This new guy looks fun as smurf to play.
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This new guy looks fun as smurf to play.
so, his regular B and his down B aren't attacks. And I'm actually kind of annoyed they're making so many chain recover moves. Of course, I think I remember reading that they automatically aim at the edge, but this can either make recoveries easier, or harder, depending how exactly it works
THE JACKEL
So we have 12 Vets and 12 Newcomers (so far?). :D
This is going to be great!
He seems interesting to play as.
I like how his moves really fit him but, they sure made him really confusing and hard to use.
Until Captain Olimar came, I thought that the hardest character to use would be the Pokemon Trainer (having to change Pokemon at the right time to make the most of them) and before him I thought that the Ice Climbers were the most difficult to use (it took such a long time for me to become pro with them). I really hope that the Pikmin & Olimar will be as easy to use as the DOJO says they will be.
http://kotaku.com/343825/preorder-ssbb-from-wal+mart-for-20
I dunno if it's a mistake or not, but it might be worth checking out. :P
Interesting way of putting unlockables up there. I guess people will finally know when they've gotten all of the hidden features in this one. :P
Still, if hammers can't be used on some challenges, I don't really see the point of the hammers. People will want to unlock the most annoying/difficult challenges, or the "have a ______ save file", and those are the ones that are most likely to be unbreakable.
I think some of the 'unbreakable windows' might be linked to completing things in the Story Mode or stuff like 'Break the Targets'--things that should be earned through genuine effort. Something more suitable for using a hammer for would probably be stuff like 'get 50 Meteor KOs without dying'. Things that are more like Gameplay Achievements rather than Game Progression.
Hmm, very interesting and awesome. I like how it looks like some things will be unlocked through seemingly random things like fighting on the Halberd 10 times. Should keep it interesting by constantly doling out little rewards for playing.
This is exactly what Sakurai did for Kirby's Air Ride. It's pretty cool.
I like the new Challenges Mode. It'll help make unlocking everything easier and it'll help keep track of unlockables. I somewhat don't like how they tell you how to unlock stuff though. I'd prefer it if it'd only tell you how to unlock something by using a hammer on something you can't break open.
Ohh challenge mode...I like it but im curious as to how the hammers actually work. I mean i get HOW they work just like how do you get them? How many do you get? Stuff like that.
Its neat though...kirbys air ride was awwwsome!
Im thinking a stage tonight though...were due for one and sakuris on fire so far ;)
I hate you stupid liar TJ :kaocry2: