Get out of the thread and don't come back you utter ponce. :colbert:
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Get out of the thread and don't come back you utter ponce. :colbert:
I approve.
Sorry, guys, a lot has gone on. There are a ton of things grabbing my attention that have really messed with my free time, and games are not (unfortunately) chief among those. A nasty burn to my left hand took me out of gaming entirely for about a week. My workplace lost a worker due to a payment dispute right before our holiday rush starts, leaving us shorthanded and having to scramble, really disrupting shifts. I got hit by a bout of depression (brought on by too much thinking when I couldn't do anything thanks to my burnt hand). And now I have holiday worries just to top everything off.
Still, I'm back to gaming, and I'll try to actually set up a schedule for these to make sure they get done ('cause with Persona 4 the Golden coming out today, it ain't gonna happen otherwise). Thanks for bearing with me, and I'll get things moving again shortly.
And anyone who mods the game to make a Rainbow Dash sniper will be awarded priority in the resurrection/team queue. Just sayin'.
-Operation Patient Giant-
Perth, Australia
8:47 PM
The Skyranger touched down on a highway in Perth. Reports had come in of an alien terror attack. Abandoned cars littered the road, and there was no sight of the civilians our team was supposed to rescue. With a long way to go and little time to get there, our team started to hussle forward.
Loony BoB run and gunned forward, spotting three Chryssalids. Two closed in on a civilian, the third rushed him. Not caring about the threat to himself, he Rapid Fired the farthest one, burning it down, while Vivi Double Tapped the other threat to a civlian, leaving only one behind. Shun missed, so Ronnie Rapid Fired it to death, and Psy pulled up the rear as we pressed on, eager to rescue more civilians.
We then spotted five more Chryssalids. 2 immediately jumped towards civilians (killing one), while the rest charged our squad. Vivi took down another, while Ronnie and Bob coordinated to drop a second. Shun and Psy eliminated the third attacker, while Jiro tried to wear down one of the more distant foes.
Our next turn had a zombie and two Chryssalids bearing down on us. Jiro finished off a Chryssalid, while Coleman's Close Combat reactions and BoB's Overwatch tore apart the zombie. Psy tore into the last Chryssalid, and Vivi was able to use his final shot to eliminate it.
Our team was still healthy, using two upturned cars for cover near the end of the engagement zone, when two more Chryssalids came into view. Though healthy, we had no ammo left. The Chryssalids each killed another civilian as our team reloaded, and soon we were facing two Chryssalids and two zombies.
Vivi, having fallen behind from his Squad Sighting, nevertheless managed to get a line of sight on a zombie and a Chryssalid. A Headshot eliminated the zombie, and he use Double Tap to wound the Chryssalid, which Jiro finished.
Bob and Ronnie eliminated the second Chryssalid, but the second zombie took a massive swing, and gravely wounded Bob, before Psy and Shun finished it off.[/quote]
Results: 6 Dead, 12 Saved
Casualites: Bob is majorly hurt, and going to be out for a while.
MVP: Vivi, for making excellent use of Squad Sight and Double Tap to keep things dead.
Promotions: Shun is a Corporal, and BoB is now a Captain. Woohoo.
This mission took us to the next Council report. We now have satellite coverage everywhere except Australia and China (and Asia has no panic at all). This should eliminate abduction attacks (thank goodness), because I believe you need at least three free countries to get them, but we'll see.
We also learned Skeleton Suits, so anyone who wants a little more movement and a grappling hook instead of the slight extra health, speak up!
Good to see Perth is saved! Happy Noodle Boy will be happy to know his home isn't completely destroyed. BoB is such a boss, just taking big hits all the time.
Also Skyblade dude you've got some kickass sat coverage going.
I trust we'll be making good use of all those Chryssalid Corpses. Don't sell 'em off... Chitin Plating is a must-have!
Guess I'll have to have a little R&R while I wait for the injuiries to heal up. :( Man, I'm on a roll, I don't want to wait!
I'd be willing to take the first female role available now. Running that treadmill in the barracks all day is getting boring!
(now watch me get killed on the first assignment :cool:)
Honestly, I've never used Chitin Plating. In fact, I think every single item in the game is inferior to the S.C.O.P.E., due to just how critical Aim is.
Next mission will be up tomorrow after work. Two of my coworkers are on vacation, and another quit last week, so we're severely understaffed in my department right around Black Friday, which means I'm at work a lot, and tired. But it is coming. As soon as I can find Shun's promotion list (I really need to gather everyone's choices together in a single place).
http://home.eyesonff.com/general-gam...ml#post3159367
Right there it is!
I actually use Chitin Plating a fair bit. Mostly on forward Supports and shotgun Assaults. Everything else is a scope. Shotgun Assaults often hit 100% close up and 90-100 with rapid fire so while a scope could be useful(f'ing missed one of my rapid fire shots at 96% that I really could have used hitting). Supports that are up front can easily flank due to their sprinting + skeleton/ghost and they have fairly high base aim as is. So a medkit and a chitin plating incase something munches on them. That said I don't go with it every-time. Basically when in doubt scope it. If you are on a terror mission with a lot of melee units running about a chitin can be rather handy for your front line(shotgun assaults usually, though it is tough to give up a scope for it). I mean a zombie does something like 15 damage with a melee hit(or so I have read). That is more powerful than a heavy plasma hit!
Grenades for early game(alien nades mid game) can also be handy. They effectively have 100% accuracy and destroy cover. Combined this can have a much larger accuracy than a scoped weapon. Problem is you can only carry one. Which makes the scope more useful overall.
Casualties: Two Rookies KIA. MacGuyver, Stark, and Nakamura wounded.Quote:
-Operation Falling Dirge-
Japan
5:18 PM
Our satellite in Japan detected a landed Abductor class UFO. Our team decided to move out and capture as much of it as possible. It was time to pick up some more materials for Firestorm interceptors.
With our newly researched Plasma Rifles and Light Plasma Rifles, our forces decided it was time to organize a second team.
Our team for this mission consisted of Stark, Nakamura, MacGuyver, MacLeod, and two Rookies.
The first lesson of this mission is that it was a bad day to be a Rookie. The second mission is that Alien Grenades suck.
Our approach to the UFO was short and uneventful. We were able to approach along the main cargo bay, using the pods as cover, and setup in doorways. We then promptly spotted five Mutons and a Berserker. Our veterans laid down and excellent fire spread. MacGuyver led on the Berserker, Nakamura followed it up, and Stark shot it in the back of the head to finish it off. And MacLeod eliminated a Muton with his shiny new Plasma Rifle.
Our Rookies, unfortunately, did not do so well. Our first, who was carrying our Arc Thrower for the mission (capturing rifles is cheaper than making them), missed his shot, and his buddy, who was carrying both a Light Plasma Rifle and a S.C.O.P.E. missed his as well (that's +20 Aim, hit something you twit!). From there, things went bad, fast. Our Rookies, spread around a cargo bay door, caught an Alien Grenade, taking them down to half health immediately. Then, without enough on our minds, a group of three Floaters appeared on our right flank. Despite being in a flanked position, Jiro elected not to move, but simply to eliminate the threat. Nakamura, thinking this was a grand idea, fired at the second (and last) flanking Floater, only to miss. However, the shot did not go to waste, as MacLeod used the newly acquired Holo-Targeting to finish the creature off before it could hurt the team. MacGuyver torched the third Floater.
Unfortunately, this ended our veterans soldiers, and our Rookies were still being useless. The Muton that Mr. Arc Thrower had missed then decided to eliminate him, deciding that death was a superior fate to capture. This panicked the second Rookie, who Hunkered Down (a decision that saved his life a moment later, when the second Muton fired at him and missed). Balls dealt the first Muton the deathblow, and MacLeod finished off another, leaving just one somewhere in the back of the cargo bay hall.
However, we had no time to celebrate before another visitor crashed the party. A Cyberdisc and its two escort drones came around from our original entry point, immediately putting us on the defensive with low ammo. Our team scrambled for cover, with our panicked Rookie getting offed along the way. MacGuyver eliminated the first drone, while Nakamura, who was the sole remaining soldier with ammo, got off a solid reaction shot on the Cyberdisc. Unfortunately, while our team made it to cover, the cover didn't last long, as the Cyberdisc lobbed an alien grenade directly into our team, wounding MacGuyver, Nakamura, and Stark. Stark, however, decided to once again say "to hell with positioning", instead spotting that the newly unveiled Cyberdisc (the first we've actually seen open) was way too excellent a target, and unleashed a Headshot into its innards that fried what bits were left from Nakamura's Overwatch. MacGuyver finished off the second Drone, while MacLeod healed everyone up.
With the main threats seemingly eliminated, our team turned towards the control room, anxious to eliminate the Outsiders and ride back home with the goodies. After the approach, MacLeod tore inside and eliminate the first Outsider, while Nakamura followed closely behind to destroy the second. Our team then rode back, triumphant, but hurting, from the mission.
MVP: MacLeod. Excellent healing, without it we would have lost Nakamura to the Alien Grenade. Also good positioning and decent kills.
Promotions: MacGuyver, MacLeod, and Nakamura.
Rewards: 4 Flight Computers and 2 Power Sources. That's 2 more Firestorms, yeah! Oh, and a Berserker Autopsy. I thought we'd already captured one, or I would have tried to capture it, which would have changed the entire mission. Oh well.
Oh, and we have Plasma Sniper Rifles done being researched in 3 days. The other advantage of my research rush is that if you can get things set up, you have the economy and resources to get everything else very, very quickly.
Correction, we now have Plasma Sniper Rifles. And Combat Stims, which are probably the most useless item in the game.
Alloy Cannon or Heavy Plasma next? It's kind of important because I only have the Weapon Fragments for one of them, currently.
Whichever one you expect to use more, I suppose. I personally go with Heavy Plasma as I rarely if ever use shotguns. Heavy Plasma with that Double Damage vs. Machines perk means you can really do significant damage to some otherwise tricky foes.
I usually go with alloy cannons. They seem to be a lot more accurate than the scatter laser and really helps net those ohkos that assaults so like! Particularly with Close Combat giving free reactions.
HOWEVER, it strongly depends on the number of classes I am fielding. If I only have one Shotgun Assault but 3 or 4 heavies I am switching between I find the Heavy Plasma to be the better choice.
So basically ask yourself this. Are we using more shotgun assaults or more Heavies? I seem to think we have more heavies and thus the plasma would be more useful. But maybe I am over looking a couple assaults?
I demand equal rights for shotgun assaults or Ronnie will go on strike :colbert: discriminatory behaviour will not be tolerated
Plasma that trout up, yo.