anyone have LO rune?
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anyone have LO rune?
I am sad, but I learned a valuable lesson. Do not mule without someone holding the game open. I made a game with my Mule, then i went in with my Druid, and i went back in to get my gear, and the game was deleted. :(
Oh well.
:cry:
Yeah, I once lost two Tal Rasha items that way. It pissed me off. But I successfully did it yesterday evening. So, I guess it's just chance that sometimes they get deleted and sometimes they don't, although they are "suppose" to last for I think at last two minutes with no one in them. Hopefully you didn't just type in the name or password incorrectly.
I'm pretty sure the amount of time that they remain undeleted depends upon how long the game was active with someone in it.
I may be playing less. I've been having constant connection problems which are making playing near impossible (I'm working from Europe which on an already shoddy internet connection, so that doesn't help matters). If someone knows as to why I might be having problems, if someone's encountered this and knows of a technical reason why it may be occuring, then give me a bell. :cool:
Game lengths based on host, disruption, and other factors. These are average times, not actual times (which highly depend on an element of luck, and how the D2 servers at Blizzard Headquarters is acting; the busier the servers, the more likely it is to be random, the less busy, then requests for deletion will get there quicker).
The longer the game was played, the longer the time (hour is +1 minute, the game will linger for a maximum of five minutes if the game was less than one hour).
The more people, the longer the time (the more players with different accounts is +1 minute).
Amount of activity during game, the more levels/exploration/quests/items distributed, the longer the time (quest is +1 minute, exploration based on percentages of levels I.E., Catacombs depths were entirely explored, +1 minute, level is +5 seconds, uniques and sets add + 5 seconds).
The more often people have left and joined, the less the time (-30 per leave, +30 seconds per join after one hour).
If the host was the only player for less than one hour, the game will die in two minutes. If more than an hour, add +1 minute per hour.
If the host's ISP/internet connection was disrupted, but they were the only person in the game, the game dies on leaving.
If the host's ISP/internet connection was disrupted, but no one else was affected, the game will die instantly when the other people leave. However, if the host rejoins, consider the game like a normal game slashed in half (or four times).
If the host's ISP/internet connection was disrupted, and it caused other players to drop first, the game will automatically die when the host leaves; if other players drop first, and it causes the host to drop, the game will linger for an undetermined amount of time (I haven't figured out the math for this one yet).
I have left my Diablo II cd's and expansion pack in Italy. :(
Oh, well, I might just get them when I go back next week.
I've never even played Diablo at all. I think my Dad has Diablo II somewhere though.
So, I'm putting out the APB, please...I have two pieces of Aldur's equipment (The Mace and the Boots.) If anyone finds the remaining two, please let me know. Thank you.
It would seem to be worth my attention to bring up that there is a serious lack of participation recently. I encourage people to get on more, as often as they can without impeding other events in your life. The EoFF Brothers and Sistershood is a community, and no community can survive if it is neglected.
If you are new, I also encourage you to get Diablo II, come onto USEast, and play with us (assuming anyone gets on anymore).
Trust me...we're ALL good about giving away free crap.
Okay, I'm trying to get on but the only gateway its connecting to is Asia, and its been like that for a week. Help anyone?