lol wiilf.....
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lol wiilf.....
SF doesn't rely on the show of gallons of blood to capture its gamers. The only reason MK was ever big was because of its violence. I'll admit that I was awed by the show of blood back in first grade. But after nearly a decade, I've grown out of it. Honestly, if someone created an unbelievably realistic game that only consisted of you pulling a guy's head off, people would eat it up in a second.Quote:
Originally Posted by Shoden
MK does nothing new, save for getting on with the times by becoming a 3D game with weaopns. Yeah, it's a solid game, but it's nowhere near the juggernaut SF is.
I think I disagree with excelsior on everything, but i was more of a MK fan. SF was still an awesome game though.
Even Tekken is better than Street Fighter
I can play SF2 on the Megadrive (or Genesis to you Yanks), pick Ryu and kick some serious ass. I can then go straight on to SFA3 and use the exact same character in the exact same way and still win. And the fact that it's the same experience is what lets SF down for me. It was awesome eight years ago, now it's somewhat tedious.Quote:
Originally Posted by Darth Holmes
I think MK is better as a series because of the progression it's shown, and I genuinely thought Deadly Alliance was an excellent fighter because of how fun it was to play. To get good at it you did have to put a fair bit of work in (I don't know if you've played it), but to be able to pick it up so easily and have a good laugh with it was what sold it for me.
It's all about opinion.
MK and Tekken are my favourite fighting games.
They probably made Ryu a worse character because in the game Ryu's aged quite a bit.
um im just saying anybody wen't to the channel movie plex sometimes they show street fighter 2 the old shows at like 10:30 mondays-thursdays oh and at 3:00 in the morning i wake up for that um well just saying if you guys know already
street fighter kicks ass because chun li is crazy and she is hawt
Street fighter is way better, the charactrs talk (kinda)
Apparently you've forgotten about "GET OVER HERE."
I prefer Capcom. They are both respectable games but Streetfighter has always been more mediocre. When you play a new Streetfighter a lot of the moves are carried over. So it's easy to adapt. These new Mortal Kombats are way different from the originals.
I say Streetfighter.
:save:Mortal Kombat:save:
You must have either been playing someone who stinks at the game or the CPU. That's all I'm gonna say about that.Quote:
Originally Posted by Pure Strife
Anyway, Ryu in SF2 doesn't play anything like in SF3, so your comment doesn't quite hold up. In SF2 you could use the tried-and-somewhat-true fireball/dragon trap, sure, but try that bull in SF3 using Ryu and you'll get pummeled into the ground. Guaranteed. Air parry into HK, MP, QCFx2+P doesn't lie :P The feel of SF3 is more "meaty", so to speak, than that of SF2, making the game feel completely different.
MK may have gotten trifle changes (a combo meter, friendships, animalities, and weapon changing), but I'd say it hasn't really "evolved" much at all like SF has. Each SF game feels completely different than the previous one, usually. There's only a couple exceptions to this.
SF has gained a whole slew of gameplay features over the years, as well, all of which are at least somewhat useful, as I've kept having to hammer home repeatedly :P
Don't believe me? Look at this:
Safe Fall
Parrying
Chain Combos
Super Cancel
Supers
Super Special (powered up specials, you know, SF3)
Guard Meter
Guard Crush
Super Bar (SSF2T)
Level Super Bar (SFA)
Air Block
Alpha Counter
Isms
...and there were some other things I forgot.
It's OK to say that MK is "more fun" than SF or whatever (which I disagree with), but to say SF hasn't evolved much in the years it's been out compared to MK means you probably haven't played enough of it.
The big difference between the two is new age and old. Mortal Kombat has moved into the 3d-style recently. Streetfighter has done much of the same but primarily it's been on the sprite 2d scale. Which is what probably many people prefer. It's easier to comprehend movement and you don't have to think around complication.
Playing Deception I feel like I'm challenging myself more than enjoying the game. I can't pull off half the moves, the combo's are difficult to chain. Now if you would like to take the learning curve and study the character yes. But I've yet to meet someone who has a character on the new MK's that is well rounded. Instead of just button pressing.
While on Streetfighter the curve is a small hump which gives more time to learn the characters moves in depth.