What are the best dress sphere combo in your opinion?
I think that Alchemist(yuna+spheregrid that gives ultima and flare), Berserker( rikku ) and dark knight (paine+ unnering path with maxed out warrior)
Printable View
What are the best dress sphere combo in your opinion?
I think that Alchemist(yuna+spheregrid that gives ultima and flare), Berserker( rikku ) and dark knight (paine+ unnering path with maxed out warrior)
I currently use Samurai (Yuna), Berserker (Paine) and Dark Knight (Rikku)
I am in the progress of learning Alchemist for Yuna though so I think ill end up using that.
Im not sure what sphere grids I use though.
thief thief thief thongs FTW
I like two Dark Knights with Yuna as a Gunner. Then Rikku and Paine just sit around while Yuna uses Cat Nip and Trigger Happy and kills everything. Then they sulk and we all get depressed together.
-Fin-
I like Warrior, Theif and Gunner actually. It's a balanced party for quite a while. If you train one of them in White Magic first then give them A Garment Grid (Not sphere grid as the thread starter said) that lets them use white magic you can effectively heal and dish out lots of damage while stocking up on potions and other effective items for free.
Mascot, Mascot, Mascot. :moogle: :tonberry: :catsmile:
Mascot (y), Dark Knight, Alchemist mostly
Mascot(y), Mascot(p), Alchemist when things get tough
Mascot(y), Gunner, Alchemist when things get impossible
:D
Three Berserkers
Yuna as a Berserker
Paine as a Alchimest
Rikke as a Ladyluck
then they spherechange in
Yuna as a Songstress
Paine as a Warriors
Rikku as a Black Mage
Gun Mage Paine, (Covers Blue Magic and fiend hunting skills)
White Mage Yuna, ( Covers Pray, vigor, and all white magic)
Samurai Rikku ( Strong, that's it)
Default dresspheres. Thats how I roll.
Paine
Class: Black Mage.
Acc 1: Black Tome
Acc 2: Minerva Plate
Usage: Bassically the core damage of the party.
With the ub3r minus in cast rate, stats that matter and the potential massive damage of the -ga spells (8500-9999 at the moment).
Yuna:
Class: "Festival Goer" (Thats the name I'm use to calling it...)
Acc 1: Lure Bracer (For grinding atm)
Acc 2: Empty
Usage: This geomancer inspired class has only 1 reason to choose Yuna and Yuna only with. The chance to cast Ultima ^^~
Rikku
Class: Songstress
Acc 1: Forgot.
Acc 2: Forgot. (She doesnt really need them anyways :S)
Usage: Mass Buffing and Mass Enfeebling~
Party Rating IMO: 9/10
I reckon the only reason it isn't 10 is because the party has a very lacking defense :S... another Acc or 2 could make up for that.
Warrior, Black Mage with White Mage Sphere Grid, and Thief.
Dark Knight
Dark Knight
Alchemist
Yunie as gunner
Rikku as alchemist
Paine as samurai
When it comes to change
Y warrior
R lady luck
P dark knight
Once I mastered everything I gave each character a dressphere set each that fit them all best...
I was gonna list but I cba to remember XD
Yuna - Gunner, Gun Mage, White Mage, Songstress
Rikku - Thief, Alchemist
Paine - Warrior, Dark Knight, Samurai, Black Mage
Depending on the situation, I would switch in and out jobs mid battle
Three Songstress can be mighty useful.
Mass Sing Buff the desired stat(s) and switch them to the desired job(s).
edit: Maybe somehow cast Mighty Guard on each one first (Lady Luck, Magic Gunney :3... I don't care)... for a Trial like Trema and etc.
edit edit: Also don't forget to exploit transforming through Garment Grids, Some of them can be really useful... I also think that goes into getting full "legit" effective-ness from this game's battle system.
mascot
mascot
mascot
OR my party
Berserker (counter and auto regen rule)
Berserker
Alchemist (just use stash mega potion every turn and you should be fine)