I found the random encounter to boss exp to be extremely skewed. On my first playthrough I don't think I ever had a character gain a level on a non boss fight.
Printable View
I found the random encounter to boss exp to be extremely skewed. On my first playthrough I don't think I ever had a character gain a level on a non boss fight.
I definentally leveled up a few times without boss fights, but mostly I leveled up my combos, huge difference between doing 200% damage and doing 350%, so I'm not so much talking about the level but getting "volcano" up is important, see what I'm saying?
Indeed. I was abusing additions. And no, the encounter rate isn't terrible. But it was a tad high, and having to grind would just make it worse. And I've gained a few levels outside of boss battles, but there is definitely a -huge- difference. Right now I get about 30 xp per fight. The last boss battle I won got me 1500 xp. Crazy
yeah they really don't hide the fact that minor fights are insignificant... lolz
yeah, but that's the beginning of the game. I don't remember, but I assume it must change. I've played a few RPGs where leveling up was slow in the beginning.
Actually it's like that for the whole game. I think the exp gain is so little because they expect you to never run from random encounters, so you can train Additions without being overleveled afterward. At least, that's how I see it.
Though my comments may sound like it, I never found like the regular battles were a waste of time. As it is mentioned they are vital for developing abilities. I just found it interesting that I only ever leveled up during boss fights. If a character from my main party was dead at the end of a boss they were permanently one level behind :)
Hmm. I need to replay this game or something. That's a strange thing for an RPG, since bosses are plot-dependent, it makes your leveling up plot-dependent. Can never exceed a certain bar where you are in the plot. Sounds annoying! But I don't remember this very well.
Maybe because I focused more on the additions.
Yeah it feels kinda like FF8 in that regard. Your additions are more important than your levels. Since you don't power up much. Firing off a few perfect additions are more powerful than leveling up and expecting to do a harder one-hitter. It seems purposely paced in that regard, so you're always in a range of levels the developers wanted you to be at whatever point in the game. Its not a hindrance as far as I can tell. The boss fights I fought weren't hard so I assume the whole game is that way
honestly I think the first time I played this i skipped as many battles as possible, it makes doel a hard mo-fracky, if you can beat him your pretty much set for the rest of the game
Har har point taken :P But "thanks" to the limit? Explain?
My sequel wish list.
1. Additions are nice, but let's have other skills i.e. Magic for outside Dragoon form.
2. Better voice acting plz.
3. This may sound childish, but I can't tand Ice and Water being grouped together. SEPERATE!
4. Lavitz.
lol For some reason I frequently think about basic elements and always have to categorize ice separate. It seems weird to me to have it grouped too. Sometimes its put with Wind as well, just to get water as a separate element. Nothing wrong with having them all separate. Fire comes from heat, its not really a by-product of something else. So its counter part should be separate too. Though I'm not particularly fond of earth and vegetation, or wind and lightning being grouped either. But now I'm straying drastically. (Hm... Dark, Light, Lightning, Wind, Earth, Fire, Ice, and Plant..? ......... HEART)
I just started disc 3 and have gone through without any dragoon transformations :D, I haven't done any grinding unless you count searching through everything to find items. It's worth it as I now have 2 LC's mwahaha one more and it will be done