"New and unique" as in having never been done in the video-game industry.
"New and unique" as in having never been done in the video-game industry.
I think this article's pretty interesting, given that unlike us, they actually tried the controller.
It looks nice.Quote:
We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.
So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.
Nintendo is now officially dead to me... :cry:
This prompts a "what the hell?" on my part. Are you guys seriously saying that one controller could ruin a system? Are people retarded and completely forgetting that stupid people said the same damn thing about the X-Box? If people don't like the controller, they'll buy a 3rd party one.Quote:
I expect the Revolution will bury their console department right next to the Dreamcast.
You can't predict a system's impact (or lack thereof) until you see its games. And Nintendo will definitely have the Marios and the Zeldas, and so people will buy the system. That's how the GC survived, and I can't see anything different happening with the Revolution.
That's good to know, at least.Quote:
Originally Posted by the article Raf posted
Same thing was said about Dreamcast with the Sonics and Resident Evil and such and such to Raist. A system can die if people don't like or want it.
On a much funnier note...PARADOX!
"Zelda: Movement with analog stick, shield with B button(possibly aim the shield at different locations throw motion sensor), hack away by swinging your controller"
Everything can be used for the motion sensor but in doing so you limit the over all movement you can do. IE: Use your shield but not sword or movement. Or run around...with no sword or shield. You can't have it all.
I don't remember seeing this posted yet.
http://www.revolutionreport.com/articles/read/101
Quote:
"We're producing a classic-style expansion controller, based on traditional designs like the GameCube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.
"So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
"It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features."
The Playstation and Playstation 2 have had both the G-Con .45 and the G-Con 2 lightguns. The latter of which had a D-pad on the back.Quote:
Originally Posted by SomethingBig
Now how exactly is what Nintendo is doing radicaly different to this?
Why can't they just make more PS2-ish controllers? Don't they listen to us? Aren't we the consumers? We said we hated the XBOX controller, the gamecube controller and now we're saying the same for the PS3, XBOX360 (strictly due to the fact that it looks like the old controller), and Revolution. I'm sorry. It really doesn't take a genius to realize that people don't want use boomerangs and T.V. Remotes as controllers.
F' you gaming industry.
That's just stupid. I just have to say, it looks like it would be hard to play games with this.
Eurogamer: How is the controller going to work with games that aren't designed specifically for the Revolution - multi-platform titles and so on?
Jim Merrick: We're producing a classic-style expansion controller, based on traditional designs like the Gamecube controller. It's like a shell with a hole in the top into which you slot the freehand-style controller, and then you can play third-party ported games, and retro Nintendo games you've downloaded.
So there's that option - but even while it's inserted into the classic-style shell, the freehand controller will still be able to sense positioning and so on, so there are more options too.
It's something that's just as true for the DS - not every game uses the DS's unique features. But some multi-platform titles do, like The Sims 2 for example. We hope other developers will do the same and look at ways their multi-platform titles can make use of the Revolution's features.
Eurogamer: Is the freehand-style controller your trump card, or have we got more exciting stuff to look forward to?
Jim Merrick: Let's just say we have more surprises in store.
More suprises? Oh god.... No... Please let it end! Lord, why hast thou forsaken me?!
*commits sepukku*
I look forward to the surprises. Nintendo usually does a good job with their products, except for that one time with VirtualBoy.
Ok, I wasn't exactly clear up there. I doubt a poor control interface system (If that is what it turns out to be.) which means most games will have to be specifically designed and remodelled if they are ports or whatever will kill the system. I also doubt that having a controller which, essentially, requires that you make an additional outlay in order to play who-knows-how-many games on the system will bury the system. People will do that, just as they'll get what they need if they buy a 'core' X360.Quote:
Originally Posted by Raistlin
I do think it's likely to be a contributing factor, and a fairly significant one for those of us who aren't Zelda, Metroid, and Mario fanboys. On the other hand, it could do great things for fighting games, as has been suggested.
Also: The X-Box controller rocked like few things before it. It's about damn time there was actually a comfortable controller out there. Of course now I have a ton of trouble getting proper sized replacements.
I can't argue with the sales figures. But I can say the GG kicked ass and I've yet to be impressed by anything the DS can do. I've been unimpressed by Nintendo's gimmicks before, and I suspect I will continue to do so in the future.Quote:
Originally Posted by Endless
Now a dual analogue stick method with in-built rumble packs. That was an innovation which worked.
This makes no sense. I have only ever in many years of gaming known the PC to be intimidating to people. Something that looks like a remote control and which so obviously breaks with the tradition of what people see gaming as, is that going to instil confidence? I mean, I dunno, maybe it will, but I find it more likely to speculate that people will think not even us hardcore gamers will know WTF is going on.Quote:
[Something with a] gameplay style that people who have never played games can pick up and not be intimidated by. We wanted a controller that somebody's mother will look at and not be afraid of."
Whoa. Some of you are being way too cynical about this. I wonder how many opinions would be changed around here if an official Final Fantasy title was going to be released for it.
As I said before, I'm kind of worried about the controller. I swear I'm the only person that has a "wait and see" attitude. I think it's a bit to early to say that the controller is bad or good.