I don't know about that. For me, the amazing thing was how much work, effort, attention, and care clearly went into it, yet, at the same time, how badly they missed the entire point of what they should have been aiming for.
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There's no denying that the technical side of things of XIII did not suck, and the graphics were great (not gonna say the best on the system). Give credit where it deserves it. It's more like Skyblade said, they missed the point, true, but the game was polished. From a technical point it was an achievement, it just lacked in gameplay and fun department, IMHO.
Well the good thing about XIII-2 is that it seems like SE had the plot in mind whilst making the original so, hopefully, it shouldn't feel like X-2.
Not too sure about that. I mean the ending of FFXIII left room for some DLC mabey, but an entire game? They'll definitely have to switch alot of things around. Like how'll Lighting fare in combat without magic, summons, etc.? That being said, remember on the train at the beginning of the game? How did she use that sparky-floating power without being a L'cie at the time?
Actually, the Analects give some hint at a future story as well. Specifically, the one discussing the purpose of the Arks. Created for a war with something that lies "beyond", created even before the creation of Cocoon. What enemy do the Fal'cie think is coming?
They've been talking about releasing DLC since before they even released the game. Though I do recall them saying that they did not want to use DLC to add to the game's story in one of those same articles.