Quote:
Originally Posted by
ReloadPsi
When I did play this game, at first I was somewhat impressed by the way even the random encounters had a bit of strategy to them, until I realised that they were just being spoon-fed to me, so really I wasn't making any fantastic battle plans; I was just doing what the game told me to and it happened to work.
Did anyone else notice the game's player-ego-inflation tactics? It got a lot more boring for me once I did.
Incidentally, these types of tactics exist in previous games to a degree. Final Fantasy IV, for example, can utilize a lot of strategy for random battles at lower levels, as there are certain monster types that are extremely susceptible to certain status ailments. For example, you can transmogrify the Ogre type of monster in Final Fantasy IV to make those battles a lot easier.
A very notable example is the fact that you can turn Malboros into Pigs to prevent them from using Bad Breath.
The game never tells you any of this, though -- it's up to the player to discover over the countless years that the game has been released. Unfortunately, because it is so obscure, I fear that many people will never learn the hidden intricacies of the game.