It's worse when they do things like the new MK game, where the developers didn't even bother to create a reasonable backstory.
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Popular characters can only stay in a fighting game series as it's timeline progresses in one of two ways:Quote:
Originally Posted by omegaweapon2005
a) a daughter/son of the character who fights exactly the same way is created
b) they become a cyborg or are undead
I would rather fighters kept being boring and predictable with their characters than to have all the characters I love suddenly killed off.
While we're here, I'd like to know what the name of Cervante's Theme is.
Soul Calibur 1: Leaving the World Behind
Soul Calibur 3: ... Beyond the Horizon? I don't really remember.
I'm a big Soul Calibur fan. I'm better at using Seigfried and Nightmare (whichever their current incarnation may be) but can't say I'm very good at the game. I can only beat people who haven't played the game before, and struggle beating the game on its hardest difficulty - especially SC3's hardest difficulty - the cheapness. I kinda like the new character Tira, but can't say she's surpassed Nightmare/Seigfried yet in usability. I need long range weapons to compensate for lack of skill.
I kinda like those simple short-stories in fighting games. They're a nice bonus, but never what breaks or makes the game.
Story is interesting but it rarely turns me off characters. Sometimes a character's story makes him/her cool enough to use though. Using Lee for me is a case of "when you can't join them, beat them"
I tried to learn Mishimas but the crouch dash was too fiddly for me to pull off when I was just starting out Tekken. Now I can do it fine, but I've used Lee for so long that I've begun to feel the same hatred he has towards Heihachi and Kazuya. *grr* Now I don't like using Mishimas at all.
Similarly, Xiaoyu's lame-ass story in T5 did anything but turn me off using her. Time travel or no time travel, she's a schoolgirl with pigtails.