From what I have seen so far, it seems like he can last much longer than Mewtwo could though.
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New stage with Dialga and Palkia. I hope those weird effects don't get annoying. xP
If anything I'd find them more interesting and amusing than annoying.
Personally I think Spear Pillar is one of the coolest stages seeing as how it's got two totally different looking floors, an awesome night sky background, 4th generation Pokemon making an appearance, and a lot of hazards that're enough to make MLG players scream like girls at how much they're being messed around with. Uh, no offense girls.
At first I thought for sure 4th Generation Pokemon wouldn't be making an appearance in Brawl because the next generation of Pokemon always seem to be released after a Smash Bros. Game. I'm glad that wasn't the case for Brawl. :D
Yep one of the best things about Brawl is how it screws over the MLG who tryed to ruin melee.
How did MLG ruin Melee? By being competitive, or did they run into your house and snap your disc in half?
They ran into my house and snaped my disc. But no seriously I wouldnt say they ruined it (my words may have been a little harsh) but they kept on making up ridculous rules like: You can only play on final destination, tier lists, and repetitve wave dashing :mad2: , I think that really ruins the fun of melee. But thats just my view of it.
Well, you have to admit it gets annoying when they say Fox, Falco, and Sheik are the only good characters and the rest of them are trash. Also, by cutting out certain stages they're totally ignoring the fact that some of those characters have disadvantages on them while the "trash characters" do really well on those levels. While Kirby and Mewtwo can handle levels like Brinstar Depths, Fox and Falco have problems not getting killed in them and they basically ignore the advantages that the "bad characters" have.
I suppose I really haven't seen anything MLG does specifically, so I guess I'm not one to talk. :tongue: However, cutting certain stages in competitive play normally seems to be something that's done because a specific character has some kind of massive advantage on that stage. For example, Hyrule Temple and Yoshi's Island aren't allowed due to certain tactics a Fox user could use to win the match easily. If it's a competitive thing, then rules like that are things I can understand. In casual play, however, I don't like it when people regulate what I do. My brother seems to like reminding me of tiers in Soul Calibur 2 whenever we play just to annoy me. I then go on to beat him with Yun. :3 Yayz.
Edit: Oh, and Brinstar Depths isn't banned due to un-fairness. It's just banned because it sucks and no one likes it. :D
Edit 2: Ewwwwwww.
Yeah, when it comes to competitive play there has to be some kind of constant. I really don't play Smash like I play a Virtua Fighter or something, in fact I just barely consider Smash Bros to be a 'fighting game'. Playing it like a competitive fighting game would require all that restrictive stuff, and it really sucks a lot of the fun out of it since the game really isn't balanced properly like that. You do get stuck with a small number of characters who perform so much better than everyone else in a balanced situation. So while it could be fun with those few...in this kind of game that isn't all that deep, sticking to a few characters in a restricted situation would get boring for most.
The fun thing about Smash is that with all the crazy stuff going on, even characters that would suck in a 'normal' fighting game situation have a chance of doing pretty decently.
10 days!
Final Destination is the most boring stage in the game. xP Honestly. The only reason it exists is because fighting Master Hand would be awkward anywhere else.
I see fun in the game, even with the tourney restrictions set in. It's different from other fighting games, but it still has its own level of depth.
Edit for slowness: Final Destination is only boring if both you, and your opponent, are boring to one another. :3