Because they need members. Simple as that. The reason behind it is unecessary to know.
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Because they need members. Simple as that. The reason behind it is unecessary to know.
For one reason or another, I found a Collosus Voulge and a Cryptic Axe within minutes of each other. Socketed, what might these be worth? 1 or 2 hrs?
I also found an Arioc's Needle with +3 Skills and 230% Dmg Incease. Is this worth anything?
If they are 4 or 5os the polearms will go for at least 1 hr. Infinity, Doom, Hand of Justice, Passion, Pheonix, Pride and Rift are all used on an act 2 merc (the first two being the most common), and socketed elite polearms are hard to come by. Some builds even benefit from an Insight all the way through their levels and end up putting Insight on an elite polearm (many who use an Insight only need it until @lv 75, so it gets put on an exceptional polearm). I don't think many people use a Cresent Moon, Breath of the Dying or Last Wish on their merc, but you might be able to sell a 3os or 6os one if someone wants to do that. I've seen all of the above runewords on act 2 mercs, but never those three. Still, you might get lucky. Also, due to the high str req on a Collossus Voulge you might not get that many takers on it. But you will definately get takers on the Cryptic Axe, which would be optimal for those runewords (unless it was ED-Superior and Ethereal, but those only exist in fairy tales :tongue: ).
Also, an Arioc's Needle is a common replacement for a lack of runeword Polearm, and you got the high end of the damage on that one. +3 to skills is not the highest, but still high. I would say you could get 2 hrs for that one.
I've decided to try and make a Hammerdin.
Any suggestions in terms of items and skills I ought to place effort in? What auras effect Blessed Hammer, what enemies are immune to this attack, etcetera etcetera...
Yes, I think one of my chars has a Wizardspike if anyone needs it.
/me is playing median all alone lately ;/
They are only worth something if 4Os, or ethereal. The CV is worth more than the Cryptic Axe, because it's max of sockets is four. However, if they are both already 4Os, then the CV will fetch a high rune. Keep the Cryptic Axe, because it;s not worth anything, but a 4Os Pole is a 4Os Pole. You won't get anything better, nor could you expect to. There's no way to get it to 2 high runes, unless it is the CV, Superior with maximum enhanced damage (15%), Ethereal, and already has 4Os, and even then, that's pushing it.
No, but as SRL says, it's a replacement for Insight, Doom, or Pride A2 mercenaries. No one uses anything else, because they aren't really worth using on a mercenary. Those with A2 mercenaries are always busting out the Auras.
Vigor - synergy, max
Hammers - main attack, max
Concentrate - provides a massive bonus, max
Blessed Aim - synergy, max
Holy Shield - defensive properties, as it goes
Don't waste ANY skills in anything unnecessary, or anything past where you need it to be. You will need all of these skills for an effective Hammerdin, because, guess what, Hammerdins that only do 10k are considered "low." FCR is incredibly useful and a major necessity. The best of Hammerdins can do up to 20k with the right Grand Charms.
Stat distribution should go something akin to this:
Str - enough for Enigma (~77 for DS, ~105? for AP) and other spellcaster equipment
Dex - none, all should be provided by equipment bonuses, your primary weapon should be Hoto
Vit - all
Mana - none
Equipment should be close to, or exactly this:
Helm - any +skills, Shako, Ber'd or Um'd
Armor - Enigma
Weapon - Hoto or Spirit, CtA for the BO on tab 2
Shield - HoZ or Paladin Spirit with 35+ natural resistance, low or spare Paladin Spirit on tab 2
Gloves - Magefists or Trang Oul's for the FCR, no real options here
Belt - anything with resistance, Arach's (LOL like you're gonna get that)
Boots - anything with resistance, you don't really have too many options here)
Rings - SoJ, Manald, or FCR with resistance
Amulet - either a Rare with +Paladin Skills, resistance, life, or mana, or a +3 Combat Skills or Offensive Aura magic amulet
Charms - Paladin Offensive Auras, Paladin Combat Skills, Lifers
If you're going for an MFer build:
Shako with Ist or PTopaz
Enigma
6 Ist Sword, Gull, Ali Baba's with Ist
Rhyme, Milabrega's, Splendor
Any gloves
War Traveler's
Nagelrings
Anything with MF
Any charms work
Your mercenary, you should only have at level 80, and until then, do Baal runs:
Insight on Elite Pole
Fortitude Armor
Any +Str helm, such as Guillame's or Natalya's, Dream
Aura - Holy Freeze, Defiance, Prayer
Don't worry about Immune monsters. Demons and Undead take full or extra damage. Only Magic Immune Animals are of any concenr, of which there are very few.
The latest page is uploaded:
http://www.homemade-websites.com/eoffdiablogroup.php
I'll be developing the Median section next update, assuming anyone gets back to me.
8 PMs and only one response. I feel so neglected.
Even Psychotic and Lunarweaver are ignoring me.
EDIT: Diablo II is a smurfing Jewish game. I just lost a 33 Hoto for no goddamn reason, because I thought the game was still EoFF, when it wasn't. So I forgot the password, and couldn't get it back. Lost my Druid's gloves, also. Now I'm back down to 2 Hoto instead of three. A 33 Hoto lost is not worth a 37 made. smurfing Jewish game.
EDIT2: You know, I used to think that hacking was for newbs, or duping, but I see now it isn't. with a game that has nothing to support loyal players, Blizzard consistently attempts to screw you over, and will do anything in its power to do so. Hacking on SC and WCIII is still Jewish, by all means. But in DII it just seems that people are also trying to make up for unjustly lost items.
Yeah, well, doesn't matter anyways. I'm quitting Diablo for the time being, and focusing on Warcraft III. SRL has full access to all of my accounts, so ask him if you need something.
Will do!
So Tav, I sent you the PM before I read your post, so I already know the answer to my question. I'll keep your stuff alive, no worries.
Remember, I'm usually on after 6pm central time if you need anything from Tav.
I have made a full on dedicated Druid Summoner, named alphaSRL. He's kind of fun so far, we'll see.
Wow...has anyone looked at the Eastern Sun mod? Looks interesting. I may give it a test run over the next couple of days.
Need xfer really, really bad.
Tav rescued me.