Quote:
Originally Posted by Flying Mullet
That's better.
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Quote:
Originally Posted by Flying Mullet
That's better.
V5.0 Teaser update: - And yeah, it's still going to be a couple of months before this is ready so DON'T ask
Class lineup for V5.0
Physical classes
Knight - Increased equpiment attributes
Ninja - Increased change to dodge
Ogre - Chance for critical hit in battle
Merchant - Discounts in shops, find greater quantities of gold
Pirate - Pillage and find items after battle
Pimp - Earn more experience after battles
Gypsie - Increased inventory size
Wrangler - Capture enemies and use them in a future battle
Magical classes
Druid - Increased chance to run from battle
Dancer - Dance and distract enemies for future rounds
Sorceror - Finds and uses offensive spells in battle
Cleric - Finds and uses defensive spells in battle
Elementalist - Changes elements of self and enemies
Enchanter - Enchants self to increase attributes
Summoner - Summon follower to aid in battle
Mage Warrior - Uses magic to enchant equipment attributes and elements
Looking good, Mullet. Can't wait for v5.0!
Quote:
Originally Posted by Flying Mullet
Did you forsee this when you gave me the item list, or are you gonna get me to do some more items?
I'll need more items. :p
Working on the list now.
Quote:
Originally Posted by Flying Mullet
Figured as much....well, I have time lately.
You don't have to do it if you don't want to.
Quote:
Originally Posted by Flying Mullet
:p Did you miss the part about me having a lot of time on my hands?
Well if I didn't miss it how could I give you a hard time?
At any rate, just PM me the list...I'll chew away at it as I can.
I just wanted to give a quick update so everyone knows what's going on. I've decided, in the interest of learning again, the convert my game to a Java AWT/Swing game that will load in an applet on the web page. The game's getting big enough that it's hard to develop in javascript and I need to harness some of the abilities of a more advanced programming language to make development a little easier. Have no fear, it's going good and I have the create account/login and create/load/delete characters done and working against a database on the backend to support saving your character so you can leave the game and come back later (and it allows me to create a leaderboard as well). I don't expect this to be done until late summer but who knows.
And I didn't forget about you GG. I'll have those new equipment names to you within the next day or two.
yay. dont forget me an marc as a double team boss!
Zomg yer doing it in C++!? :pQuote:
Originally Posted by Flying Mullet
xD I actually thought of you when I was writing that section and that's why I wrote it the way I did rather than "The game's getting big enough that it's hard to develop in javascript and I need to harness some of the abilities of Java to make development a little easier." just to give you ammo. :pQuote:
Originally Posted by bipper
If you mention that one more time I'm pulling you out of the game.Quote:
Originally Posted by Lost Number
I'm impressed ;o too lazy to read through all the pages though, so if you don't mind me asking, does the stuff save? or is it like 1 player and everything is the same, and if you quit you lose what you had? o.0