I got it
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I got it
Thank you so much. OMG, thank you. I got the five minute IP ban, and I hadn't even come and gone but twice, it was a little ridiculous. Thank you.
I'll be on if you want to get on before you go to bed, I'm chilling in Eoff with Giga.
I guess I will start something
and play religeously until Guild Wars 2 comes out.
Welcome aboard Tsu. Glad you picked that particular moment to join in? :p
Well, after a shaky bit with my parents (getting kicked out even when paying rent is rather fun..), I can now once again get on Diablo regularly due tot he fact that I am now once again home - kind of.
I, for one, am glad that it did not stretch out to a month or so like the last time I got kicked out did.
God dammit, I need to get to college....
boo! I had to log off because a certain someone wanted the internet all to themselves :[
but with help before hand I managed to ding level 7 ^-^
Do the damage bonuses of Concentration, Fanaticism, and Might stack?
Alright, thanks Maxx.
The reason I ask is because I was wondering if I possibly create something called an Auramancer. There are a number of Runewords that grant Auras, and in conjunction with the Act II mercenary, I think the amount and strength of the auras might be quite potent.
However, I don't know if this build is exactly possible, and it would seem that it would be quite expensive without looking too far into it myself.
You and your necromancers, Nom. *shakes head*
Stop using just necros lol.
Druids rule just as much.
I'm going to make every build possible before switching, it seems.
At least I tried a few other classes, albeit only for around a day...
Yes, exactly! Your barb is feeling neglected! FIX THAT! :c)
NOOOO!!! I'm going to make the most expensive build for the Necromancer - the Arua-Commando Mancer!
And then I'll finish my Bone/Jail-Mancer
Or make a Lord of the Magi
Or...
Yeah, I ought to try another class...
But it would so smurfing awesome to have minions that could do ~+500% damage. There would be minions running around doing like 2.5k with each hit, and I don't even know what some revives could do, considering their pre-existing stat-boosts.
I have just recently bought Diablo II + LOD off a
flea market :D. Can anyone of you recommend
a class (and build), don't know what to get myself.
I obviously don't have any money, so
auramancer builds won't happen.
So far I really like the Necromancer but he kind of
lacks a weapon. Sure having minions is nice and all
but neither bone spear or the sprite thing is really
powerfull.
Basically I just want to be able to own PvM very bad,
being able to dish out massive damage.
When saying expensive, we mean such a thing in the rarity of the items.
I obviously love the Necro, as it's basically all I ever play. Here are a few of the most popular builds:
Poisonmancer:
This is by far my favourite build thus far, though to make it truly worth while (7k dmg a second), it requires some very expensive items. The greatest aspect is that it deals massive amounts of damage, and the synergies gained are flat-out ENORMOUS. Additionally, Poison Nova (your main spell to spam) covers almost the entire screen, effectively poisoning mass amounts of enemies at once.
The greatest draw-back is that you have to deal with enemies that have unbreakable immunes, so you need to take on a back-up plan in case you encounter 140 Poison immunes.
An offshoot of this build is one that focuses on the Poisondagger skill. If you like pretending to be stealthy and enjoy running around like a madman while poking things with a puny dagger, than such an offshoot is for you.
I smurfing hated it.
Lagmancer:
Your basic summoner, and probably the type that anyone who has tried a Necromancer has immediately tried grabbing. By the time you hit Level 75, you'll likely have 30+ minions on screen doing your bidding.
Additionally, this build is rather cheap, and it is a VERY rare thing that you die.
However, this build becomes boring, as all you do is walk a bit, watch as your minions kill, maybe throwing in the occassional Amplify or Attract curse.
Also, in online play of Baal, Chaos, etc. runs, most likely no one will party with you as you'll cause such lag that the game will die. Without summons, you are really just a weak Cursemancer, and that then makes you useless - a leech, which no one likes.
Golemmancer:
Are an interesting build that actually has you placing points in energy. I've never gotten very far with it, as it was a style of play that wasn't quite to my taste.
Some Melee-based Necromancers use the Blood Golem as a means of leeching life, or a Clay Golem (Gumby) due to its slow beneifts. Summoning and re-summoning your Fire Golem is akin to being a long-range bomber.
I can't really comment on this build too much, for I never played it for very long. It could be entirely possible, though.
Cursemancer:
You pour everything in to curses. You can't play without a party, which is a major drawback, and having 20 points in Amplify damage is redundant.
Don't be a Cursemancer.
Bonemancer:
In this build, you max every bone skill but the Bone Shield. Doing this grants you massive synergy bonuses.
There is an eternal debate over which is better: Spear or Spirit? It depends on your style of play, really. Spear is faster in both its movement and casting, and it also passes through every enemy. This allows you to hit multiple targets in one cast. Bone Spirit does around twice as much damage as Bone Spear, and it also seeks out targets, allowing you to simply spam the spell without any real direction. However, Bone Spirit costs more, moves slower in both casting and actual movement, and it can only hit one target.
Some Bonemancers use their mercenary as a meat-shield of sorts, while others use Bone Wall or Bone Prison. Bone Prison is a great method of controlling crowds, as enemies will attack it instead of you. Also, at higher levels, it only costs 1 Mana point per cast. And in Hell difficulty, each cast raises a Prison with ~3300 life. The greatest aspect of Bone Prison, however, is that it allows you to fire Bone Spear or Spirits over the wall onto the trapped enemies.
Enemies trapped in a small space just screams Amplify Damage and Corpse Explosion.
However, Bone Prison is going to piss EVERYONE off if you use when in a party. The only exception to this rule is if you are partied with a bunch of Sorceresses, other Bone Necros, or any other long-range attacker or caster.
Meleemancer:
In short, this is the player that decides they are tired of simply spamming spells or simply watching their minions do their work - and so he takes up a sword/spear/whatever and joins the fray.
I have seen this type of Necro used with a Skellimancer quite a bit, and in some circles this earns this type of Necro the name Commando-mancer.
I myself have never tried them, but they do look fun.
The only draw back is that you are going to need Homunculous in order to protect yourself via a high block. Also, Necros don't gain as much Life per level as other classes do, and with each point placed in Vitality, they see a +2 increase, as compared to other classes that might see a +3 or +4 increase.
Some Meleemancers make use of the Poisondagger skill's glitch/in-game feature/cheat, but that's up to you.
Lord of the Magi:
Maxed Skeletal Mages used in conjunction with a Fire Golem (Sparky), Lower Resist, and an Infinity Mercenary. Everything is about elemental damage and resistance reduction in this build.
If you like using and abusing elementals, this is a build that ought to whet your pallet.
Auramancer:
I really don't know if this build will work or not, let alone if I'll be able to afford it. I guess we'll see.
Ask any of us if you have further questions.
And here is a list of all available Runewords: