4 Attachment(s)
	
	
		Tomb Raider - First Impressions
	
	
		
When an announcement was made about the reboot of Tomb Raider fans  of the series were very mixed, and rightly so! Then when it was  announced it would be a prequel, the fans became even more divided.  Lara’s story had been fleshed out in earlier titles like The Last Revelation (1999) and the reboot would be scratching that out. It’s no surprise that there was an outrage.
 
I will admit that I too was a skeptic and had completely ruled out any  chance of me being interested in this game, let alone wanting to play  it. As more and more trailers were released, I found myself slowly being  swayed…
 
Now I wonder why I was so against this reboot. This game is completely  mind-blowing. Unlike its predecessors of what I like to call the ‘Second generation of Tomb Raider’, (Legend, Anniversary, and Underworld) which all seemed to follow the same style, the same template – each feeling like a re-run of the last; this Tomb Raider feels like a new adventure entirely with very little of the old Tomb Raider. This is all original, and it’s bloody brilliant.
 
The opening shows Lara on a ship called "Endurance" somewhere in the  ‘Dragons Triangle, South Japan’ – and a mighty storm is brewing. The  ship of course goes down, and Lara gets washed up on an island. She  spots her crew-mates from afar and tries to call out to them. BAM. She’s punched right in the face - and I really didn’t see that coming. If there’s one thing that this Tomb Raider does, it’s throw things at you hard and fast.
 
Lara wakes up hanging upside down in a dark cave lit by candlelight.  Time to free her. Swinging back and forth, Lara’s shroud catches fire  and she is released. BAM. She’s fallen on a very long nail, right  through her side. I felt myself wince and feel her pain. I then had to  bash down on the buttons to help her pull it out. SQUELCH. Lovely. This game is not for the faint of heart. Lara often finds herself in some very… tricky situations.
 
All of these ‘situations’ help to build the bond between Lara and the  player, and the quick time events aren’t just haphazardly placed. They  make sense within the cinematic and frightening scenes in which they  take place. The first 3 hours of game play are tense and painful to  watch at times. But Square-Enix and Crystal Dynamics have built this  fantastic atmospheric island which is just alive with dangers to ensnare  you. You are never safe. You can never stand still. You must always  move.
 
Areas are dark and have cracks in the walls. You can hear people  talking, wolves howling, and flames crackling. The place is completely  breathing a life of its own, and the island belongs to some beastly  humans who are killing, torturing, and sacrificing people to appease  their Sun Queen, Himiko. Lara has many run ins with them. These moments  are adrenaline-filled rushes, and by this point I was completely in awe  of Lara.
 
The connection between the player and Lara happens so quickly. I truly  felt for her, felt every nuance of fear in her voice – and believed it.  She is fantastic. There comes a point in the game where she changes -  this one point when Lara begins to take the island back. The voice on an enemy cries out “Huh! You’re still alive?” and with absolute unwavering certainty and resolve, she replies; “Yes, I am still alive!”
 
Camilla Luddington is just perfect in this role. Her voice gives off so  much of the vulnerability and fears of Lara at the start of the game,  and goddamn her screams of pain are really believable. It makes me  wonder if someone was there attacking her in the studio. Later in the  game, grit and determination begins to seep through a hardening surface.  A young girl becoming a woman and changing before our eyes. I have  nothing but praise for Camilla for this, without her voice Lara would be  nowhere near as realistic.
 
In earlier titles Tomb Raider has had a very lacklustre and bland  combat system. However this reboot offers a great, fully interactive  system which requires a lot of strategy at times. For those players who  don’t like their games to have too much combat, you may be disappointed.  It plays a major part in this game and it isn’t like the combat in any  of the other games. It has many elements carefully borrowed from  first-person shooters, but not too many for it to feel awkward. There  isn’t a lot of melee options until later in the game, and they can only  be ‘bought’ with Skill Points.
 
The leveling up process in Tomb Raider is new. In previous games,  Lara doesn’t really ever ‘level up’ as it’s not required. Leveling up  in this game is split up into sections. To start with, you’ll have  'Survivor' and 'Hunter' options. When a skill point is gained it can be  spent on a new skill (well, duh!) in the skill menu. The more skills you get, the more you can unlock.
 
The Skill Point system offers a great way to feel like you’re  really taking on the environment. Some of the survivor skills include  being able to scavenge dead bodies and animal carcasses… Lovely. It’s  an easy enough system, with plenty of room for manoeuvre so that it  isn’t too ‘guided’ and fixed when you choose a new skill.
 
I find that the Skill Point system also makes a lot of sense in  this game. Lara is at first a very unsure and frightened young girl. Yet  as she progresses through the island, she develops more skills one by  one. It gives a great sense of realism to the game and it again helps to  build up the bond between Lara and the player.
 
The island is littered with Secret Tombs which the player can  stumble upon in order to find out more about the inhabitants of the  island and about the island itself. So despite following a storyline set  in one place, there is a lot of time to explore. The game is nowhere  near as linear as many fans argued. Of course, there are the objectives  which the player must go through to progress in the storyline, but the  island is completely open for exploration. There isn’t always one set  path to follow to get to each location.
 
Overall the game is fast-paced, dramatic and frightening, but very very fun. Young Lara is relatable and realistic, and unlike the Lara’s of the past, she isn’t sexualised. Tomb Raider is a game about growing up and the adventure of being faced with danger at a young age, and the consequences of it. Tomb Raider  is about this young and smart, but shy girl becoming Lara Croft, the  Tomb Raider that we all know and love. It should be celebrated as every  minute of this game is incredible. Well done Square-Enix and Crystal  Dynamics, because this game is truly art.
 
 “She’s just a girl and she’s kicking our asses!” No. She is not just a girl, she is Lara Croft, and I really hope she is here to stay.
 
Stay tuned for Part II of my Tomb Raider review, in which I’ll be having  a good look at the multi-player, and delving deeper into the story!