Hey I was watching this video on youtube the other day, and this guy was talking about rpg cliches, for those who don't know, a cliche is something that is repetitive, so this is a thread about repetitive things in RPG's, here are some examples:
More than half the games when you play, the main character says NOTHING. And then the other party members still understand what your saying.(EX:Chrono Trigger)
The female's always have a staff or rod of some sort most of the time.
All legends are 100% accurate, all rumors are entirely factual, all prophecies will come true, and not just some day, but almost immediately. And what I mean by that is, is if you go into a town and talk to a town's person who say's "legend/rumor has it there is a ghost in the cave down the prairie", there WILL be a ghost in that area!!!!!
You can always hold like 99 of every item and never run out of room for it on your body.
Most villain's in Rpg's posess some form of teleportation, and they generally use it when the adventurers reach an obligatory relic room and steal all the jewels just before you can, even though they could have just teleported there and got them before you even entered the dungeon.
And my favorite, is how the worlds are made, one half of the continent has all the technology, while the other side is harvesting dirt xD.
Any more?