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By "end area", do you mean Tourian in Metroid/Super and the uhh...like the Queen bit in Metroid 2?
I know after the Queen there are 8 Metroid you have to kill >_>
I'd probably say Metroid, there were a few in Super Metroid, but I think the original has more...
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DAMN THIS THREAD! Now I want to play through all the metroids again(except the first one...I just suck at that game).
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Funnily enough, when this thread appeared I was playing through Metroid Prime 2 again in a sort of 100% rough speed run, no sequence breaking.
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Yeah I suck at sequence breaking Prime 2 and Fusion, I can only do a few key things in Prime, though I have Super Metroid down pat. This is an inspiring thread though.
Anyways, yeah the original has the most Metroids.
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Arrite...
Name all the Beams and Beam Combos that have ever appeared in a Metroid Game >=(
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I'm going to assume that by Beam Combos you're not referring to combinations of beams like Charge/Ice, Charge/Ice/Plasma, Charge/Wave/Plasma, etc. Because that would be obnoxious.
Super Metroid- Stardust Shower
- Diamond Dust
- Asteroid Belt
- Emerald Splasher
Metroid Prime- Super Missile
- Wavebuster
- Ice Spreader
- Flamethrower
Metroid Prime 2: Echoessss- Super Missile
- Darkburst
- Sunburst
- Sonic Boom
Right?
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Yurs, just combining Beams in Super Metroid wasn't needed.
I could be pedantic and require the Murder Beam, but since that's a glitch, s'not really proper.
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wood beam lol
Q: In what game do missile tanks add 10 missiles to your total instead of five?
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Metroid II Return of Samus
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Ok
Q: In Super Metroid, after you beat the Mother Brain and you are escaping to your ship, in what room will you find the Etecoons and Dachoras?
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In Crateria, the same one you found the Bomb from the Torizo boss.
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In Super Metroid, which room are you forced to turn OFF an ability in order to progress and what is that ability?
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Wow, I have absolutely no idea. I don't remember having to turn off any abilities anywhere.