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Originally Posted by
Vivi22
I'm comparing based on the skills they start out with in game, and how they would fare in a real world situation.
That's an oxymoron. Basch doesn't start with bows in the game, but in a real world situation, he would certainly take a bow, especially if he was against another archer.
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Skills such as the ability to use bows are not dependant on battle mechanics.
Yes, so Basch should be able to use a bow even if he can't in a battle.
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You can't discuss these fights based on the actual mechanics of how someone fights within their own game since the battle systems in every FF are too different, let alone between IV and XII.
That's all true, but you're the one who based Basch's ability based on how he fights in his own game when you said "He doesn't use with bows when you get him so those are out for him."
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Like I said, Basch doesn't start out with the ability to use bows in the game. That has nothing to do with the mechanics of the actual battle system.
Yes, it does. There are only two kinds of mechanics you can use: real world mechanics or in-game mechanics. The former means he can use a bow, the latter means he can't. Since battle mechanics and real-world mechanics can't co-exist (since when do you stand around waiting your turn in a real-world fight?) if the battle mechanics are applied, you must apply in-game mechanics as well, and therefore Basch can't use bows.
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She doesn't have to compete physicaly with a male knight. Odds are, even a white mage is going to be reasonably fit from all of that travelling the world on foot. As such she should have no trouble keeping her distance from a knight with full armour, shield, and sword. Regardless of Basch's physical condition, a heavily armoured knight can only move so fast, and certainly can't keep a full run going for long. A lightly armoured mage should be able to move faster and keep her distance without tiring as soon.
There's a flaw in that argument. If one real world mechanic is true, then they all are. Similarly, If one real world mechanic is false, then they all are. The ability to keep your distance and Basch's ability to use bows are both real-world mechanics. Simply put, if Rosa can keep her distance, then Basch will shoot her. If he can't use bows, then she cannot move out of the range of his sword.
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Actually drawing the bow takes little time at all for someone experienced with one. And given that she'd have the skill to hit a moving target, aiming and firing certainly wouldn't take very long either.
Except Rosa is, first and foremost, a white mage. Her job was to fight alongside Cecil, just like her mother fought alongside her father. We can then assume her bow skills were only rudimentary, as a Dark Knight would be in more need of a healer than an archer. She would work more on her magic than her archery. The main purpose of her bow would be to pick off any enemies out of Cecil's range.
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Also, none of the shields in FFXII are large enough to cover the entire body. Basch is unlikely to be able to block all of her arrows, particularly if she aims for vital areas, such as the feet, knees and other joints, as any skilled archer would.
There's a difference between aiming for a point and actually hitting it. Again, Rosa is no Legolas. Basch, however, could easily compete with Aragorn.
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And though Rosa would lack the physical strength to draw something like an English Longbow, a smaller bow more suited to her could still have tremendous stopping power.
Not against anybody wearing strong armour.
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It may not pass through plate armour, but if the armour is to offer any mobility, then it won't be full body plate armour as that's just about the least practical thing you could wear.
Only in real world mechanics. He would be wearing it, and if it restricted his movements, he could still pick her off with his bow.
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Therefore, she should still have plenty of stopping power, not to mention years of experience with a bow.
That wouldn't be enough for her to beat Basch in a one-on-one.