds new content. Needless to say, I started to enjoy the game quite a bit. It was a big change from Gold to Platinum for me, but I liked it. It really brough back the series to me. To the point that I am now waiting for Pokemon Emerald to come in so I can play it then use Pal Park so I can transfer some Pokemon on my Gen IV games. While Gen III/Hoen Pokemon are for the most part uninspiring (I don't like any of the starters!), I still want to catch a few of the legendaries. Especially the Regis so I can unlock Regigigas. :D
Can't wait for HeartGold! :D
I don't really play Pokemon for PvPing though I occasionally PvP with a friend. I am not one of those insane people who level a bunch of Pokemon to level 100. CRAZY I TELL YOU! CRAZY!
Current team in Platinum are in the late 50s, early 60s. :D
But TSoL, you don't have to level them up to 100. There's an option for PvP battling that allows you to set your entire team to lv. 50 or 100, and gives the appropriate stat boosts as well (sans Effort Value stat boosts).
If it ain't broke, don't fix it. :|Quote:
I think I'm done with Pokemon. I was hoping Diamond and Pearl would be either, A. Massive, or B. Different and it was really neither. I might get SoulSilver or HeartGold, because I loved Silver version so much, but the pokemon are getting lamer and lamer and aren't worth basically rebuying a game I've already played before.
tl;dr Nintendo needs to step up its game.
But that doesn't seem to qualify for like, any other game (except like, CoD because it's an online game). Uncharted 1 was great, but they didn't keep the second one the exact same, they fixed the run and gun system, perfected the cover system a bit more, and polished the fighting system. If it was just Uncharted 1 in a different location I wouldn't have liked it nearly as much.
Effort Value boosts are based on fighting certain Pokémon. Each Pokémon gives a certain number of Effort Value points when defeated, and each Pokémon can only collect 510 Effort Points in all, and a certain stat can only collect 255 of those. After that, they become null and won't benefit you in any way. Think of every Effort Value point like a Piece of Heart from the Zelda series. For every 4 you gain, that's 1 stat point bonus boost at level up.
For example, say you wanted to level up Sp. Attack. Consider the Pokémon you're training as completely fresh, with no EV points collected. Each Gastly gives 1 Sp.Attack EV point. Say you killed 40 Gastlys and then leveled up. When the Level Up Stat Boost window pops up, you'll notice that the Sp. Attack addition is 10 higher than it would normally be. It all adds up to be significant in the end. You can level up EVs to boost all stats by a bit, or you can focus on just 2 stats to be boosted by a lot.
Independent Values determine how well a Pokémon's stats will develop. It's completely random. It's based on the Pokémon's Nature, as well-- that is to say, one with a certain nature will develop a certain stat better than others. That's just one part of it though-- while the Nature is the main indicator, there's also a completely invisible set of numbers that is set up as soon as you catch/hatch a Pokémon, and they are absolutely random, no matter what Pokémon or Nature. The only real way to get an accurate reading of those is to hatch a bunch new Pokémon of your choice, until you have preferably six of the Nature that you're looking for (Use Serebii.net for this, they have a good explanation on which Natures do what). Do nothing with the freshly hatched ones. Leave them at lv.1. Any extra stats will throw off your calculations, and any EV points you may collect will throw off your final results. Then set up a PvP battle with a friend or yourself, if you have the means to do so. Set the battle so that all Pokémon are Lv.100, for best results. Check each one's stats in-battle, and enter them into the Serebii IV Calculator. The higher the number you get in the calculator for a certain stat, the better that stat will develop as the Pokémon levels up, which means a higher final stat.
Combine good IVs for growth with focused EV training for maximum results.
But that's what Pokémon in general has been since Red and Blue! There are new Pokémon and new game features thrown in along the way, but the general concept is the same. It works and each game continues to be as enjoyable as the last. Like I said, if it ain't broke, don't fix it :pQuote:
But that doesn't seem to qualify for like, any other game (except like, CoD because it's an online game). Uncharted 1 was great, but they didn't keep the second one the exact same, they fixed the run and gun system, perfected the cover system a bit more, and polished the fighting system. If it was just Uncharted 1 in a different location I wouldn't have liked it nearly as much.
They should let you kill enough wild pokemon in the next game so that you can ACTUALLY make it's species go extinct in your game (you'd have to trade for it again, breed it, release it to repopulate). Now THAT would be a fun dynamic. You could let them breed like crazy and have them swarm everywhere and destroy other pokemon's habitats, or you can kill them all. It would make it a lot easier to catch those low rate pokemon in the wild as well!
There has been many changes over the generations, you just don't notice most of them because they fit very well into the formula. :p
Steel and Dark types, Breeding, held items, shiny pokemon day/night and affection from Generation II are the most notable
Double Battles, abilities, Contests and Natures are the biggest from III
Completely redone battle system from generation IV, a lot of the moves are different now that Physical and Special moves are based on the nature of the move, not the type.
Between one and two they also fixed the overpowered Psychic type by adding the dark type and fixing the immunity they had to ghosts. (an error caused them to be immune to the ghost type instead of weak to it)
This is probably my favorite part of the 4th generation.Quote:
a lot of the moves are different now that Physical and Special moves are based on the nature of the move, not the type.
Also Chatter is a great move. You can customize it with your own recording. The louder it is, the more likely it will confuse the target :p