I restarted FFVIII because I was bored. So, you got any tips for me? I'm only at the beginning, if there is anything about junctioning you could tip me on, levelling up, let me know before I go offline to play it :p
~Setzer Gabianni
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I restarted FFVIII because I was bored. So, you got any tips for me? I'm only at the beginning, if there is anything about junctioning you could tip me on, levelling up, let me know before I go offline to play it :p
~Setzer Gabianni
Get Squall at level 13 before doind the field exam.
And before fighting Diablos make sure that:
Squall is at Level 23
Zell is at level 19
Selphie is at level 16
Also give Diablos to Squall.
And win a lot of cards at Balamb Garden.
That´s what i always do at the begining.
Oh, is Triple Triad easy to play? I've never played it before ^^;;
~Setzer Gabianni
At the begining is pretty easy just win the Ifrit card from beating Ifrit and the Diablos card from beating Diablos. And you won´t find a single worthy opponent at Balamb city and Balamb Garden.
And since there is only the open rule in that area at the begining you won´t have any problems gaining more and more cards and a few rare ones to.
Is it similar to the FFIX card game?
~Setzer Gabianni
No actually i think it´s easier...
It can be annoying when you get rules like random and plus but fot the most of it is easy.
You´ll get it pretty soon.
learn card and card mod with quezacotl first forget the other abilities before the field exam. NO before Ifrit that is your main priority then card as many monsters as possible Also run in to the training centre and card grats and T-rexaur this makes it easier to play triple triad as you will get shumi and possibly some other cards from the boss section. Then win the Moogle card of the boy running around the centre of garden, follow this up in the canteen by playing the guys up the back the Quistis obsessed one has her card hard to win but cool non the less. then after the exam and getting the first mission to timber go back in to garden and play Cid in his office there you get the Seifer card and some other good cards too. Followed by in Timber play Watts as he holds the Angelo card. Take it from someone who played in every section and got rid off all the rules apart from open and same wall (which doesn't work unless the same rule is played) in every area of the game it's worth it. Though re-setting a lot is neccessarry and a few card games at certain times I know there is a FAQ on game Faqs for this if you wanna read it I didn't write it or even know who did but I did use it once and learnt a lot from it. Also never lose a GF/Player card without resetting as they are unique and once gone are hard to gain again (except from queen of cards on disc 4 but thats a pain in the ass really) the only time you need lose one of them cards is when losing Ifrit to General Caraway after the prison escape on disc 2 and thats to gain the Rinoa card plus you can win ifrit back in fishermans horizon.
Oh and as for junctioning :) junction 2 non related GFs to each character for example Ifrit and Shiva are a no-no Ifrit and Carbuncle however is great :) on the support GF (generally these are those with hp related damage eg. Diablos or status changing attacks with low or no damage caused eg. Carbuncle, doom train and siren) delete the moves that give the basic draw, magic and item command just keep the more important special commands also delete the moves that aren't going to be effective, Siren won't ever really do 9,999 damage so Sum mag + 10% is not worth keeping when you got sum mag + 40% just delete all the lower ones (10 and 20 % increase) and use a hypno crown (should give sum mag + 80% ability) and you get 5 to 8 free ability slots to teach your chars something cool. With every GF in game you can have 2 GF's per character thus meaning every character needs similar training also it means that with ultimate weapons ect ect when going to fight ulti at the end you get to use any party that is summoned to fight her from the start non of this "letting her kill and remove the dead wood" should take in excess of 300 hours to complete the game this way but it is actually a much better way to play the game.
Oh and one last thing (yeah I had to put an edit in for this) when fighting Diablos draw and stock Demi spells it's a pain as your mag stat sucks and his rocks but eventually you'll get a few just keep the hp out of his one hit KO range. When you get a few demi spells from him fire them back at him he'll cast curaga on the person who cast the spell. However you must Stock the spells for this to work and eventually you will need something like renzouken or duel to kick his ass down. I got diablos with a level 13 party using this tactic before I even left the garden.
Is there any other way to get those cards mentioned? I suppose, I will have to save and restart if I ever lose a match ^^;;
~Setzer Gabianni
To get the Ifrit and Diablos card you have to beat them.
Most of them you have to win from other players you can win the Quistis card at the cafeteria from Trepie number 2 and the Zell card from is mother.
And you can win the Seifer card from Headmaster Cid
And other cards from the CC.
You could do what I do, which is very tedious, but makes the game easier in the long run. (Before you learn the refine abilities and get alot of refining items.)
Draw 300 of every spell (100 for three party members), as you encounter new magics. (Mute the TV to keep your sanity.) As this is very tedious, you may not want to do this. xD Taking less time, learning refining abilities can also get you early-on power magics.
The standard first abilities:
Learn Card-Mod from Quetzacotl. (This transforms cards into items, as I'm sure you know.) Learn all the Refining abilities from all your GFs. I think the Recover-Med Refining ability is from Siren, who you get after the field mission in Dollet. If you get the highest Recovery Item refining ability, you can get 100 Curagas from refining Tents. Junction those to your HP for a massive HP Boost earlier in the game. (And, a full stock of Curaga.) You can also do this for other power magics besides like Holy and Ultima or whatever, but you wouldn't get those until Disc 3 or so anyway.
To get alot of AP for the beginning of the game, fight the Fastitacolon (sp?) Fins on the beach on the Balamb continent. 6 AP a battle. Not bad, for the very beginning of the game.
Edit: Also, Bomb is a good early card to get, except all the other cards you can win of course. I generally don't play the card game, because I find it annoying, but I'm sure the rewards are very great.
Yes they´re good to refine items.
I found out about the 6AP myself, and I like it very much! I'm not having all characters draw all the same magic, but I am trying to make sure everyone has equal amounts of magic, all at 100 :DQuote:
Originally Posted by Zeromus_X
Thanks for the input guys!
~Setzer Gabianni
Whoa.
In this game, LEVELS DO NOT MATTER. Whoever suggests you be at a certain level before fighting an enemy is dead wrong and does not know what they are talking about. You can, and should, go through the game by gaining the LEAST LEVELS POSSIBLE. Not only does this make enemies weak, but it also opens a big door later on in the game after you get the Ragnarok.
What matters in this game is the Junction System. If you know how to use it, then you will be able to totally annihilate every enemy at any level, be it 7 or 100. Early on in the game, make sure to Draw 300 of every new magic. Once you get the GF item refining abilities, you will be able to refine very powerful magic from items early on in the game, so having to level up to draw them becomes highly unneccesary.
Come fights such as Diablos who have useful magic that can be drawn, it is essential that you have a high Magic stat. This is the key to drawing 9 spells every turn. Once you have a good spell Junctioned to your Magic stat, drawing should become much easier. You should also make sure not to neglect your Spirit and Vitality stats. Your Spirit stat determines how much damage magical attacks do, and your Vitality stat determines how much damage physical attacks do. Make sure to Junction strong magic to each of those stats as well.
Playing the Triple Triad card game makes the game MUCH easier. If you play alot of games, then you can use Quezacotl's Card Mod ability to mod cards into items that can be further refined into magic. This is how you can get poweful magic like Curaga, Meltdown, Pain, Break, Tornado, etc. early on in the game. I had spells like that before I fought Edea at the end of Disk 1. You can also mod cards into items needed for upgrading your weapons. Here is an awesome card walkthrough: http://db.gamefaqs.com/console/psx/f...ii_cards_d.txt.
Now for what you do when you get the Rangarok in Disk 3. Your Levels should be at a maximum of 20. Go around and get the remaining GFs like Bahamut, Eden, Cactaur, etc. Once you have them all go to the Island Closest to Hell. Kill two of your characters. Equip the character who is alive with a GF that has the Abilityx4 skill, and then equip 4 of the 5 Bonues abilities (Str, Mag, HP, Spr, Vit). Next, Level that character all the way to 100 with this same setup. Each of your stats that had a Bonus ability equipped will have increased by 80 and your HP by 2400. After this it will be very easy to max out your stats at 255 and your HP at 9999.
Right now in my playthrough of the game, none of my characters have gained ONE level except for Squall, who is at Level 8. I'm mid-way through Disk 2 and I have just gotten Pandemona from Fujin.
I was gonna post up my stats..but, er..don't you need to level up to learn skills and stand up against like, major attacks?
=/
~Setzer Gabianni
OOhh..I got a Jumbo Cactuar card from Glaciel Eye~
(=[ I love levelling up..*sniff*)
Who suggested leveling up was important?
But yeah, that's really good advice. It's kinda funny, how this game works.
Edit: Setzer, you're supposed to generally find ways to get AP while not leveling up alot, until you find the Cactuars later on. But if it's your first time through the game, you don't have to bother with all of that low level stat-maxing.
But at lower levels with appropriate Junctions, your stats will be far above your enemies, because they too, are at a low level.