Hmm...can we say counter the magic?!
'Course, you could kill me easily but that's IF I cast Pray Faith; although, all I'd haveta do is add on the Equip Armor support ability and give all my guys the Reflect Mail, which would render your Calculator attacks useless. That'd leave you to use no magic spells on me. The only advantage you'd have would be your speed, for I think the Knights have a faster Speed rating from the get-go anyway and then you have your precious Haste on top of that. I'd also have Feather Mantles. Hamedo would be on all my guys, making them attack you before they attack me, which would render you a little defenseless as long as it works. All you could do is use your Break Arts and Break my stuff with your main job command. While I could still heal and have long-range attacks. Then for movement, I'd have Move+3 on all of them making your speed advantage less of one, for I could move more on one turn than you could. Counter that for me. (Man, too bad Square can't make a game that uses your save files from FFT or other FF's and then fight another team...that'd be a cool idea for PS2...and run that more-than-one-Excalibur thing by me again, 'cause I could use one for Beowulf on my file...)
I believe the only way anything could get done around here would end up being statuses. I hate using statuses, except for positive ones that affect my party. If you want to start using statuses, then I'm through. This's as good as I'm gonna get with this whole thing, and I'm not about to play the game through again to remember what item did this, that and the other thing.
No, ofcourse it's a good job!
It's a very good job for if you start the game all over, you have more HP, more power, so the battles are easier, but later in the game (this is my point of view) it is not THE best, personally I prefer a Samurai, Lancer or Squire (almost equel to a Knight though :p ) but they have more functionel abilities then a Knight, a knight can only break armor (and more of those things) Samurai has: Katana's that can release spirits, very handy in battle.
Lancer has: Jump abilities, almost as strong as phisical hits and if you have a lancer who is master, then you can jump almost all over the field.
Squire has: Basic Skills, more for if you started the game all over, but later in the game the Squire is less effective.
BUT, you are correct, I still use Knights, they have lots of HP, lots of Strength and they can wear a shield, but, it's not THE best job there is.....
Greetz,
Evan :)