Quote:
7:24
Audrey Drake:
Trailer and other assets going live soon.
7:24
Rich-IGN:
Keep it cool, Koopalings. Time to update the site and all that bizzzzz.
7:24
Audrey Drake:
Stay tuned to IGN.com for more info on Ghost Recon and Killer Freaks.
7:24
Rich-IGN:
So. That's it then.
7:23
Audrey Drake:
That's it!
7:23
Rich-IGN:
Q - Asking about range of the controller. A - Still working from kits, so they don't know how far you can go. They haven't been able to fully explore that type of thing, yet. They've been wondering the same thing.
7:22
Rich-IGN:
Q - Does local multiplayer still have a place with a more core group of gamers? A - Yes, a huge place in the heart of gamers. Ubi teams are Fifa fans. They love all playing as a group. They want that as a part of the experience. There will always be a place for local play.
7:21
Audrey Drake:
A: Can't speak to that at this time.
7:20
Audrey Drake:
*have --- ugh :P
7:20
Audrey Drake:
*Does
7:20
Audrey Drake:
Q: Is GR's online has any way to alert someone whose away from the tv of events without them picking up the controller?
7:19
Rich-IGN:
Q - Is playing Wii U, particularly with the gyro, tiring? A - You use sticks and gyro, etc so you could just work with minimal effort. The accelerometer will allow you to do shorter, faster movements in place of larger, more sweeping movements.
7:18
Rich-IGN:
More A - Ubisoft hopes other developers get excited and do stuff as cool as what they're doing. They note that what they've been showing is what they got prepared quickly.
7:18
Audrey Drake:
Lots more prototypes in the works, but they only showed what was key tonight.
7:17
Rich-IGN:
Q - What will it take to get other developers enthused about Wii U? What will it take to get consumers excited about Wii U? A - Ubisoft very few folks knew about the system before yesterday. They say they're the lucky ones to work on the system, and they're excited. They've seen pretty good feedback from players at E3 about the system.
7:16
Rich-IGN:
Q - Does the Wii U innovation raise dev costs? A - Same people are being involved, they just love the opportunity and creativity. (Sounds like he's saying the teams don't really change in size)
7:15
Rich-IGN:
More A - They're still learning. There are always plusses and minuses. The amount of polygons don't affect what makes you laugh or cry or be scared.
7:14
Audrey Drake:
Why even have a Q&A, lol?
7:14
Rich-IGN:
Q - Power of Wii U vs other consoles? A - Too early to tell. Still learning hardware, and the hardware is still evolving. Dev Kits are NOT final. You need some time to catch up wit your engines. Comparing now wouldn't be fair.
7:13
Rich-IGN:
Five total games for Ubisoft. Three they discussed here. Two more coming.
7:13
Audrey Drake:
Ya, news to us LOLZ
7:13
Rich-IGN:
Apparently someone else from IGN is here LOL.
7:13
Audrey Drake:
So clearly they're not answering anything about online now.
7:13
Rich-IGN:
Lots of premature questions about online services.
7:12
Audrey Drake:
A: They're still working with Nintendo on this.
7:12
Audrey Drake:
Q: GR online for PC is a free to play game. Will the Wii U one be?
7:12
Rich-IGN:
Q - In Killer Freaks can you strafe using gyroscope? A - these are just the controls they have now, they had strafing with control sticks.
7:11
Rich-IGN:
Q - GR Online, will it be cross-platform? A - All they can say at this time is it's just for this game.
7:10
Audrey Drake:
A: We have a lot of time to make it very secure. We'll make sure it's taken care of.
7:10
Audrey Drake:
Q: Ghost feed is persistent in Ghost recon. In light of the PSN breach, how are you going to secure user data?
7:10
Audrey Drake:
A: That's up to Nintendo to reveal
7:09
Audrey Drake:
Q: Are friend lists and accounts system-wide or for Ghost Recon only?
7:09
Audrey Drake:
A: A lot of the same people are in that studio. There are a lot of different enemies though.
7:08
Audrey Drake:
Q: The freaks look a lot like Raving Rabbids. Is this because those things look ready to kill?
7:08
Rich-IGN:
Q - Are you able to use two of the new tablets at the same time? A - That's not for them to discuss/disclose.
7:08
Audrey Drake:
A: Not for us to share.
7:08
Audrey Drake:
Q: None of the demos used two of the new controllers on the same system. Have you experimented with this? Is it possible?
7:08
Rich-IGN:
Q - How similar is this idea to a DS? A - Sort of, but bigger screen, better resolution, more controls, etc.
7:07
Audrey Drake:
They made it seem like it was a new game, but I guess they're not saying either way officially.
7:07
Rich-IGN:
(re: Assassin's)
7:07
Rich-IGN:
Q - is this a port or original title? A - not ready to announce specifics.
7:06
Audrey Drake:
That's it for AC info
7:06
Rich-IGN:
Q&A time now.
7:06
Audrey Drake:
It's a new game.
7:05
Audrey Drake:
A dedicated team in Quebec is working on this game
7:05
Audrey Drake:
All on the new controller
7:04
Rich-IGN:
Persistent on-screen Map, Interactive database, fast weapon selection, alt puzzle, eagle vision or sense are all options for the controller itself.
7:04
Audrey Drake:
Eagle vision/sense
7:04
Audrey Drake:
fast weapon selection
7:04
Audrey Drake:
Interactive database
7:04
Audrey Drake:
Persistent on-screen map
7:04
Audrey Drake:
Graphical assets can be used across ALL platforms now.
7:04
Audrey Drake:
All shaders are fully functional on Wii U
7:03
Rich-IGN:
Console has a multi-core architecture, large memory capacity.
7:03
Audrey Drake:
powerful multi-player architecture
7:03
Audrey Drake:
Expanding franchise, adding new features
7:03
Audrey Drake:
Coming to Wii U
7:02
Audrey Drake:
ASSASSIN'S CREED
7:02
Rich-IGN:
Assassin's Creed now.
7:01
Audrey Drake:
This vs mode looks fun.
7:01
Rich-IGN:
Demo over. Pretty cool demo.
7:01
Rich-IGN:
He must do it within a time limit, can see the player's energy level too. Pretty cool stuff.
7:00
Rich-IGN:
Can summon one or five freaks, or a nest.
7:00
Audrey Drake:
You can plant alien nests too.
7:00
Audrey Drake:
Summoning freaks costs energy that must be refilled.
6:59
Audrey Drake:
Interesting multi-player component.
6:59
Rich-IGN:
So he touches different commands to summon creatures - they then appear on the TV.
6:59
Audrey Drake:
You can summon and place freaks as the alien commander.
6:59
Rich-IGN:
The tablet guy has a top-down view of the map. He's an alien commander. He tries to destroy the other player.
6:58
Audrey Drake:
And for Ghost Recon this was probably because they were using separate systems.
6:58
Rich-IGN:
I think one of the guys is a freak... they're describing things.
6:57
Audrey Drake:
Interesting note: all the games we've seen so far for Wii U, except Ghost Recon, have only required one of the new controllers. A clever way to save people some money and not waste the old tech.
6:57
Rich-IGN:
So. One guy will be using the tablet for his screen, the other guy is using the TV. This is being played on one system, btw.
6:57
Rich-IGN:
Okay so they are doing 1 v 1. One is using the tablet, the other is using a Classic Controller Pro.
6:56
Audrey Drake:
Next demo is about to start...
6:56
Rich-IGN:
They are saying they like these controls, but they feel it's not enough to just do that and want to show us more.
6:56
Rich-IGN:
So - - Ghost Recon, Killer Freaks so far.
6:55
Audrey Drake:
That's it for the first demo.
6:55
Rich-IGN:
Um. One Freak is spanking another Freak. Wow.
6:55
Audrey Drake:
Don't ask.
6:55
Audrey Drake:
Ewww.... alien S&M.
6:54
Audrey Drake:
He just blew a hole through a building with his new weapon. Coooool.
6:54
Rich-IGN:
Environment destruction (to some sort of extent anyway).
6:54
Rich-IGN:
Talking about how the gyro, the accelerometer and the twin sticks TOGETHER redefine shooters.
6:53
Audrey Drake:
Gyro, accelerometer and twin sticks make for more precise controls.
6:53
Rich-IGN:
Gameplay is pretty typical at the moment. Fighting hordes of ankle-biters.
6:52
Rich-IGN:
Yeah, gyro moving with the tablet is better. Not sure if it's that the screen is bigger, that it's a home console... but it feels better.
6:52
Audrey Drake:
The controller is displaying an image that looks comparable to what's on the big screen.
6:51
Rich-IGN:
The guy using the controller isn't watching the TV by the way. Just playing it on the screen.
6:51
Audrey Drake:
We've done something similar in other Wii U demos we've played.
6:51
Audrey Drake:
Rich and I feel that moving the tablet around to aim actually feels better than it does on the 3DS, just fyi. You feel more comfortable moving around a lot since you're in the privacy of your home.
6:51
Rich-IGN:
Using some sort of electro gun.
6:50
Rich-IGN:
Again, solid effects for something that is not here until next year.
6:50
Rich-IGN:
Graphics look good for something that's so early. Rewards for kills. Some sort of point system. Controller just seems to be duplicating what's on the TV at the moment.
6:49
Audrey Drake:
Some nice lighting effects.
6:49
Rich-IGN:
Moving the tablet to actually aim. Appars to be using the sticks to physically move the character.
6:49
Audrey Drake:
Takes place in London.
6:49
Audrey Drake:
He says it'll bring FPS to the next level. Let's see whatcha got...
6:48
Rich-IGN:
Talking about Controls now.
6:48
Rich-IGN:
In the game you're trying to take out these weird little dudes.
6:48
Audrey Drake:
Demo time.
6:47
Audrey Drake:
You have to blow the freaks away with various weapons.
6:47
Audrey Drake:
You are one of a few survivors in the world.
6:47
Audrey Drake:
Gremlins minus the fur.
6:46
Rich-IGN:
The aliens remind me of... gremlins? Sort of? Demo is coming...
6:46
Audrey Drake:
It's about destroying things and blowin' stuff up.
6:46
Audrey Drake:
The humor is very tongue-in-cheek. Very Ubi.
6:46
Rich-IGN:
Also, there are giant mechs.
6:46
Audrey Drake:
Kay, the alien got shot but is still alive.
6:45
Rich-IGN:
There appears to be an alient in this too. WTF. Dude trying to shoot alien.
6:45
Audrey Drake:
Enter the freaks.
6:45
Audrey Drake:
A dirty street with flaming trash cans
6:45
Rich-IGN:
Trailer now. Dude loading a gun. Dude listening to news reports, newspapers all around him. Busted up alleyway. Dude talking to himself.
6:45
Audrey Drake:
A guy with a gun near a table crowded with newspapers
6:44
Audrey Drake:
Two demos going to be shown after a trailer.
6:44
Rich-IGN:
This is being made by Ubisoft France (Montpellier). FPS Competitive Multiplayer. Ubi devs say this will "redefine" the concept.
6:44
Audrey Drake:
Competitive multi-player
6:43
Audrey Drake:
It's an FPS
6:42
Rich-IGN:
Exclusively developed for Wii U.
6:42
Rich-IGN:
(We'll have more assets from this in about 45 minutes.)
6:41
Rich-IGN:
Next up - Killer Freaks from Outer Space
6:41
Audrey Drake:
Next up is Killer Freaks from Outer Space
6:41
Rich-IGN:
We'll have a hands-on soon. Later tonight I think?
6:41
Audrey Drake:
This will be at the Nintendo booth.
6:40
Audrey Drake:
Encourages "micro-competition" to continue even offline.
6:39
Audrey Drake:
Track what your friends are doing, and schedule matches.
6:39
Rich-IGN:
Allows you track what's going on with your friends - achievements, activities, etc.
6:39
Rich-IGN:
"Ghost Feed" now - can work with this even if the TV is doing something else.
6:39
Audrey Drake:
Parental controls available.
6:38
Rich-IGN:
Ghost Recon will have a persistent online. personalized account system, creation as seamless as possible, flexible friends list, ranking, matchmaking, etc
6:37
Audrey Drake:
Tracks stats, etc
6:37
Audrey Drake:
Personalized account system
6:37
Audrey Drake:
Now talking about the online components.
6:37
Audrey Drake:
The designer won. Big surprise. :P
6:36
Rich-IGN:
marked the enemy with the drone, and now the player can see the marked enemy on the tv.
6:35
Rich-IGN:
the tablets are showing maps for the players.... until one of them takes off with his drone. tv display remains on player. drone on the tablet is tracking the enemy.
6:35
Audrey Drake:
The designer has a drone, whose view is shown on the controller, scanning the perimeter.
6:34
Audrey Drake:
Not as textured as it could be, but then they made it clear this is still very early on in development.
6:34
Rich-IGN:
graphics look pretty reasonable at this point. def in the realm of 360/PS3
6:33
Audrey Drake:
One of them just put up a shield specific to the class they chose.
6:33
Audrey Drake:
It's very cover-based.
6:33
Rich-IGN:
designer on stage says things feel fairly intuitive at this point.
6:32
Rich-IGN:
standard shoulder view. typical FPS controllers using twin sticks, etc. These guys have only been playing with this stuff for a short while.
6:32
Audrey Drake:
On the controller is a 3D map that can be spun around.
6:31
Rich-IGN:
they're selecting their arms at the moment.
6:31
Audrey Drake:
They're choosing and upgrading their weapons.
6:30
Audrey Drake:
A producer and designer are walking us through this demo.
6:30
Audrey Drake:
Live demo of multi-player is going to happen now.
6:30
Rich-IGN:
talking about weapon customization now. scrolling through items on your tablet, selecting items. live demo coming now.
6:30
Audrey Drake:
Customization system is made easy with the touch screen.
6:29
Rich-IGN:
showing an airport xray view so players can spy on enemies,etc
6:28
Rich-IGN:
tablet could become a drone view so you can see the world.
6:28
Rich-IGN:
new example - missle strike perk - aim using the controller, steer it with the tablet.
6:28
Audrey Drake:
Now talking about a perk system.
6:28
Audrey Drake:
Choose a position on the map for all the other players to see, you can all choose to coordinate to attack or defend that location.
6:28
Rich-IGN:
showing a tactical map. showing you real-time information that you can interact with. see enemies, see friendlies, click on positions, share strategies. someone tapped a location on the map and then on the game screen, a marker popped into the middle of the field for players to see
6:27
Audrey Drake:
This stuff is no longer sci-fi, players can now experience it for themselves.
6:27
Rich-IGN:
teams in singapore are working on the prototypes we're about to see.
6:26
Rich-IGN:
Use the controller for intel gathering and action commands, similar to a real-life device called the "crosscome 2.0"
6:26
Audrey Drake:
New controller being used for intel gathering and action commands.
6:25
Rich-IGN:
Talking about different classes - Assault, Recon, Specialist.
6:25
Audrey Drake:
We saw at the conference you can do video chat with the new controller.
6:25
Audrey Drake:
Team play is a huge aspect of the game. The designers wanted to make it easy and intuitive.
6:24
Rich-IGN:
Either that or they're just talking to themselves. =)
6:24
Audrey Drake:
The new controller eliminates the need for headsets.
6:24
Rich-IGN:
The actors in this thing are talking a little too much. Mildly awkward.
6:23
Rich-IGN:
They're doing this while still playing on the TV.
6:23
Rich-IGN:
Showing people using touch pad to arm weapons, people talking to each other, coordinating attacks and scanning maps with tablet, calling air attacks with tablet.
6:23
Audrey Drake:
Showing people playing multi-player
6:23
Audrey Drake:
Exclusive trailer being shown highlighting the class system.
6:23
Rich-IGN:
We're about to see an exclusive e3 trailer, highlighting some of the ideas.
6:22
Rich-IGN:
Repeating Ghost Recon's core "values" - slower pacing, think then act, team-based shooter
6:22
Rich-IGN:
Going to show touch pad gameplay brekathroughs and the "always on" online services.
6:21
Audrey Drake:
The Ghost Recon devs are onstage now.
6:20
Audrey Drake:
They're going to bring some of their development teams onstage to discuss their titles.
6:19
Rich-IGN:
Assassin's Creed, Raving Rabbids, Ghost Recon Online are also on the way.
6:19
Audrey Drake:
Ghost Recon Online.
6:19
Audrey Drake:
Raving Rabbids.
6:19
Rich-IGN:
Killer Freaks is one title that will be introduced today.
6:18
Audrey Drake:
Social gaming is the next step in gaming, and the Wii U controller's screen should help facilitate this.
6:18
Audrey Drake:
New controller should bring lots of new gamers to the industry.
6:17
Audrey Drake:
Now Guillemot has taken the mic...
6:16
Audrey Drake:
Wii U is slated for 2012, so their title is still in early development stage. They're going to show it now though...
6:15
Rich-IGN:
They discussed a number of ideas on how to leverage the new controller in new and interesting ways.
6:15
Audrey Drake:
They will be providing heavy support for Wii U.
6:15
Rich-IGN:
This is focusing on Wii U. I can see a Wii U controller on a pedestal. Nintendo asked Ubisoft to be a key partner on Wii U. They have a close partnership, based on a similarity in their corporate culture. When Ubi saw Wii U, the company was excited.
6:15
Audrey Drake:
Talking about Nintendo and Ubi's relationship.
6:14
Rich-IGN:
Yves Guillemot, Pres of Ubisoft is on stage now
6:13
Audrey Drake:
It's his first as President of Ninty.
6:13
Audrey Drake:
He knows we're wondering why Ubisoft is here, and why he's introducing them...
6:12
Audrey Drake:
Iwata just came out.... this is big, whatever it is.
6:12
Audrey Drake:
It's starting.... Andy Simpson from Ubisoft is hosting.
6:09
Audrey Drake:
There are a lot of people here tonight. Looks like a pretty big deal actually. Miyamoto-san and Reggie are here. The Ubisoft logo is being projected on the wall behind the stage.
6:08
Audrey Drake:
Heyhey everyone. The event is about to get started any second now, so hang tight!