:c) It's not like I have a use for them at this point.
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:c) It's not like I have a use for them at this point.
If you're offering, I'm happy for it, but if you'd like, I'll put you one Ko closer to a Sanctuary.
[EDIT] Tonight that is...can't access from work...:p
Christ that's a nice amulet...
Indeed.
Just out of curiosity, was anyone gonna give me any pointers on those chars? :/
I only made one small, feeble attempt at a Hamerdin, and have never even touched the Assassin character.
So I can't help much.
I do know that many Hammerdins seem to use HOTO.
Just type in google what you're looking for and you'll find it, for example " Diablo II kick sin guide" "diablo II hammerdin guide".
I found the robes if anyone's interested.
I'll pass on the Robes, thanks...
Didn't you listen to anything we said about damage?
Anyways, Hammerdins, relatively easy to play with and to build. Unfortunately, you do need Baal runs for this build to get anywhere in the game at all.
Order of skill maxing:
Requisites
Vigor
Hammers
Concentrate
Blessed Aim
Holy Shield (as far as possible)
Defiance (optional)
Your equpment should focus around +skills for Paladin skills. The usual, really. Enigma, Shako, FCR rings, Amulet, Boots, Gloves, Belt, and all of that good stuff.
As for melee-sins, I don't have too much experience with them. However, SRL made one.
All I know about Melee-sins, which is pretty elementary, is BEWARE IRON MAIDEN!
Yeah, that's just it. +2 Firebolt, Meteor and Fire Mastery alone outclasses the bonus given by the armor by a long shot, let alone the flat out 2 additional levels to Fireball.
Unless I'm missing something, which is entirely possible. If so, please tell me.
It is more for Lightning, oddly enough. The LCS isn't the first place to start.
Neither does CoH.