It serves her right, she always goes on about how she was "made to be hot" when she looks like MJ. She is a beast.
Any freak who decided to bone her over Tali should be locked up in a mental institute with Jack :colbert:
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It serves her right, she always goes on about how she was "made to be hot" when she looks like MJ. She is a beast.
Any freak who decided to bone her over Tali should be locked up in a mental institute with Jack :colbert:
I think it's important to note that, before we bash her *too* much, Miranda is actually real.
Yvonne Strahovski, the face and voice of Miranda. Also one of the stars of NBC's "Chuck".
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It's nice to see the game still has the lovely hints of comedic genius that gave us Elcor Shakespeare.
(SPOILER)Blasto the Hanar Spectre (born on the BioWare forums after massive popular reaction to a dev's joke) is the main character of a movie being promoted on Illium. And, lest we forget, if you listen to Mordin alot, you can hear him singing Gilbert and Sullivan in a rendition of the classic I am the Very Model of a Scientist Salarian.
Mordin killed me when he did that. Absolutely killed me.
I feel a little betrayed that I didn't get to see Tali's face. Sheperd got to see it. I am Sheperd. I should have seen it too. Oh well, next time I guess.
I do agree with the gripes about resource collecting though, it got pretty mind numbing. I managed to get every upgrade I wanted after having scanned only a handful of planets though so it wasn't that time consuming. Oh and the microscopic text on my non-hd tv gave my eyes a veritable workout.
I wasn't a huge fan of the original Mass Effect (which I'm playing through for a second time now) but ME2 fixed almost everything that I didn't like about it. For me it's definitely Bioware's best effort to date. Shadows of Amn has finally been surpassed.
Oh, yes, and be sure to check out the Cerberus News Network. The announcements are interesting. Today we got a rundown of Super Bowl CCXIX (219). The New York Giants took down the Beijing Dragons. The star of the game was their Krogan quarterback.
I loved the game for the most part, but I think ME1 was still a little better, I got a lot more play time out of ME1 anyways. I'm interested to see what all of the DLC will hold, though I hope none of it is too expensive.
For those with the Free-With-Original-Purchase Cerberus Network IDs, there is new free DLC availible. A new Shotgun, the Incisor, and a new set of Armor, Cerberus Assault Armor, featuring +10% to Heavy Weapon Ammo, Shields, and Health.
Okay so I finished this a couple of days ago fgj and I basically concord with the mainstream opinion that it's bloody brilliant. The writing is great, the characters are brilliant, the gameplay is amazing, and just yeah all around win. Though my QTE reactions kind of dicked me because my renegade Shep kept doing paragon things when I saw the paragon icon pop up without a corresponding renegade one. :( Just force of habit from Resident Evil 4 and 5; monkey see, monkey press!
That said my earlier complaints stand, and I append to the inventory issue - I liked that my inventory made me unique. Everyone (Players I mean) has the same upgrades and each gun is appreciably better than the last. Compared to the first ME where I might set up some mental sniper with maximum damage + mods and ammo, whilst someone else might be a lot more interested in specializing one each weapon to deal with a different type of enemy, this one just feels significantly inferior in that respect. I like that the interface is a lot cleaner, but I do miss it.
Can't wait for ME3 though, to see just how much of everything ties in together, how much your choices in 1 and 2 change things, and to continue to adore Garrus and Wrex with all my body and soul.
The Viper is hardly a more effective Sniper Rifle than the Mantis. Sure, you get more shots, but they do significantly less damage, and the recoil cripples your aiming to the point that your rate-of-fire only sees a minimal increase. Stick with the Mantis until you can pick up the Widow. Then never look back, because that thing is awesome.
Oh my god I love this game. My initial reaction was bad, because it I hadn't played the first game and it seemed like a shooter with a shallow leveling system. I have played for about six hours and I'm completely addicted.
First off I love the characters and how they tie in with the story missions. I can put any combination of characters in together and somehow their dialogue makes it seem like the mission was made for them. It's completely seamless and the personalities come through so well without them being forced on you. I didn't touch Zaeed and I knew nothing of his character to the point of him being a non-entity, but I used him for a few missions and suddenly he is rich with personality and dialogue.
I also thought the missions would be just run in and gun, and even though to an extent they are, they have enough twists and variety to keep me on for ages. Going back to the seamless point, I was so impressed by the way that you could do any mission in any order, and there would never be plot holes or sections where a character should of had dialogue but they weren't there, or an existing character didn't speak because they were intended to be obtained later. In that way, the game seems perfect.
I'm not a great fan of the skill wheel, and I find it hard to stick to a Paragon or a Renegade because some options just seem too right to ignore it for the one you would have for your alignment. My two gauges are roughly the same, but maybe the game was designed so that could happen, and you aren't supposed to have a set alignment. It doesn't matter, this game rocks. Bioware is easily my favourite video game company, from Baldur's Gate to Neverwinter Nights to Mass Effect.
:)
I had no difficulty using the Viper rapid-fire, I rarely missed =o
I think the exact reason you can gain both paragon and renegade points is to try and move away from the diametric, mutually exclusive system they've always otherwise used. Though I think Dragon Age is even better because it gets rid of it entirely.
Finished. Loooooooooooooooooooooooooooooooooooooved it. The only downside for me was the lack of missions - I missed driving around on random planets and beating up random geth. This meant a lack of credits, which means I'll have to play through again (which I'm okay with) if I want to get every research option done. But yeah, I just wouldn't have minded more exploration on a tank rather than using the dumdum radar. It would be far more fun to drive around than to just move a radar thing to the left and right until a planet is depleted. Makes things a bit more interesting after story completion. I've done ever mission possible and just want mooooooooooooooooore.